Tree of Savior Forum

kTOS General Thread v2.0

I’m pumped for this update to arrive (and all the other issues it might bring with it)!

Seriously though, it feels like we’ll be playing a new game inside an old game~ kinda awesome if you ask me. :confounded:


@Di3rn does the 30 crit stack on top of the 50 crit when wearing 4 pcs? Or do you only get 50 and the 30 from the earlier effect is overwritten?

3pcs = 30, wear 4 = 50 total 80
OR
3pcs = 30, wear 4 = 50 total 50


Honestly, I’m asking because up until now, with the plate/cloth set bonus of 5% and 10% at 3/4 and 4/4 respectively, I’m still not sure if they’re added on top of each other or they overwrite their previous bonus. Just wanted to be sure :slight_smile:

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hi do you happen to have the link for the 270 HG armors?

Well, I’m putting all on hold at the moment since investing further in equip/gems/attributes would be a waste, as things will change for sure and what we know now might not be what we will get since it’s not definitive.

I feel the same way tho, it will be a new game inside an old one.
Hopefully not as broken as the current :smile_cat:

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@DiMeowgio
it’s 3pcs = 30, wear 4 = 50 total 50
I can’t buy armor passives since its not on the npc anymore, so i don’t know if that bonus will scale.

@darkisredisdark https://tos-ktest.neet.tv/items?ulvlmin=270&ulvlmax=330&unident=1&f=1

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Okok but, even after they nerfed the “big mobs” on the high lvl maps, it wasn’t a walk in the park to stay alive in there.
My equipes aren’t the best in the market but, as a druid c3, lycan activaded and status dobled… If armor takes huge nerf as i’ve been reading, things won’t be good e.e
I probably didn’t really get something about the new armor status and stuff. If it’s the case, Sorry about that : p

I feel forced to do the mention thing xD

@STAFF_Ethan @STAFF_Yuri

While Fencers were hit by the removal of crit rate and changes on DEX.

Druids are getting hit by the global increases on SP usage and the fixed value on SP/second under Lycanthropy that its just impossible to keep with the current available potions .

The skill itself was able to min/max its duration on the previous system by reducing your sp pool and increasing your sp regeneration. Lycanthropy was already a heavy questionable skill on kToS as many players werent able to sustain it without investing on low level gears that boosted SP recovery, avoiding several items that increased SPR and a Squire alt character

I would like to ask for this skill sustain to be revised. Its pointless to have a 6 minute duration skill if you can’t keep it for more than 30 seconds.

Edit: Just checked more ktos thread, seems they also reduced the HS bonus by a lot and Druid3 is being considered useless now. You guys better revise it =3=

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If Im looking correctly at the new element table someone posted earlier, Fire is now neutral on Ice, while being stronger on Earth (1.5x), still bad to itself (0.75x) and being weak to Ice (1.5x)

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How much it cost to reroll blessed cube now?

Yeh

I like it much better than the old one.
It’s way more systematic and even now.

We got the 4 elements in a nice cycle of Ice>Fire>Earth>Lightning>Ice, while all being worse to themselves. Then Poison being just slightly more effective on all 4 elements but also being worse against itself. Dark and Holy remain perfect counterparts while now also being bad against themselves. And Soul which has been added some while ago is the only one strong against itself while being strong against Holy and Dark.

Now the only thing bothering me is that Poison still has no “weakness”. Thought Soul would have been a nice choice for that.

Still waiting for wizard classes that revolve solely around Earth/Lightning elements :'D

They’ll get to adding 3rd/4th options to each rank at some point right? xD

the SUB stats of OLD equips dont change??? i mean… the new set in hunting dg is better than lolopanther / manahas set and all things?? the old armors SUB stats need change too IMC. crit rate is very needed now!

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After digging through a ton of videos (including that 3 hour stream) here’s what I can conclude for the “x” value in the formula.

  1. x” is a variable, not a constant.
  2. x” goes up as defense goes up.
  3. x” is not affected by % factor.

