Tree of Savior Forum

Ktos Balance Patch

I’m still not sure I get your point.

Currently you spend 15 points on blessing for 170 damage because you think +170 damage is useful. How is that different after the change?

The situation is if it is not useful, you won’t have it right now, the change won’t affect you. And if it is useful right now, the change won’t lower its usefulness.

Saying that you won’t get it because someone else can do it better than you is like saying swordman should not get any CC because cryo does that better.

I really can’t understan why you want have top buff and pick monk class. I really can’t understand how 170dmg in future patch worse 170dmg in current one. Some virtual fullspr priest can`t buff omfg 400+++dmg in every party in game, and in this situation 170dmg far better than some saved points.

… and you already have Stoune skin without SPR, why you use it in spite of some virtual priest can buff fer better?

Damage wise it didn’t got worse it got worse for them as an utility. Before this everybody could have equal damage from Blessing. Now in parties if you meet with someone who has better one you won’t use it. Also Pardoners are not neglectable. It would be advisable to buy Pardoners buff and don’t use your own in solo play…

It is 2 examples that you would use your own Blessing less compared to SPR/INT build after this change. If you still don’t see it got worse for some I can’t help. X)

As I said before it is still depends on you if you want it in your build or not but it is not necessarily that good in every build now. I actually would advise to Monks to only take 3 points in it if they rly want it…

But personally I would rather take other skills and buy Blessing from Pardoner mostly.

I’m not sure how is this worse. It’s like you don’t use your heal if you have a better healer in the party. You can’t party 100% of the time, and even if you have party, there’s no guarantee that there will be a better buff

If it’s anything else I would agree, but blessing have a 180 hits limit, it last less than 10 minutes if you buy from pardoner. Would you go back to town 6 times every hour just to buy bless?

I just want to point out that it depends. Each skill counts as just one hit regardless of how many hits it deals.

On my Krivis the Blessing bought from pardoners in town usually lasts ~40 minutes because I’m mostly just spamming Zaibas, Cure and Carnivory. Therefore it’s quite worth buying it.

That is true although on Krivis +170 damage hardly make any difference

+170 damage per hit is equivalent to 85 INT since Zaibas scales twice with INT.

That’s better than Krivis’ garbage Divine Stigma (78 INT max), for example.

+170 damage per hit on skills that hit 38 times does make a difference. It’s actually pretty decent considering you’re only wasting 1~2k per hour. Imagine it’s around the same as equipping another arde dagger.

PS. The 170 damage will double against mobs weak to the skill’s element.

Because i could, until this patch came, as far as blessing goes. And for a physical class, having a buff that increases your attack was quite fitting.
And it isn’t like there are proper physical classes in the early cleric tree, anyway.

Because before i was spending 15 points - a third of the total pool of those three ranks - for a buff that was always useful. After this change, said buff will be useful only when someone else hasn’t got a better version…and as the calculations i posted above prove, it doesn’t take much. No need to talk about fullspr builds, even a priest 2 with maxed (10) blessing easily surpasses a monk’s maxed blessing, it takes just 51 spr. A priest 1 needs quite more spirit, but even that ends up being better than mine.
If it’s that easy for others to provide a better version, what’s the point of spending all those points? I’ll just spend less on blessing and more on something else.

Because it costs just 5 points to max it, the base values are still quite good and having a 35s duration paired with a 60s cooldown means that in a party, even if there is someone that can cast a better version, it won’t be able to keep it on fully. And during those times, even my stone skin is better than nothing. Whereas Blessing is always up even with a single player casting it. If there is someone that can cast a better version, mine is useless. And casting a better one isn’t hard at all, as i said before…

You sure it works this way for every skill? Some swordsmans get my bless done within 30 secs, and I’m sure they didnt use 180 skills/AA.

Maybe there are some exceptions.

Can you provide source for the swordmen skills?

I rly forgot about that part now… X) Then getting lvl 3 is still better than nothing maybe. I don’t know if more points would be worth it though.

Just because you can’t be equal anymore…nothing else. X) Everybody had the same damage with lvl 15 Blessing now they don’t. This is a difference. So when you compare your Blessing with others it is not equal anymore and not better…so it is worse.

Also a lot of ppl would feel better if their skill is always useful not just sometimes. So they would rather choose skills that would always benefit them and the party.


I think it could have been interesting if Blessing would scale with STR instead of INT btw. (also it could have been both)
Also I’m thinking of what if they would make Sacrament scale with STR…that could make things insteresting too.

I’m not rly sure, but I think its a skill used with Spears with multi hits. Can get it later at home with a friend and post it here.

Farewell parties without Diev in RM Worker’s Lodge…

Ah. I’ve heard that Stabbing actually counts as independent hits. So maybe that’s the reason.

you’re missing something else in the calculation :’)

If anything it makes SPR MNK (wait wot) kind of interesting.
SPR Mnk given that your base damage is sufficient.

If you have a 400 damage blessing for instance.
On 5 party members thats 2000 extra damage. If you’re dealing attacks twice per second that’s 4000 extra party DPS. If the attack rate of the party exceeds 10 per second then it can be even more. Can do that in tandem with MNK skills if you like MNK skills. The contribution of a SPR Mnk with priest 3 probably exceeds the contribution of a STR/DEX Mnk in a party now.

Thats PvP-only change.

It wont. Because blessing’s bonus is at the very end of damage formula unaffected by anything. Its just a flat damage bonus.

Hope we’ll have stat reset in TP shop by the time we get these updates. I seriously do not want to reroll.

I there any sense in making an int chaplain now? has this change made full spr on chaplains a must or is full int + 70ish con + 50ish or 100ish spr still fine?

They’ll never have a stat reset. They stated before that they don’t want to do this and even in kToS there’s not star reset in the store. :frowning: