What the people who orgasm to this change forget to see is that this might hurt the casual people more than it helps them.
Bosses like Cerberus, Mineloader etc. will likely still be killed on time by the same people that kill them right now to a) keep the timer and b) deny other people loot. So unless you actually camp on the map to get the timer, you still wonât see them alive. Instead, items like Gladiator Band will get even more expensive and unobtainable to the normal person.
Casual people will only get loot from easy to find bosses like Marionette and Dullahan, though with only 1 cube every 8h the likelihood of getting something good is extremely small. And even the drops from these bosses will likely become more expensive, again hurting the average person.
The current dropsystem is far from perfect, but this is pretty much the worst possible way to âfixâ it. There is not much in terms of endgame content right now and this change is severely limiting one of them.
Making it so the damage of the whole party gets added up (basically making 1 party count as 1 entity) would already help a lot. It will mean more cube drops and also will make soloing for cubes much harder, making everyone try to fill up their party.
There also needs to simply be more bosses and they should be worth hunting. You never see bosses like Cerberus because they drop the best stuff even though theyâre low level bosses. That shouldnât really be a thing. Take Prison Cutter for example, a boss that to my knowledge only drops one shitty ring recipe and nothing else (besides Talt). He also spawns on 4 different maps that are all huge and have an awful layout so obviously no one bothers with this boss. Why doesnât he drop more good stuff? Itâs the highest level boss if you donât count the Demon Lords since theyâre a special case.
There is also a big gap between Prison Cutter and the Demon Lord bosses that could be filled with at least 5-6 bosses that all drop strong high level items. Maybe make these bosses a bit harder than the usual field bosses (but not as hard/tedious as the Demon Lords) so they take a bit longer to kill. Perhaps make all the bosses that currently only spawn in 1 channel spawn in 2 instead and maybe also give some slight (10-15 minutes) variance to the spawntime. That should make it harder for the same group of people to kill all the bosses since you canât be everywhere at the same time.