Tree of Savior Forum

kTOS General Thread v2.0

Please, no. People here add flat to like everything and % is a multiplier even when added and not flat.

I gotta say these changes are good but make me sad as I wanted to play Sadhu for a long time. But I have my Skull Smasher with red gems which now feels double stupid with what is coming. =.=

Skull smasher isn’t good? I find that it is then perfect weapon together with sadhu’s buffs especially for builds which want to capitalise on both physical and magic attack skills.

Sadhu is magical dps and Skull Smasher has less matk than the Heart of Glory which was equal before. With midtier transcend this should be about 250 damage difference. And if you threw in red gems it is super sad. :confused:

I wish with the upcoming complete overhaul we could also get an equipment trade in for very rare gear like Practo Weapons and Lolo/Solmiki gear.

It is flat in that context. You gain 50% regardless of the base %. Flat doesn’t necessarily mean flat damage, it depends on the context.

It is not. Numbers have nothing to do with context and opinions.

In the formula it results to (let’s say matk is x) x*(skill modifier + 0.5) which is the same as +0.5x which is not a flat function as a flat function is defined as


which does not hold true at any point for

[]

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Any videos with sw3-shinobi combos?

well, even if they did, the change is really insignificant at the current values.

Before, it was like 1000-1500 HP recovered per Healtile [+5%],
and now it’s (INT+SPR)x3 HP recovered per Healtile [+5%].

Unless you got more than a total of 500 on both of these stats, the difference is pretty insignificant; This means it’s more a nerf than a buff for the additional healing value and only effective when the character has less than 20k max HP (because then the base 5% per tile will be less than 1000 HP recovered, meaning the bonus from INT/SPR is more than 100% additional Heal value)…

According to this https://tos-ktest.neet.tv/skills/40001
it is still 5% plus the int+spr bonus. Otherwise 0 int/spr monks would heal close to zero.

Noone ever said that the 5% HP Heal value was gone,though.
We just dicussed the additional Heal value changing from a flat amount to a variable amount xD

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Finally have SPR scaling on [heal].

cataphract for pve content, impaler gets resisted a lot and is annoying to use, steed charge is so silly. The time it takes to complete maxed charged earth wave and doomspike feel pretty bad too compared to other classes that get in and out of animations a lot faster.

I don’t think anyone uses ‘flat’ in the context of a flat function from mathematics.

The use of flat in “It adds a flat +50% to your base stat” is a way of saying “bluntly put, it adds 50%.” or “it adds 50%, period”. Also short for “flat out” and partially synonymous in that context for “outright”

The skill outright gives you +50%, regardless if you have 20% base (pushing it to 70%) or 40% (pushing it to 90%).

It’s partially internet slang, but it does occur in normal conversations too. It has nothing to do with mathematical formulas.

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Everyone uses flat for everything in tree of savior. Nice we get a flat 1.2 multiplier for xy. :laughing:
It’s just bullshit. Being internet slang doesn’t make it right as it is flat out wrong.

It all started with the flat system (+x dmg) we had with linear scaling and flat calculations of Atk-Defs and skills. Then people started calling the multipliers flat and more multipliers flat and % is of couse also flat and I am pretty sure if I dig deep enough I even find people calling the logarithmic scale and the x^0.6 exponential scaling a flat exponential decrease or whatever.
How was it called in Hearthstone? Nice clown fiesta indeed.

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It’s not the ‘only’ thing I am worried about. However, I think that it is still a factor when you are dealing with huge mob densities, since Carnivory hit tick is = [ 25 / number of mobs ].

Any news about drop rate and dpk on ktest?

The internet is a weird place ok. And don’t make it too ridiculous; a flat multiplier is an oxymoron.

Proper uses are where the increase is static no matter what

Flat damage additions (ie. Concentrate) or attack increases (raw attack bonuses, like what pommel beat and double slash get on stunned targets)
Flat increases of an otherwise derivative stat (ie. Sneak Attack for crit rate%, when crit rate% is a derivative of your crit rate number and the enemy’s crit resist)

Anyone using it otherwise is flat out (kek) wrong.
But you got mad about an instance of the second one which is what prompted me to reply to you that he was actually using it right in that context.


Just for fun, if someone were to say something stupid like ‘it adds a flat 5% to your damage!’ then unless you take your damage as 100% and whatever they’re talking about makes your damage ALWAYS 105% (which would, accurately, be a flat increase, being a static increase on a ‘derivative’ stat (the entire damage formula), but this is really stretching definitions here), they are using it horribly wrong and need to be burned at the nearest stake.


And because I love jumping into conversations halfway through without reading other replies, now I do have to ask; Does Prana give pyschokinesis skills an actual flat 50% increase (as in, if the skill does 250%, does it do 300% with Prana?) or is it a 50% modifier that multiplies the % skill factor in the new formula? The latter would definitely be the wrong time to use the word flat; the former is correct usage.

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Any news on alchemist? Whats changing for it?

Judging from the videos after buff (Bong TOS/Nekorin), it’s a 1,5 times multiplier for the skilldamage (meaning level 15 ABE deals 2259% instead of just 1506% while under Transmit Prana buff).

Makes it pretty much worth the investment if you got Dievdirbys to reduce the CD of TP to 64 seconds (level 6 TP has 60 seconds uptime; no monster gem).

Sadhu will be very viable for most builds after the patch, even as higher ranked choices.
Maybe we’ll be seeing C1>Krivis3>Sadhu3>TaoistX becoming a thing with decent amounts of INT/SPR/DEX if they decide that OOB damage also gets boosted by Transmit Prana in a future balance patch.

So he did use it wrong

*Ahem*

That’s great for sadhu. You never did see them and now they got one of the better buffs around for both themselves and any INT based party member.

Juuuuust need OoB to be worth something now and they’ll be more than a solid class for sure

So what does get affected by TP? OOB is considered skill damage right? So TP doesn’t work for skills?