Because i could, until this patch came, as far as blessing goes. And for a physical class, having a buff that increases your attack was quite fitting.
And it isn’t like there are proper physical classes in the early cleric tree, anyway.
Because before i was spending 15 points - a third of the total pool of those three ranks - for a buff that was always useful. After this change, said buff will be useful only when someone else hasn’t got a better version…and as the calculations i posted above prove, it doesn’t take much. No need to talk about fullspr builds, even a priest 2 with maxed (10) blessing easily surpasses a monk’s maxed blessing, it takes just 51 spr. A priest 1 needs quite more spirit, but even that ends up being better than mine.
If it’s that easy for others to provide a better version, what’s the point of spending all those points? I’ll just spend less on blessing and more on something else.
Because it costs just 5 points to max it, the base values are still quite good and having a 35s duration paired with a 60s cooldown means that in a party, even if there is someone that can cast a better version, it won’t be able to keep it on fully. And during those times, even my stone skin is better than nothing. Whereas Blessing is always up even with a single player casting it. If there is someone that can cast a better version, mine is useless. And casting a better one isn’t hard at all, as i said before…