Tree of Savior Forum

kTOS General Thread (keep all in-game discussion here)

MMM I wonder what is wrong here

‘See the map name’…

this will be ugly

‘Enemy name’…

Lol that’s gonna be interesting

‘See amount to kill’…

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Oh youtube links are working properly again, neat.

Well some classes are great for PVE while the others exile in PVP. Cryomancer is good class for PVP but really underpower in grinding and boss killing

I think Cataphract will be awesome both in Pvp and Guild war IF HAVE PD in their party :stuck_out_tongue_winking_eye:
Max Trot and Rush, with Bloodletting buff that don’t allow CC got you.
With Trot you can just running arround casting Rush.
also both Earth Wave and Doom spike can be cast while moving.
For more awesome if you have Bokor cast Mackangdal on you, you’ll be godlike :smile:

Pain Barrier for Prevent Knockback / Knockdown
Bloodletting for prevent level 2 ailment
The fastest class in Mobility.

But still can stop by Druid with Telepath, Also Corsair with Hook … :smile_cat: LOL

How do you know to level of ailments?

Have a look at this amazing work by @vyne_. It should give u some answers and more.

any alce here ?
i just saw somekorea sale hp potion lv10 -1600s
same price as lv5
does lv10 potion need same mat as lv5 ?
that mean you can buy lv15 potion-1600s when rank 8 come too.
look bad cuz new player can’t sale low lv potion in future :frowning:

Last I remembered, the materials to create potions are the same regardless of level.

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i’ve been test on pvp’s team battle a lot. seem like QS class is really strong, just wondering what is the best armor type vs archer class? >___<’’

Archers attacks (mostly) are Missile type, so theres no proper armor type to reduce tis effectiveness, other than size modifiers. Also, Missile type attacks shreds armor defence, up to 50%. Still, theres a few specialised attacks, depending on what path is being followed.

In resume, the best armor against an Archer is ur teammates. :stuck_out_tongue:

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oww ty xD very much.but now i think QS is So stronggggggg = =’’

Most of us agree on that, darling. Most of us. :wink:

nice quest :smiley: hahahaha

Are you talking about alchemist potions? Dispellers aren’t any different from those, and dataminers confirmed enabling potions on pvp maps was intentional. Besides, if you were just complaining about having to spend silver for pvp, you’d suggest making items like those not get consumed when used in the arena. Of course, that would be bad for players selling those items, so why shouldn’t pardoners get some silver out of it, if consumable potions are OK?

The real problem seems to be this:

This is a game where it’s impossible to ever get balanced competition, no matter how many nerfs they give out. They’re not showing it off to be a serious esport and instead presented it as a just for fun sideshow. Looking for competitive pvp will mean complaining forever about an endless river of broken mechanics, mandatory classes, and pve-driven changes.

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Not that hard to balance,

Add damage penalty in some form to PvP, like a flat 20-50% modifier or something like this.

Then add diminishing returns on CC and reduce durations of CC in PvP.

Thing is, the more classes they add, the harder it will become to balance PvP, so yeah, not gonna happen. Ever.
But let’s face it, every MMO strugles with PvP balance. IMHO it all goes down to how well you can handle your desired class and not only to nerfs/buffs from devs.

Having PVE values on skills for PVP will never be balanced. If they really want to balance PVP they should introduce different skill values in both enviroment. Also PVP stats, diminishing return on CC effect and better maps. But I dont expect any good PVP experience in this game anyway.

Well it would make things easier, that’s for sure. But I don’t think that’s gonna happen.
Dimnishing returns is just a matter of time, I said it before, but I am amazed that it wasn’t yet implemented (it’s like a basic feature of PvP for me).
What I’d like to see additionaly is decreasing every dmg in PvP by half, so that the fights itself are going to be a little longer so the players will not just randomly spam skills all over the place but instead they will have time to think.

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Damage by half? A little longer? Spot a guy who never dueled a full con cleric.

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