Tree of Savior Forum

[kTest[Ktos]] Class rework thread

I have seen many formulas.

I remembered it like this.
I could be wrong.

Then it will be this:

Drain is not negative. It’s about +4-5% per lvl. But it also changes your normal attack element to dark, which gets -25% vs dark monsters, so…
Its not negative, it’s just too weak to be useful. And its not even buffed by any of warlocks “increase dark dmg” thingies.

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anyone knows how MAX HP is scaled now in each class? thank you…

On https://tos.neet.tv/skill-planner#31
You are able to select a class. Select the ’ stat points’ option and have a look at max HP. You are able to change levels, and invested stats.

In KToS the description is minimum of 3% of your magic attack added to Ice property attack per attribute level. However it is strange on your vid.

I’ve noticed that too. Heck, the value can change when swapping the weapon out for something else and then swapping back to it. You know, the exact same weapon. Different ice damage based on how you equipped it. Super weird.

After Summon patch tier

Forwarded from ktos
Strong weapon attack + SPR is important
After summon patch, ranking of sorcerer summons, based on their skills.
Please try the summon skills and decide if you like them before you follow the ranking/meta/level cards!

Bossing
Nuale > Temple shooter > Tomblord > Necroventer > Mirthis > Rexi rexi > Helga > …
Some summons deal a lot of multi hit damage when there are less mobs (example Nuale, necroventer), some summons deal more hits on bigger targets (temple shooter, tomb lord). Ease of multihit and ability of extra damage on bosses was used for the ranking.

Dungeon/mobbing
Temple shooter > Rexi rexi > Helga > Nuale > Necroventer > Mirthis > Tomblord > …
Some summons have convenient skills, such as templeshooter normal attack (ranged and pierces enemies with 2 hits), rexi normal attack which covers a large area. Some summons have knockback attacks which will ruin mob grouping (for example tomblord). This criteria was used for the summon ranking.

**Video of mobbing at dung290 with various cards** https://www.youtube.com/watch?v=xsHL2p6YCd4 **Siaulai bosses with sorc summon** Nuale: https://www.youtube.com/watch?v=2q0K6DanXlk Rexi rexi: https://www.youtube.com/watch?v=ACMDg0tKjSU Helga: https://www.youtube.com/watch?v=nKJO7QiaT80 Mirthis: https://www.youtube.com/watch?v=E_3HVrvf1YY Temple shooter: https://www.youtube.com/watch?v=YVZT3rGCDjU Tomb lord: https://www.youtube.com/watch?v=1UM8ajjlpmc Necroventer: https://www.youtube.com/watch?v=ejygxSyxhRs

Summon test at HG
Some lower gear test with summons at Hunting ground 330.
Showcasing all skills of each summon.
Note: difference between summons is not big, damage will depend on your weapon & SPR.

Necroventer: https://www.youtube.com/watch?v=JGB1pSvbmxw
Nuale: https://www.youtube.com/watch?v=q4IlV0IQs7s
Deathweaver: https://www.youtube.com/watch?v=iV7yGmq6-Rs
Dullahan: https://www.youtube.com/watch?v=Zj8loKV3nKA
Riteris: https://www.youtube.com/watch?v=CBjG04HLmjM
Minotaur: https://www.youtube.com/watch?v=514wbHMRSCc
Mummy: https://www.youtube.com/watch?v=RDyw1GiMemo
Cyclops: https://www.youtube.com/watch?v=_8CP1CxlDTs
Shadowgaler: https://www.youtube.com/watch?v=MUQvmqx0anU
Velochard: https://www.youtube.com/watch?v=_TXqf7NK-Dk
Abomination: https://www.youtube.com/watch?v=mRjy0LHBJyk
Unknocker: https://www.youtube.com/watch?v=9ZgNdhpSq34
Throneweaver: https://www.youtube.com/watch?v=VIj2qjWyvNI
Ellaganos: https://www.youtube.com/watch?v=_UfYJY7OUi4
Cerberus: https://www.youtube.com/watch?v=Rlsr1V3zCJw
Tomblord: https://www.youtube.com/watch?v=UvO2ZG9uxI8
Chappa: https://www.youtube.com/watch?v=hMgqWZoe6M0
Temple shooter: https://www.youtube.com/watch?v=MknGdo6cu84
Firelord: https://www.youtube.com/watch?v=HSRPCIWlxyM
Harpeia: https://www.youtube.com/watch?v=wR14L-Qyvi8
Flammidus: https://www.youtube.com/watch?v=tOk_kC5PnwE
Netherbovine: https://www.youtube.com/watch?v=HTWkRjFyaeA
Specter Monarch: https://www.youtube.com/watch?v=rYr_q8V4U7A

