I feel theres a chance the statements were written in the past and they just uploaded it now…
Let’s hope not, overcentralization is never a good thing and I adore HighlanderC2-3.
Maybe give it another charge, that’d be nice.
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It should have, like, a 5 second cooldown. In fact, a lot of swordsman skills should have cooldowns drastically reduced.
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Prepatch notice:
Boss Card Change:
- Boss cards can now be equipped to your character, you unlock a boss card slot for each class rank you have obtained.
- Equipping a boss card gives your character a unique effect, amplified by - the star value of the boss card.
- You can equip multiple of the same cards, to amplify something.
- Removing a card, reduces the star level.
- You can no longer obtain boss cards through questing, only through field bosses, dungeons, and missions.
Monster cards and gems will be team storage tradeable.
You can now see the amount of people waiting in queue for the instance dungeon (?)
New items and quests will be added.
Skill balances and bug fixes.
Is this real life?
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wow boss card effect seem nice
really miss card system in RO
thats nice and see you guys another 6months for this patch lmao.
glad that i didnt throw away my cards
i 've just checked the new shool costumes , male wizard actually looks better than archer ( look like a bully ) and warrior ( with those loose pants … )
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I wish we had cards like in RO, but this seems nice ^^
We just have 3 slots for each character?
You have card slots * amount of class rank slots, so currently you can have 7.
Soon on iTOS !
(For Christmas)
What about one star card?
I’m not 100% certain, it was a rough translation and going back through it, it seems like it resets the star level to 1 upon removal.
@Gwenyth will probably have a much better translation.
Curious to see if the cards affect your stats/skills or if it’s just visual effects.
They affect your stats. Glackumon’s card grants physical defense for 10 seconds upon the use of an HP potion, for example.
