It’s a joke how you can cheese in both PVP and PVE with Ausrine in this game…
The fact that you can continuously apply ausrine with no downtime makes any effort at PVE design redundant because it’s practically god mode
Meme really is underwhelming this time round, I took a look at f16 dps check 3/4 of the mobs are flying.
It means Meme really is pretty much sit out round this time…
The only issue with austrine is i believe some things still knockback ya? Not a huge issue
S> ET 1f -20f (unlock service) time.
Wouldn’t you say the same about Priests?
- Being able to resurrect any amount of times on PvE.
Also:
You are not looking at ausrine negative points:
- Carving its easy to get interrupted.
- You need to walk around an area while stepping on 3 circles BEFORE receiving the inmunity. Which usually leaves you open to knockdowns and tends to group the team which many times can end up on your whole team dying to an AoE.
- Limited charges. If used with DM its usually gonna be enough for a 5-man party + 1 extra.
And in opposition, without Ausrine, you have to spend your time avoiding hits or you spend your time being knocked intead.
Priest’s rez is nowhere comparable to ausrine.
You can get rezzed and die instantly again, not to mention rez has cooldowns.
Those ausrine points aren’t that hard to overcome to be honest.
You get like 16 secs of immunity, even if you take 8 secs out of a diev’s time to prepare for the next carve, the rest of the people still have plenty of time to hit the boss.
For the rest of the party, running around to get the buff takes like 5 secs max.
Limited charges can be overcome by either using meltsis or stacking Dievs or use Chrono’s Pass
The amount of time setting up Ausrine is totally worth the investment and fighting with Ausrine is always better than trying to fight without, even if you have to spend time setting it up.
Edit: ^ what he said above adds to my last point
Some big changes on tomorrow’s patch:
- EXP gained on Instanced Dungeon / Mission will be doubled
- The amount of available runs of Instanced Dungeon / Mission per day will be changed from 5 to 2 ( 3 for Token users)
- The amount of silver dropped by bosses on level 290 dungeon will be reduced by 20%
(These changes only apply to normal missions and dungeons, Earth Tower, Saalus, Uphill Defense, Fantasy Library mission excluded.)
Itos > Ktos patch
rekt
forcing ya all to farm 145 
AHAHAHAHAHAHA
what he said V[quote=“elzeraus, post:3423, topic:321901”]
rekt
[/quote]

much satisfaction.
even tho we got nothing in these past two iToS patch updates
abuse the red lavernzerg while he doesn’t attack you!
Yes sadly.
We did have it only for 2 days LOL.
Sigh…
They are getting the number of runs decrease, yes…but exp-wise (for token users) they are receiving a 6 runs worth of experience on those 3 runs since the exp will be doubled…
They are just nerfing the amount of silver and drops received per day 
Pretty please bring the double exp rate asap :>
It’s a little disconcerting seeing Grim Reaper scaled to this degree. His old files only had him at 6.7m HP with high defenses and twice the damage power of all the other endgame bosses. The 35/F boss has less than half the HP and half the damage and defenses. IMC literally just overtuned the last fight like crazy.
The sheer magic defense alone will disqualify anyone that doesn’t have insanely high investments for reinforcements and transcendence. The wizard in the video is using a high transcendence orange 315 weapon. They also recycle the Reversi mechanic from previous floors here as well with mob swarm mechanics and two sub-bosses.
Solmiki is a pretty tough escapade on the way up, but it reaches terrifying levels at the last floor.
That Korean team did not have Stone Skin, interestingly enough. They have Ausrine, Missile Hole (two, just in case), and Revive as their defense assets. Somewhat surprising overall, but still good since it’s double Chronomancer.
I saw the video earlier.
I believe they could have cleared it, but the last misplay was keeping Grim Reaper on top of the Wizard about to be resurrected, who died almost inmediatly after, specially after the’ve been kitting it for Ausrine cooldown perfectly. Though fight.
jTOS already got miko and agni necklace new optimization.
kTOS also got class reset scroll as a event reward.
iTOS got bug server lag client crash etc.
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Wow, IMC. Just wow.
I guess we will be able to buy it with exchange vouchers converted from exchange medals for like 5k TP.
Looks like atari got IMC’ed after all those months of arguing class reset isn’t coming 
Well, it happens ¯_(ツ)_/¯.
It took them 6 months to turn 180 degrees. This reminds me how open beta became early access.
