What will happen withe the duns 160 and 175? Because the 145 will become 170 and having this with two other very very close in level will be weird. Also they dont listed those two in contrast with some others which was listed but remains without changes.
Hmmm Quick glance,
Corsair jolly roger changed, will provide increased damage for [missile] attack buff now. Something around 10% +3% per skill level.
Doppel cyclone +1/3% damage speed, shorter duration (+0.2s per skill lvl, down from +0.3s per skill level).
Deeds of valor defence debuff per stack -5% now (down from 10%).
Sturtz armour ignore effect changed.
Runecaster most Cooldowns reduced.
Rune of Justice is now [Holy] & with 2 overheat.
Longer buff duration on rune of protection.
More wugu changes
New debuff levels for poison:
-circle 1 wugu = debuff level 1
-circle 2&3 wugu = debuff level 2
Throw gu pot duration increased per skill level (+1 second per skill level). Extra 25% aoe size increase.
Very interesting jincan things.
Kabba buffs
Merkabah will deal [skill level x 10] amount of hits damage when it passes (touches) enemies. When all hits are used, the wagon will be destroyed.
gwen should post official translation soon 
huehuehue
dov15 dop3 is a god now?
Eh, it is +200 armour ignore per skill level now (up from +75).
that actually makes it worth maxing now. I remember centaurus from that map after Khonot forest having terribly high def.
thanks for the quick translation
Hurray!! class reset in KToS, the question is, will it be in IToS? Will it make ToS great again? Meanwhile core issues like FPS/random crash/dc’s still exist. 
grey, a teaser!! noooo
It states they feel like they over-nerfed doppel so they brought back some cyclone attack speed (+33% attack speed increase), but shortened the duration of cyclone.
Wugu gu pot sounds like elememe poison cloud now, quite some duration & unlimited targets. Cannot hit flying though.
Forgot about corsair combo jolly roger changes:
-missile buff duration applies for 10 seconds (fever time), when Max combo (fever time) is reached. Able to reach 300 combo = max combo points = fever time. Hitting mobs grants combo points.
Each flag may activate fever once.
Jolly roger cooldown increased to 35 seconds (up from 16 seconds).
Duration changed to 35 seconds (changed from 20s +10s per skill level).
Sorry, it should be +15%, plus +3% per skill level Missile damage increase.
eh, so corsair favor pistol now?
hrmm…
errr… kind of confused here. does it need max combo count for the buff to active? or there is no difference?
if i read it correctly, missile buff is called fever time. duration is 10secs and refreshed when hitting mobs. the part i am confuse is about the combo. what does it do?
’ Jincan doesn’t feel worth for 3 circles investment so we changed it into a tactical ammunition type skill’
Something like this. I read something about exploding insects but eh, quite difficult for me this one.
@elzeraus I think it needs max combo to activate fever time [missile] buff, yes.
Oh, and the old damage increase per combo is removed too. Probably it didn’t work anyway.
"After removing pillaging from jolly roger& adding it as a passive skill, we decided to change some pirate skills [more text]. Hope to see more party-play pirates.
If JR needs to stack 300 combo points first before receiving Missile damage buff (Fever Time). that’s a load of hit count to make. given the Flag duration is 35s.
its kind of meh
but i hope this isn’t the case…
300 hits in 35 seconds, with 5 party members. Hmmm.
Elememe frostcloud hits 32* times per mob right? Example.
Retreat shot, etc.
I feel it.
Ausrine, melstis, corsair3 flag buff extension, reiter3 retreat shot & steady aim & glass mole prolonged effect at earthtower. 
IMC, they never learn. 
Nah; this buff to flag is ridiculous for corsair , i would call even a nerf. you would need 15 skill points to gain 60% damage, that would be OK if it would also help melee damage as well and had a long duration since 10 seconds after collecting 300 hits is pretty meh , but is only Missile.
we have classes with debufs like spear lunge; sepertine; butt stroke; high kick; even lethargy giving way more damage% without half the skill point and more than half the work to make it available.
It would be fair better if they allowed the 300 combo limit, each hit = 1 combo, and giving the same attack as before; at least it would synergy with DWA, and melee hits, allowing corsair to reach a reasonable amount of damage with DWA, but no; they even remove the atk buff from before…
So this is ridiculous; it could buff a lot the damage from archers at the cost of 15 skill point, that is already ridiculous with all the needed setup , and the limit of 5 slot per party; would not even be viable in ET, would be easier to call a necro and so on for decay.
i just hope that the translation is wrong, because if this is what they are giving to corsair after all the ■■■■ with rank 8, i’m really sad and angry with IMC; holy ■■■■ even highlander 3 that is a rank2-4 class is stronger than corsair in the end; fair stronger even in the supp area with skull swing and crown.
New KR page on corsair Jolly roger updated, I read [missile damage] here too.
미사일 공격 대미지 [CaptionRatio]% 증가
Missile Attack Damage [Caption Ratio]% Increase
Caption Ratio = value = 15 + (([Skill Level] - 1) × 3)
https://tos-kr.neet.tv/skills/10801
Cyclone lvl 15 = 5.5 seconds duration now,
Sturtz ignores 1000 defence at lvl 5, confirmed.
since we got some ktos players here, might as well ask
does getting stuck in 100% loading screen also happen on ktos client
(where the vubbe keeps digging and if you hover your mouse on your skills, you would see them, the loading screen is still there though)
Probably an asian from wew nation country, just look how the person speaks “plz”… Sooner or later that guy will be banned, hue~