It’s still not clear whether or not atk value affects “x”, or how is “x” calculated precisely. Most of the videos I find either doesn’t show the stats screen or has a variable atk range (e.g. 900~1000) which makes it pretty much unusable.

If anyone finds a video where the player has a constant atk, shows their stats, and isn’t fighting mission mobs (they scale with level so I can’t get the mob’s stats) then please do share.

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ALL base stats(attack,mattack,def,mdef) have changed, the only thing that hasnt changed from older gear are the sub stats. instead of asking for imc to change stuff read what has changed yourself first…

yeah i already see this… MY english is not very good… i Talking about the sub stats… need better SUB stats in older leather equips. WHY the new free dg kill all older sets??

Because it’s less work to make something new than it is reworking your old stuff.

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this is just pure ignorance now.
lolopanther/solmiki still better than all this, a lot of older gear is still relveant with high crit rate (weapons and accesories), a lot of older gear still has the things that actually made them top tier.

this gears are mediocre aditions for people that have NOTHING ELSE To use, but i guess thats too hard for this community to get over their heads. everything is uwaaa muh crit rate, uwaaa i dont hit damage cap, uwaaa muh memes.

sub stats from newer stuff hardly offer anything really good, the amount of crit rate on new leather wich you need lvl 270/315 to get is questionably good, and why would you even NEED high crit rate early on when everything has its health reduced by 1/5 on field and 1/3 for dungeon bosses? even blut a world boss went from 440m hp to 20m, that 5% of his old total health for ■■■■ sake.
this is also the first ■■■■■■■ iteration of the changes. there are more important ■■■■ to fix than the cries of crit memers on a system that doesnt intent any player to have huge amounts of crit unless they get out of their way to invest in actual crit rate gear.

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yes this is what im worried of. if its after the skill factor than dex is totally useless only for block pan and evasion. i even think no matter in pve or pvp thses two are kinda useless after the new system, like everyone has high str and accuracy

Does anyone know the max crit rate you can get naked at lv 330 at ktest? Sorry for the bother.

Ooooooo, what exactly do you plan to “crit” while naked :wink: :wink:

In the old formula, which I simplified into this:

{
({(Skill Attack + Attack) + [random(0% … 100%) * Magic Amplification] * (100% + T0)} - “DEFENSE”) *
[100% + (0 or 50% if crit)] + (0 or Critical Attack) + (Extra Elemental Attack) + (Enemy Specific Damage)
} * (100% + T1) * (100% + T2) * (100% + T3) * (100% + Enhance) + Bonus Damage

Crit Attack would be multiplied by:

  • Skill % Modifier (there already were some skills with %)
  • Skill Attribute
  • Final damage modifiers (like “Quick Cast Attribute”)
  • Enemy armor type or dimensions

New formula is:

damage = (% factor) x attack x log10 ((attack / defense + 1)^0.x + 1) + additional damage

Yet it doesn’t factor in “Crit, Critical Attack, Extra Elemental Damage” and all the others stuff

I’m pretty confident that the given “damage” formula is just the basic damage calculation of “Attack vs Defense” PRIOR to the other final factors:

  • Skill Attributes
  • Final Damage Modifiers
  • Enemy armor

I guess they either implied Critical Attack in the first multiplication (% factor) or it does either multiply at the end for that same “% factor”.

The only difference would be the influence of the “Log” on critical attack or not, but that’s irrelevant to the most important thing which is Critical Attack to multiply with those final factors. (% factor mainly).

I’d say that based on the stats we’ve been told up to now:

  • 10 STR = 25 P. Atk
  • 10 DEX = 62 Critical Attack

Given that P.Atk becomes “150%” when it lands a critical hit, DEX would be better than STR in either single hit or multi-hit skills if the critical chance is > 50~51% or so, else STR would win.

Unless they made Critical Attack to multiply not with anything but just add flat… in that case… well, it’d be more likely no use for any skill unless they’d have a < 100% multiplier (or even lower), but it would sound crazy and not effective at all.