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lol finally they gave skills to the poor Abomination even tho they are not really impressive.
Are there gonna be new devil cards after the summon buff/rework or still the same?

Cards did not change.
No cards added or changed yet.
Maybe later, I think I read something about it.

Rexi rexi is so annoying

a vid of endless farm combo
link feather, diev, oracle kabba2, chrono reincarnate
A new low hp caro always spawns after link-swell-stab

Wait a second…Does he have over 4k blessing?How?!

Se vc tiver um grupo com priest full spr, link 3, e sadhu, vc pode dar transmit prana no priest usando a spr dele e multiplicar a blessing.
E da pra vender na lojinha de pardoner isso.

That’s a dedicated pardoner XD

Hi @greyhiem i would be very glad if you could do some brainstorming with me? I will try to get the most input numbers you need here, or at least i think you need.

My great concern here: I am hackapell with a total of 6 gems slots in both main weapon hands (main weapon being Silver hawk 2 gems slots and purine sword with 4 gems slots, which i managed to put it +15). Assuming 315 leather hunting grounds armor, swift step active (i get around 550 critical rate).

My general dps in a skill rotation would be better with all lvl 7 red gems or all lvl 7 green gems?

I believe, please correct me if i am wrong, that after reading this topic the great choice here is whether i can manage to upgrade/transedence the main weapons to a certain threshold where the physical attack is soo high that all green gems would provide a better DPS, otherwise all red gems provide a better dps.

How can i calculate this threshold?

I manage to do some math with the ToS Damage Calculator

The Grand Modifier Thread | Skill damage boosts and 'additional attack' sources explained

In my math, i manage to have the conclusion of (using the damage of a single magic arrow as a test since it has 25 hits):

Main weapon Min/Mas damg = 1800/2500 = All red gems overall damage wins by 50k dmg

Main weapon Min/Mas damg = 3666/4300 = All red overall damage wins by 30k dmg

Main weapon Min/Mas damg = 5000/6500 = All green overall damage wins by 200k dmg

So, there is a limit of a weapon min/mas dmg where all green would win this match.

Am i assuming something wrong here?

All Brainstorming about this is very welcome. Thank you very much!!!

Was racking my head over this trying to figure out why my critical attack values were incorrect in a a spreadsheet, turns out they’re just a little off here

The correct numbers are:
All: +4 Critical Attack per skill point
All +10 Critical Attack per 10 skill points

Video:

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Alright guys/gals,

Sorry for nercro’ing this thread, but does does anyone actually know the multiplicative/additive difference for every negative point of resistance u have towards that type of dmg? As well how it works in the formula?

This is how I understood the mechanic.

Example vs enemy.
Player +1 fire bonus damage, vs enemy = final +1 fire bonus damage. (neutral)
Player +1 fire bonus damage, vs enemy 1 fire resist = final +0 bonus damage. (equal)
Player +1 fire bonus damage, vs enemy -10 fire resist = final +11 fire bonus damage. (bonus higher than resist)
Player +0 fire bonus damage, vs enemy -10 fire resist = final +0 bonus damage. (no positive bonus = no effect)

@penetrosity fixed it, thanks

Bonus C.Atk from Dex was changed:

Dex =
All: +4 Critical Attack per skill point
All: +1 Block Penetration every 2 points
All: +1 Evasion every 2 Points
All: +3.5 Block Pen per 15 points
All: +4 Critical Attack per 5 points <<<<<<<<<< its not there anymore
All: +3.5 Evasion per 15 Points
All +10 Critical Attack per 10 skill points

1 Like

So we get less now or… lol?