Tree of Savior Forum

kTOS General Thread v2.0

Chrono Quicken got nerfed

Hi guys,

Is Inquisitor dead after the balance of ktos?How’s the state of the class?

Also about hackapell, is it viable with the balance?

hackapell had to be nerfed as it had one of the strongest skill in the game (700%x6, now around 500%*6 wish is still REALLY STRONG) did i also mention how it has a 2 overheat?

inquis… well breaking wheel had to be nerfed as it was REALLY strong and i think they just buffed god smash and pears. to early to say any class is really dead, even pyros in their cries are not as weak as they think and they need a change of focus from -stack 4 fire balls, lure boss, link fireballs and boss, boss is dead- wich was clearly not healthy gameplay :l,

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Jesus, even when the other guy mentioned it, it did not register. I had completely forgotten that property type is no longer the same as on Itos :flushed:
Here I was avoiding Ice and poison -_-.
I’ll rectify that in later tests!

There is no property attack.
1436 was gotten from a staff. The Pyromancer attribute to boost fire property attack with a staff has not been purchased.
The Staff is +3.

1117 Attack (Using the Rod now instead of Mace).

The damage actually dealt is 5245
3494*1.5 = 5241. Still off by something.

Now with that same staff again at 1346 MA.
6869 damage dealt.

the 1.5 is the type bonus (I shall not forget :stuck_out_tongue:)

Play with the coefficient a bit and
Meets the Rod Check.
Almost meets the rod check. under by 1 point.

Go back to the Cleric Heal test…
Over by 1 point instead of the 1523.

Well time to take this to another type of enemy.
Blue Tanu. Lvl 281. 2337 MDef. Lvl 288 Sage…
2158 damage dealt by Fireball…

And now x is an enigma once more.
Even if you lower ^0.x to 0 it won’t provide sufficient damage to fill the gap.
Fire doesn’t do a bonus to Poison.

Well that’s enough for now.


On the subject of Sadhu…
If Astral Body Explosion didn’t actually destroy the Spirit it would help quite a bit.
Sadhu wants to exist as an offensive support like Psychokino but it’s too half-assed.

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Meh, I wish IMC would simply release the info on this last essential part of the damage formula already. It’d be so much simpler to provide exact feedback if they did so…

incase there is still doubt, crit attack is indeed added to the skill factor, normal backstab lv 5 is 8k while crit backstab is 38k with full dex on low def enemies, i will must likely have accuaracy issues now that i think of it… but yolo

actually backstab in the front is 8k non crit , 24k crit, backstab gets 50% bonus damage if you actually hit on the back. still a huge boost but just not as high with all skills

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I guess the only conclusion for now is that IMC did not make a typo on the formula and it’s actually Atk/Def+1 instead of Atk/(Def+1). Which lands X at around 0.423 for that Sage vs Blue Tanu.

Also I think we can confirm by now that Atk does play a factor (albeit minor), as the result is always off by a little bit every time you change your Atk value.

Now comes the hard part of actually figuring out how does Atk and Def interact to create the X value.

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if anyone cares, rogue feint still doubles barrage damage

hackapell… is weird, skarphughing does 2 true multi hits made of 2 fake multi hits (total 4 hits), but if you use storm bolt first it ends up being 2 true multi hits of 3 fake multi hits…

edit: also side step atribute is giving 100 crit at 5 not 150

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They seriously need to add that extra +1 to def if it’s not a typo then. Even with all the def debuffs nerf which came along last patch, it might still be possible to achieve 0 def:

(all of these work on bosses afaik)

  • OOB= -10% def.
  • Monstrance = -10%.
  • Bodkin = -17,5%.
  • Arrest (att.) = -10%.
  • Deprotected Zone does up to -0,45% per overlap (lasting at most 39 seconds, so I don’t know maybe -17,55% if it’s 1 overlap a second).
  • Pommel Beat = -5,5%.
  • Gravity Pole (att.) = -12%.
  • Highlander’s Skull Swing = “armor break”, but not sure how much def it actually takes, since it’s not clearly stated.
  • Monk’s Hand Knife (att.) = 80% chance “armor break”, same as above.

(these used to be monster only if I remember right)

  • Coursing = -12,5%.
  • Sonic Strike (att.) = -10%.
  • Full Draw (att.) = -10%.
  • Rettrieve (att.) = -10%.

EDIT: That’s for physical def reduction only, since magic def doesn’t have that many debuffs affecting it.

