I’ll fix it for you : Kabbalist, Pardoner and Oracle are the worst Classes in Tree of Saviour
You argument that Bokor,Taoist and Krivis are weak, but what about looking at the Classes that are so bad that literarily noone takes them at max (current) Circle for any purposes aside being a funbuild or shopbuild?
You cry about e.g. Effigy and Damballa + Zombies being weaker than Heal.
Same could be said about Indulgentia and Decatose.
Those skills are bad at damaging and even consume my silver for every cast. IMC stated that the costs should be a variable that increases the skillfactor of skills, but I can’t see it in these 2 skills.
They outright suck: Level 15 Indulgentia has 541% damage with 30 seconds CD (even one overheat of level 5 Zaibas has more damage [738%] with the same CD time and no silver costs) and level 5 Decatose has 980% damage for 1500 silver spent [and not even an attack increasing attribute].
The rest of Pardoners skills are also trash, especially the skill Increase Magic Defence. It has an uptime of ~50% and gives 270 magic defence at level 15 if you have 500 SPR. Meanwhile, Barrier of Paladin has no downtime, consumes 5 skillpoints and has an even higher magic defence boost due to the 0,5x magic defence in the formula.
1,5 times your magic defence at decent gear (220+) is over 4121,5 (412 is the unenhanced value of level 220 magic grade Plate armor set) +x1,5 [accessories also give mdef] +130 [level 5 Barrier Bonus]. And Barrier doesn’t stop here, it also helps against ranged attacks and holds off melee monsters. Rank 4 Class outwitted Rank 5 Class.
Next is Oracle. That Class has only two skills to deal damage, Death Sentence (a Circle 2 skill) and Twist of Fate (a Circle 3 skill). Both skills can only target 1 monster, and both skills have tremendous downsides.
Death Sentence, for a start, has two big merits: the CD time (200 seconds) and the delay between cast and kill. Basically this skill takes up to 56 seconds to kill only a single monster, no matter the HP,defence,etc.
This skill is total bullshit without any overheats, a reasonable AoE or a reasonable CD time. It also doesn’t affect Bossmonsters.
Next is Twist of Fate. This skill is complete crap, because it heals the target after cutting a part of its HP away for twice the amount, making it only viable as a finishing move. Again, it only works for one target, cannot be spread with Joint Penalty e.g., has a high CD time (35 seconds) and isn’t affected by your gear at all (fixed 32-40% HP reduction at level 5; only halved damage against bosses).
The rest of the Classes skills are fun but lackluster and random, most good skills are already available at Circle 1…
For a Class that starts at Rank 6 and ends at 8 this Class is way way too weak and useless for this game.
Last but not least Kabbalist. Only 1 damage skill [if we don’t consider Revenged Sevenfold], which got turned into a support skill at Rank 8, has an unearthly CD time and deals less damage than most other skills available ingame from Rank 5 onwards[2175% every 45 seconds]in the same timeframe.
The skills are lackluster for PVE, the buff-/debuff durations too short and the CD times too high to be viable without Dievdirbys. Double Chance is total crap because other players can trigger it,too, wasting your several seconds to set up a damage boost that lasts only 1 hit. Reduce Level is complete nonsense and a waste of points; basically the scaling of all skills is broken beyond repair aside from Ein Sofs HP increement.
Waste two Ranks for lackluster support instead of useful support and damage as Plague Doctor, Inquisitor and/or Taoist. Even 1 Circle of those 3 Classes is better at everything than 2,5 Circles of Kabbalist.
Bokor, Krivis and Taoist are fine, go play Oracle C3, Kabbalist C2 or Pardoner C3 and learn how frightening failed balance can be in actual gameplay!!!