Tree of Savior Forum

KRtos (class, content) vids & discussion : first post = retiari & onmyouji vids (CLOSED TOPIC BY REQUEST)

Does the new Daino only work on auto attacks or can I turn Zealot skills into magic (non-block/dodgeable) skills?

Daino only affects AA…sorry man

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Why do these guys even bother leveling Divine Stigma if they never use it to get the STR&INT buff?
I’ve already watched so many videos with new Krivis builds, but a lot of them never really use Divine Stigma to get the buff effect although it now lasts for over 1 minute…

no love for c_archer_wugushi Grey?

Is it worth going WL3 and not getting scratch?

The current build of my WL is Pyro2Kino3Lock2, so no Sure Spell/Quick Cast… I thought about going Shadow1/2, but I don’t see any synergy that class could have with pyrokino.

(Maybe i could use scratch while CCing with Fire Pillar or Raise, but idk if that is optimal)

I think it’s still worth getting scratch, as you said you have Fire Pillar and Raise. You should also be able to use it on bosses or when dealing with mobs that aren’t aggresive

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I have question ice rune affect the ice skills from the frosterlord summon?

Summons cannot be buffed in general, also froster lord skills are “melee” element, not ice element even though their animation is so cool.

Zealot’s DoTs (Fanatic Illusion and Immolation) are physical “melee” lightning/fire attacks. Kagura dance’s additional attack will trigger off these 2 skills. Kagura dance’s extra hit procs Blind Faith too.

Kagura Dance’s double dip into elemental damage/blessing is also in the current R8 patch. Will be good to know since a number of R9 skills now gives elemental damage. (Aukuras, Immolation)

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Matador & Musketeer balance is here!

Matador
New attributes:

  • Picador (C1): increased rapier-related skill damage against enemies targeting your character
  • Banderillero (C2): another skill damage boost against enemies targeting your character (???).

Skills and attributes:

  • Muleta (C1): damage is completely nullified + crit chance buff upon a successful counterattack, parrying stance can be hold for longer and CD/SP cost is changed
  • Paena (C1): now deals bonus damage against large enemies
  • Paena: Risk Taking (C1): now works with shields, but you won’t be able to use Shield Guard if this attribute is activated
  • Paso Doble (C2): iframe during skill animation (like some Fencer skills)
  • (New) Paso Doble: Remove Knockdown
  • Back Slide (Matador C2): 100% dodge chance during skill animation

Musketeer
Changes:

  • Butt stroke, Bayonetta Thrust and their attributes removed. Butt stroke is added as Rifle’s secondary attack (C button).
  • Snipe: now it’s a Musketeer C2 skill. Delay after using this skill is reduced and its attributes’ circle reqs are readjusted.
  • Covering Fire: doesn’t need to be charged anymore!
  • Volleyfire: now has 2 overheats.
  • Sniper’s Serenity: Musketeer-chan can now move but with overencumbered speed

New skills and attributes:

  • Safety Clearance (C1): your character takes a step back when using the secondary attack
  • Grooving Muzzle (C1): increases your accuracy, your attacks will ignore a portion of your targets’ defense and has a chance to increase your crit chance (?)
  • Prime & Load (C3): resets the cooldown of the last Musketeer skill used. Prime & Load CD varies according to what skill is refreshed.
  • Prime & Load: High Speed Loading: reduces P&L CD per attribute level.

Rifles:
All rifles min/max attack are slightly buffed.

Next rebalance/rework: Wizard tree.

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When speaking off doppel on depend out burst on swordsmanC3 HighlanderC2/C3 shinobi and doppel , anyone tried SwordsmanC1HighlanderC2BarbarianC3DoppelC3 ? Still looking towards the debuff for doppel dmg instead of shibobi =)

Which rank9 archer classes would be best for bossing/pvp? Thinking of resetting one of my archers to a single target build, possibly balanced for bossing and pvp capability. I realize this is very non-meta, as in more of a “fun” build.

I’ve heard of cannoneer being good for pvp, but how about the others? Could Mergen2/BM2/Hacka2/Musket3 have potential for pvp in rank9?

No more archer rebalances? O_o

What happen with the underussed classes :scream:

I don’t like this change

"Musketer: Butt stroke, Bayonetta Thrust and their attributes removed. Butt stroke is added as Rifle’s secondary attack (C button). "

I use crossbow+shield in PVP and musket only with autoweapon swap, with this change I can’t use the “Safety Clearance” attribute without change weapon manually :rage:

Next one will be towards wizards (prob same size as cleric’s), they might go back to swordsman and/or archers after that. Musk and Mata had to be fixed ASAP since they’re new classes.

which is the real one>? @.@
Methadone (buff)
Cd=40s
You and your party become immune to Knockback, knockup, knockdown, flinch, and your skill channeling and casting will not be interrupted. Increases the damage you receive by +20%!
Duration= 15s, +1s per skill level.

or

Methadone
Knockback, knockdown immunity and casting effects are given to you and your party members. Damage to enemies increases by 20%.

I like the way IMC is desperately trying be innovative on AA builds and adding something or other exclusive for them. Even musketeers new grooving muzzle.

It’s nice and all, but I would rather be allowed to use rifle skills while kneeling. [kneeling shot] itself is already a nice AA mod for musketeer. I just wish they followed thru with it. Why give it to cannoneer when it already has [bazooka]?

–edit–
Er, grooving something is an active buff?

  • max lv 15
  • +100 hit
  • ignore 15% def
  • 30% chance to x3 hit (sure crit?)
  • duration 10 + (skill lv - 1)
  • 35s cd

So is this like [running shot] but for musketeer? They put in the awkward dration/cd (24/35 at max lv).

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…and the Attributes of the one Skill that can be used in Kneeling Shot don’t work (RIP Rapid Fire Penetration Kneeling Shot and IMC doesn’t give a fuck ignoring all bug reports).

Yes the skill is an active buff like running shot.

My goddess, laima hit them with your paper fan before it’s too late. Why are they repeating their mistake with [running shot]?