EDIT 2: Just to be clear, the problem of achieving 0 def, given the damage formula shown, is that we’d basically be hitting cap for every hit (if it still exists, otherwise 1 hit everything). That’s assuming game doesn’t get caught in some sorta error due to faulty programming…

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Machine gun build a3-qs3-musk2

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Know if it’s full DEX or STR?

All DEX
/20charac…

Sorry to bother, but does anybody know a good guide to download/install ktest? Korean is pretty difficult (I already have a nexon account :))

Full dex, training musket, no neklace and bracelets, 509 crit rate
Not bad …

Just login and press the big blue button here:

It’ll do it all for you. Simple and easy. :slight_smile:

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Downloading, very soon I’ll be helping ppl gather information about the new updates :kissing:

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If you want and haven’t already you should totally join ktest discord with bunch of other testers! https://discord.gg/J3nxpGN :slight_smile:

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So basically crit is doing 3 times more damage in the same situation, front attack with backstab. Since skill factor for back stab is 567%*2 at max level, we’d be expecting 12k damage if crit attack was 0.

Given what we got was 24k damage,we’d expect 12k +5,67*(crit atk)=24k (if crit atk doesn’t work through the log part, but gets affected by skill factor anyway), which’d mean a crit atk of approximately 2116.

Do you mind sharing your physical attk/secondary attack, crit atk and which monster were you killing, please?

Don’t forget that this skill also has an attribute that increases it by 50% and also has an armor break attribute for 10 sword basic attacks. With the new dex att speed, 10 sword basic attacks is easily done without worry.

My wishlist for fixing some shitty/underdeveloped/ignored classes with the new combat system that aren’t just higher damage numbers etc.:

Highlander crit attack attribute having 3 levels requiring c2/c3 for levels 2/3, so Highlander can avoid becoming a 1-circle class (Highlander C1 will probably be used a shitload with new crit attack values if it still keeps +50% crit attack with 2H sword), and also let the attribute apply to 2H spears so it’s not strictly a class for Doppels only.

Add an interaction between Thaumaturge and Pyro/Cryo where Swell Left Arm increases the fire damage bonus from Enchant Fire, and Swell Right Arm increases the counterattack damage from Subzero Shield when equipped with a shield.

Psychokino’s Telekinesis can target your fireballs and throw them at an enemy, causing them to explode in a big AoE nova, as a replacement for the Psychic Pressure + Fireball interaction that will be dead with new fireballs.

Sapper’s Conceal skill gives concealed traps 100% crit chance and a crit resist debuff when triggered.

Bokor’s zombie buffs can also buff the skeletons of a Necromancer in your party (with reduced values).

Hunter’s Rush Dog, Praise and Growling can be used while mounted, but Rush Dog has a longer cooldown while mounted.

Scout Flu Flu has an actual effect when used instead of being total ■■■■ and doing nothing. Enemies effected will pick another enemy to attack and have 100% aggro on them until their target dies, instead of immediately changing targets when attacked. Lasts 9 - 15 seconds instead of 9 - 11, max targets 5 - 15 instead of 5. Also remove channeling from Perspective Distortion and just make it a single cast debuff.

Sadhu Out of Body scales with both attack and m.attack as well as attack speed so they can be the true hybrid rainbow build Cleric class. Make Vashita Siddhi a simple debuff instead of channeling. Transmit Prana transmits 2x the amount of stats when you use it on a party member compared to using it on your spirit.

Add CON scaling to all of Paladin’s buff skills to actually fit the Paladin theme and make it the tanky Cleric class. Debuffs still scale with SPR for alternate/mixed builds.

Rogue’s Vendetta can be cast immediately or charged for more damage like Cartar Stroke, instead of having to be fully charged. Evasion changed from 16 - 25 second duration with a 90 second cooldown and 10 - 100% evasion to 6 - 15 seconds with a 30 second cooldown, providing +50% evasion and + 5 - 10 movement speed. Vendetta, Lachrymator and Feint usable while mounted.

Corsair Unlock Chest skill removed and replaced with an attribute that adds an extra reroll to boss cubes. Jolly Roger Fever combo increases Double Weapon Assault damage by ComboLvl * (.14 + .01 * DWALvl)% for a maximum of 45 - 90% at 300 combo, based on DWA level. Double Weapon Assault alternates between main weapon dmg and secondary weapon dmg instead of every attack being based on secondary weapon dmg. Swashbuckling usable with a pistol. Pistol Shot usable while mounted.

Oracle… IDK this class clearly needs something beyond just sex change operations. Will Death Sentence and Twist of Fate even be useful without super tanky mobs? Seems like Oracle gets all of its useful skills at C1.

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