Tree of Savior Forum

KRtos (class, content) vids & discussion : first post = retiari & onmyouji vids (CLOSED TOPIC BY REQUEST)

From my understanding it is not final damage +50% but it’s added to dragoon skill so Dethrone lv 10 has 789 % + 50% = 839%.

I might be wrong on this but if it boost final damage by 50% then it is quite good.

ps have to go bed now.

Another Dragoon3 video showing Dethrone’s damage increased by Dragon Helmet. Indeed, it’s +50% final damage.

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Must stop sleep at 3 am.
Must update thread info soon.

yes sadly.

Full Zombie Bokor build + C2 Zealot is the new meta now. j/k

Kabba still… work… but its not as popular as other classes at the moment.

Kabbalist can be compared with Sadhu before rework. :tired:

Kabba 2+ is so much lackluster, specially right now if you compare Double Chance/Geburah with Blind Faith from Zealot C2. Kabba 1 still a good filler rank, I guess.

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anyone tested new shadowmancer damage? it is good now? ;x

I haven’t test it yet, however, based on the change, that’s PRETTY DAM OP

previous numbers was not lov too and damage was crap :slight_smile:

shadow was not only weak because low %
Skills was not very good, some single target, all only 1 hit

I will test it soon

yes but with many OH ;p single target is still nice for bosses and second is aoe with 2OH and only 20 sek cd :slight_smile: its not that bad imo

I wonder what you were expecting of this class tbh, you keep repeating that its bad because it hits once and lacks on aoe but based on the videos I’ve seen, it looks pretty damn good, 2 aoe skills [1 of them with 2 OH] + 1 single target skill [4 OH ] + 3 utility skills, not to mention that their multipliers skyrocket after today’s maintenance. If anything, I’d say that this class is balanced not weak.

so blind faith got nerfed ?

Thanks, available now: [KTEST patch info 2017 Oct 24] at https://pastebin.com/hzGxae5n
Additional notes: All zealot skills are PHYSICAL now (description corrected by IMC).

Updating 1st post soon.

@alavien1 the damage was too low before, especially on a [Dark] element skill. Most mobs are dark and get -25% damage. New damage is a bit better now, even against Dark mobs.

@solidchris Blind Faith skill description was changed to ‘use a % of your remaining SP as bonus damage’. Not sure if the skill itself also changed.

No, dex does not work with BM skill casting speed. Dex does affect normal attack in dual gun stance.
Silver bullet changes your attacks/skills with pistol to [Holy] - [Physical] element.

[Physical] + [Element] was introduced properly with rank 9 with the Bullet Marker & Zealot classes.
(before, most skills with [Element] were [Magic]). Only Monk energy blast was [Physical] + [Holy].

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I’m curious to see how potent the vacuum ability of sage new skill is, if good then ET ccsages will stay ccsage probably (and we might even see it on linker thaum farmers)

interesting change on Blind Faith o.O

I was just new to the Dragoon meme and it’s already over?

The jump actually does good damage now.

Yes. Some tests were done to check which ‘bug’ was fixed on geburah. Geburah still the same.
Gematraia result = 8 --> geburah --> damage 4600. (lasts for 30s OR 8 hits)
Notarikon result = 2 --> geburah --> damage 4600. (lasts for 30s OR 2 hits)


Test results on inquisitor 2 Judgement:
-The AoE size of the skill is around ~1 heal tile range around the blue targeting cursor.
-Judgement + turn undead still works

Results on new zealot2 blind faith:
-Less damage increase(!!!)
-Still applying to all hits on (channeled) skills

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For dragoon, is that damage increase on dragoon skills only or on all skills, and is it buff your attack stat or just give some extra 50% damage to final damage?

Only for dragoon skills. It will become [dragoon skill damage]x1.5


Was asked to update bullet marker skill info
Clarifications
-Only Napalm (AoE attack ratio +10) is an AoE skill.
-Other bullet marker skills are single-target (including Taser)
Note: taser is bugged, the debuff does not apply properly to enemies.
-Desperado (bloody overdrive) uses hitcount mechanic, it is unknown if +AoE ratio will allow each hit to hit multiple enemies. It is unlikely, because most hitcount skills don’t use AoE mechanics. Desperado + falconer3 aiming on a boss will ensure all 20 hits to be applied.

:frowning: My network was down for 6 hours…

Ok dragoon are back to live now

dragon fall cap damage

Sage skill test
http://www.inven.co.kr/board/tos/4197/68622

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