Because I’m looking at dps. That’s how you mathematically quantify the skills so you can compare. If you want to compare a skill cycle then you add the dps of each skill used in the cycle. You can go over 100 sec or 1000 sec. You get a number that is still dps.
I mean look. 470% x 1.5 (100 atts) x1 (hit) x3 (oh) x2 (ground targets) x2 (lethargy) puts it at 8460 every 17sec. In 170 sec that’s 84600%. In 1700 sec that’s 846,000%. But to compare it to other skills they have to be SF’s over the same amount of time.
So let’s say I’m comparing EQ + MM vs LH spam. 333% + 102% vs 1006% = 435% vs 1006%. If I do the combo I trade 1006% SF to do 435% SF for a net loss of 571% SF.
That’s why I used those numbers in the fireworks combo because the testers have mentioned it uses FB damage instead of PP damage. I divide by 30 because the combo can only be done every 30 sec. The analysis later suggests that the actual dps of the combo will be less than 896% SF/sec when factoring cast times (which is all I really need) because these numbers assume 0 cast time.
The bottom line is, you have to look at all this as estimations. So long as you accept that these estimations will be close but not perfect, you can make relatively close estimations of the outcome.
@nery_ma
Now the argument for actual AoE size only works if you are actually fighting “that many” mobs. Let’s take [flame ground] for example because of its huge new hitbox compared to LH’s small hitbox. Both skills have true AoE and can damage anything inside their respective hitboxes. FG 15’s 125% SF/sec x targets vs LH’s 1006% SF/sec. For every 1 target LH hits, FG needs to hit approximately 8 targets to match. When LH hits 3 (a very common grouping possibility for it’s hitbox) FG needs to hit approximately 24 targets to match. So just to match, you need to find a situation that allows you to lure 24 targets (and only cm comes to mind, something you can do only 1x a day on the same toon). Realistically you can only really get 10 due to mob density nerf, unresponsive AI, and MF’s pull + FP’s 10sec “super” stun. Otherwise you get 8 body pulls (is it still 8?).
Unless maybe you are building a CM toon, sure enough target hits will swing in AoE skill’s favor.