Tree of Savior Forum

KRtos (class, content) vids & discussion : first post = retiari & onmyouji vids (CLOSED TOPIC BY REQUEST)

They renamed the old Pet Voucher and added new for the new pet.

https://tos-kr.neet.tv/items?name=Companion_Exchange_Ticket&cn=1&f=1

yea this makes me confuse if its safe to buy the companion voucher now and trade it to armadillo later.

current Vouchers will be renamed to "Baby Pig Voucher"
Journal will give “Armadillo Voucher” later (new item)

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can’t be, even with my Skull Smasher, if I get good equip rolls and trans 10 I’d be able to reach 10k max matk.
When my weapon hits trans 7, I’ll be ± at the same stats as this guy(except for the fact that I have more than twice the base HP and use a shield).

Currently I’m close to 8k max, only at trans 5, and I basically have no INT on equipment.
I’m also a spread stat build, with lots of points invested into CON (currently 161 invested, planning to spend my last 5 extra stats also on CON), so a full INT build with a good rod should be able to break through the 10k max matk(because IMC hates maces and gave crap matk compared to rods).

You will be strong. His weapon is 5 transcend +14 Primus Raffye Rod, full INT, skills here . His comment on miko choice: do not take it, not needed. He just uses gohei to finish low HP surviving mobs.

How do people hit 10k magic attack?

800 INT gives 2200 matk, additional matk from accessories (Lynnski + 3 headgears + 3 lv8 blue gems) is around 1.7k. We are missing around 6.1k magic attack hmm.

Seems like we will need a +21 T10 Masinios Rod to have a consistent 10k magic attack. What else can add to matk?

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I think it is difficult. Most 10k magic attack players I know are wizards.

Near 8k (SPR/DEX summoner enchanter)

~probably around 9k without thauma buff, with buff reach 12k

Near 10k Elementalist warlock

Rangee true 10k Elementalist warlock

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I know, I did think about Miko, but settled with Cleric C3 because of Divine Might being too easily spent when using Effigy.
It also allows Cure to kill 1-2 small fries outside of HG, so that’s a good thing, especially considering the fact that there are so many dark monsters that resist a lot of damage from Effigy <_<.

@Nekorin :

10k max matk are “easily” hit with either new +16 T10 Twohanded mace + 5x 7/8* red gems or through Kabbalists new C3 attribute that boosts your max matk by 20%&+16 rod T10.

The reason that there aren’t that many 10k matk Clerics is because twohanded mace users are mainly physical attackers and that nearly noone mains a Kabba C3.

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^ How true.

It will be great if IMC didn’t preemptively ‘neuter’ Paladin’s Sanctuary damage by only allowing raw gear defence to affect it. If it works with buffs and such, we might see more Paladin + Kabbalist combinations.

I’m waiting for R10 release to finally take my Kabbalist circle3. Had to take Inq1 first at R9.

My magic cleric is bokor3 pala1 Pd2 Kabba1 with 2-Handed. Though I will not reach 10k magic attack, will not trans weapon, looking for a better weapon. Currently using +75 int 2-Handed mace. I considered pala1 kabba3, but I would not be able to use the attribute for rod & 1-H mace.

Feel like kabba3 is locked into bokor3, for dps. Second would be sadhu3 option.

Trans 10, +16 2-Handed primus is 5762 Magic Attack.
Trans 10, +16 Staff primus is 6245 Magic attack.
It will be a bit more difficult for clerics to reach 10k magic attack.

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That’s why I said max matk, because red gems can boost so much better, especially with Kabba C3s Class attribute.
As base matk, my guess is that 8k is around the best one can reach when whaling things out(I’m currently creeping at 5,5k here, I doubt mace will allow me to get more than 7k even with T10).

Sadhu3>Kabba3 is not something I’d see coming, simply because Sadhu doesn’t have any low CD damage skills to benefit from TP, and Kabbalist should try to max their max matk for more average damage, not to boost min matk to have a better Transmit Prana effect.

second to Bokor3 is probably Krivis3 or Priest3>Chaplain, where I’d think Krivis has the upper hand because of Rank 10 being able to boost it with Taoist, while Chaplain would be forced into Inquisitor.

Btw, did anyone ever test out if the ranged autoattack of Kabba C3 rods works with Dainos C3 attribute? If yes, there’s another reason why KrivisC3 would be 2nd choice after Bokor3.

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I think it will work. Chaplain additional lines proc on kabba3 rod missile too. Treat it similar to wizard auto-attack.

Yes it does work. I’ve tested it in ktest. I think IMC envisions kabbalist to be a 2 weapon specialist. To use rod to pull monsters in and switch to mace during close quarter combat to get the splash attack with AAR. This is probably why they add both 1 hand mace + rod as recipients for the C3 +20% matk attribute.

Krivis Inq1 is an excellent choice for Kabbalists too. But will need R10.

Meta cleric still going well

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Nice, glad to see that it is still going strong. Wow, IMC included elite monsters for Challenge Mode, it will make it much more challenging. I hate that SP drain debuff tile they place.

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Challenge mode stage 6 & 7 will spawn Elite mobs! Dedicated party is necessary.

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Well about the 6100 matk missing > you can get arround 5200 from a +15 Trans 10 350 Weapon.
So here you miss only 900 matk.
You can get one line of matk per headger / and one line of matk per stuff you equip too.
Also you can get 3 gems on a rod so 144/gem at lvl 7 gem only = 432 matk from the level 7 gems.

Nekorins calculation already included blue gems and head accessories.

What is sad is that IMC still continues to build an unneeded discrepancy between rod,mace and sword.
Why do maces have to be weaker in matk if their initial damage from autoattacking is strike type? Why are swords so much stronger although they are slash type?
Why do the developers make different attack type options in the first place if they then make some weaker than others or lock skills to specific weapon types?

Where is the freedom in my choice of weapon if Monk, Paladin, Inquisitor, Kabbalist, Templar, Squire, Matador, Fencer, Hoplite, Cataphract, Dragoon, Lancer, etc. lock me to a specific weapon type, with some of the weapon types being inferior to the others?

God Smash can’t be done with Sword because the damage multiplier of casting it with blunt = > the attack lost from not using Sword. On the other hand, Paladins Smite doesn’t have such a multiplier.
Why isn’t everything like that then? Why don’t Cleric skills all have a magic multiplier when used with mace to outclass rods? Why do you have to suffer if you choose mace?

The whole system is just stupid. They should do away with the requirement to use certain weapon types for attacks and instead add a bonus of 10-20%. And they should equalize all one-handed and twohanded gear, with mace having swords patk and rods matk, decreasing spear to sword level,etc.

I mean, what’s the point to use different type of attacks if one is simply superior because the weapon is so much stronger that it outperforms the 25% damage bonus of another attack type?

Weapon types could still have differences, e.g. they have a different amount of minimum and maximum attack, but the average attack should be the same for all types (e.g. a rod has 200 fixed matk and an equal mace has 170-230 matk, with minimum and maximum matk, making the damage fluctuate more than rod), giving the player the freedom to choose their favorite weapon type and not discriminating against certain Classes just because they can’t use a certain weapon type [looking at Cleric again, unable to use lances, twohanded swords and staves].

Strongest scout3 on KR server. Only serious scout3 on server. Reaching 12k physical attack. Verdict on scout3 in video description

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I love this build =O

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