Is there a more extensive test for Featherfoot Enervation out there? like if it works with bone pointing or summons (I doubt it does buy might as well ask)? Someone told me it added 500% matk for every hit so I’m kind of interested in making a wiz3-ele3-FF3 for world bossing if it really worked like that, unless it only affected FF skills (though I think there’s already a video that showed it worked with fire pillar).
Agility
https://tos-ktest.neet.tv/skills/21504
STA 증가량 [CaptionRatio]
회피 확률 [현재 STA] ×[CaptionRatio2]% 증가
지속시간 [CaptionTime]초
CaptionRatio2
value = [Skill Level] × 0.1
return value
so dodge chance increase = current STA * (10 *.0.1) %
level 10 = 1% of your current STA
on itos is missing caption2 info (only itos is missing this so far).
edited
Oh wait it is current STA * x%?
then it is not 1% doesn’t it?
lol I misinterpreted that as 1% dodge per stamina. I guess the better buff to max out would be empower? Since zealots are gonna have a fun time with it and you might be able to help other mana hungry classes like musketeer, dragoon, sr etc. too
It have a threshold of 10hits with high CD, so not really good i think.
I see, google translate gave me 10 “targets” so I thought the buff could only hit 10 enemies per cast. Thanks for the clarification
Please Blind Faith + Bokor BWA works ?
ktest new patch note update today
some skill changed.
zealot
- Fanaticism
buff duration changed to 15 sec - Immolation
Self damage changed to 1% of HP
Work with healing factor
https://youtu.be/UpqGygn6b-4 - Fanatic illusion
skill factor changed from 164% (11.5% per level) to 237% (19.1% per level )
Dragoon
-
gaebulg: recovery (new attribute)?
sp consumption changed from 200% to 50% -
dragoon helmet
Damage increase changed from 20% to 50%
While buff is active reduce all dragoon sp consumption by 50%
Shadowmancer
- shadow thorn
skill factor 1259% (69.3% per level) > 1889% (103.9% per level) - Shadow Conjuring
skill factor 773% (42.5% per level) > 967% (53.2% per level)
Shadow Condense
skill factor 1339% (93.7% per level) > 2009% (140.6% per level)
Sage
- Dimension Compression
added pulling effect to skill (may be similar to magnetic force need some test)
Bullet marker
-
full metal jacket
reduced post action delay -
napalm
cooldown decrease 25 > 20 -
bloody overdrive
cooldown decrease 50 > 30 -
double gun stance
Another skill will not deactivate double gun stance.(need some test)
from ktos general
https://youtu.be/yclY_8rzXDI
https://youtu.be/SrYJNDwx5DY
it seem double gun animation is gone…
Musketeer
- sniper serenity
Knock back, knock down will not cancel a buff.
Full translated by @greyhiem
https://pastebin.com/hzGxae5n
ps roughly translate feel free to edited.
^
dragoon helmet now increases damage by 50%, up from 20%…
dragoon helmet reduces sp consumption of dragoon skills by 50%…
also shadowmancer damage buff…
Wow that Shadowmancer damage is pretty insane now.
Zealot post patch
dragoon
Is the Zealot skills still physical or was it changed to magic?
sadly it looks physical
It is physical.
20char
So… Dragoon meme died?
And that Shadowmancer damage buffs are insane.
Zealot’s lightning aura should be magic attack, based on its animation plus the lightning element. It would be nice if they change it. I’m still hoping. xD
Yes dragoon most likely together with Kabbalist.
I still wondering why they don’t add some attribute like they did to murmillo.
It doesn’t make sense at all.
I mean the opposite, with 50% of the helmet it looks really strong now. It makes Dethrone per example do 4200% using the two OH and that without the serpentine debuff, and you can even use Spear Lunge and Gae Bulg to increase even more the damage.
i hope IMC changes both buffs to magic
cleric already have a dps class for physical
Is Kabbalist still dead? :v
Let’s just hope for it to be magic type class. It’s still on testing though. 
