Tree of Savior Forum

kTOS General Thread v2.0

Wait, are you sure that coursing is % defense decrease now?
Man, I lost defense decrease from the arrows, but seems like I wont be missing nothing as a hunter falconer… for now…

Pretty sure it’s %. But then again, this is just the test server. Stuff might change whenever it hits live servers xD.

has anyone confirmed what is or not a true multi hit?

*Stares at Hoplite’s Stabbing
https://img.memesuper.com/fd5cb09dc1a57d31c97868546133e085_human-thinking-coffee-meme-meme-drinking-coffee-with-foot_832-680.png

Fun fact: Spiral arrow is single target. Dethrone is AoE.

3 Likes

Now that the update’s live on KTest, might as well be time to try and revive this /o/

https://discord.gg/J3nxpGN - I made a KTest Discord quite a while ago. Posted it here, but not many people joined the first time. Anyone is free to join, not just KTest players.

@greyhiem could you please confirm if elemental % from rune of ice is gonna be flat +150% MATK or it’s gonna be a +50% after all calculations?

Like, ice blast is 680% lvl 15, would it become 830% or 1020% after rune of ice??

I know I just don’t see that scaling into the late game at all. What do you mean 4000, 2800 scaling tho? Nothing scales, it’s flat, can’t understand… Wouldn’t be a good choice if it’s still this “side damage” might as well just take scout or ranger and faceroll then. If it’s gonna be side and not kill anything.

I tested with cata and earthwave & doom spike were fake multi hit still, despite showing the x5 on the description. I doubt that they will change only spiral arrow to be true multi hit.

Did they change it for fake multihit? Because I use these skills to break stuff that take 1 damage and it is true multihit.

Well with the new defense formula there’s little difference between true and fake multihits anyway.

@Anarth

So Cleodora, it seems that pheasant now might be actually viable to do something other than knockdown, 848% weapon damage, on a massive AoE circle? Man, now I wonder how my skill distribution should be!

I like this, we might begin seeing builds with x skill for x reason and the same class selection but with y skill for y reason.

Yeah, I actually quite like it this way too. RIP Musketeers though.
The problem now is SP consumption I guess. It gets pretty high really quickly.

I have Hunter 3, Falconer and Mergen in the same build and they all have been buffed :D:D:D:D

I’m quite happy.

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Well I hope we get a bard in rank 9 for SP recovery, I want to be one.
-edit-
How are squire foods now? it seems that this brings those to a higher level of usefulness.
-end edit-

@Anarth I’ve lost my go to solution to break revenged sevenfold now :cry: No more 1 damage dealing AoE pheasant.

Rush dog eeeeeet

/20chars

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I can’t give you a good video because my internet is really ■■■■ right now, but what i can tell you is that my pet is lv100, i have exactly 0 atributes (damage and passives) on this char. The turtles have super high pdef, before this patch it was 1 damage.

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Could you hit a dummy with rush dog and tell me if it has turned into a true multihit please.

Man I can’t wait to see retrieve.

-Edit-

Could you also get snatching’s attribute? I want to know if snatching is still enhancing snatching.

Could you also confirm from what source the damage is coming from? Whether it is from your character’s atk or your pet’s.

2 Likes

I don’t know about that buff.
The new skill formula doesn’t indicate any separate tier buffs. Big change to %buff skills & %buff items.