They just killed my taoist, krivis is dead, i tried everything, zaiba is trash, why they did that?
anyone know anything about new balance? anything on ktos? pls
it really weak now even with taoist (that nerf to only 200%? idk maybe 300%)
Not yet, but they announced that they will attend specific classes rebalance in the short term except for R7-8 since they don’t have their arsenal yet full, so sooner or latter i guess, pyro, krivis, hunter, scout… could get those updates.
Krivis is still good, I don’t know what you mean…
Zaibas is still very strong, especially now that it doesn’t use up 1 hit for every monster inside the AoE (up to 4 monsters per Zaibas hit). If we do the math, we learn that Zaibas has 82%*(4+skilllevel hits). This means that level 5 Zaibas has 2x738% every 30 seconds, level 10 has 1148%x2 and level 15 has 1558%x2.
That’s without any bonus of Storm Calling or attributes.
Lets countercheck with e.g. Sadhus ABE (1506% at level 15 with 30 seconds CD).
If we consider that Zaibas only hits like 4 targets per charge, we can calculate half of the hitcount per mob, so 1558% per level 15 Zaibas. That’s not bad in comparison, even if ABE ticks for like 60-70% of the initial damage as a debuff.
Zaibas is a Rank 2 skill with an element, magic, hits flying monsters, is pretty cheap to attribute up to 40% and can be doubled via Storm Calling.
That’s up to 8724% every 30 seconds on up to 4 targets.
Try to find a skill that deals a similar amount of damage that easily at Rank 4.
Even the Smite+Conviction combo has only similar damage for much higher SP-useage. Meanwhile, Merkabah is locked at ~3780%% at level 6 with higher attribute costs (nearly 4 times the amount of silver for 40% damage in comparison to 40% on Zaibas) with 1,5 times the CD (i.e. 45 seconds) as a Rank 7 skill.
Looks way worse for Kabbalist than the silly Rank 2 Krivis with lots of useful skills [Daino,Aukuras,Zalciai,Melstis] aside from Zaibas.
Tired of people saying that zaibas its nerfed because it can hit 4 enemys now, that change was needed regardless of the damage, back before this patch when using zaibas in large groups of mobs it was a waste because the hit count make so you hit all mobs only once or max two times if lucky.
This guy clearly havent played kirvis in his life, saying that aukuras, zalciai and melstis are “useful” skills its just plain dumb. Zalciai buff its totally usless since the crit rate nerf, do you even know how much crit do you need to be close to 100% crit rate on an enemy with 0 crit resist?, are you saying that 48 magic amplification its a good buff??? do you know how magic amplification works?, are you trying to sound smart without actually having any idea of how this class works?, and what about melstis you say? let me tell you, the only reason because melstis its good at the moment its because its buged and it actually doubles the time of your buffs ignoring that 20sec limit, thats it.
Kirivis needs a rework, people that deny that its people that havent played this class at all, this class doesnt even know what it wants to be, besides daino its buffs are usless and the only reason to even have a kirivis at the moment its to â– â– â– â– â– â– â– make daino scroll, deal with the facts instead of trying to sound smart when you clearly dont have any idea.
Im sure you are happy with your 48 fire resist from aukuras anyways.
the math never calculate how strong of the class
so even it 8.2k% but all mob can walks aways easily , so it really trash skill compare to easier burst like “Cure , heal”
even storm calling the delay after that skill was too high too deal maximum damage.
And not everyone wants to take taoist
Zalciai could be of some use on some builds that have high crit chance skills, not much but some “addition” should there be an attribute to make it also raise crit rate within it to make it more useful.
Also aukuras decrease in regen is nice to have with squires food to regen like mad, still niche use, maybe give more resistance to fire or make it that the debuff lowering is better than now…
Daino is ok as it is.
Zaibas should be doing around 120-140% at 15 to make it be good in comparison to other skills.
You get up to 150 bonus critrate when using Zalciai. Crit resistance now scales with your level the same way as crit rate does, level/2.
This means higher leveled monsters (level 300+) will have a high natural crit resistance, which negates your bonus critrate you gain from your baselevel.
However, by using Zalciai you can get a lot of it back [depending on the skilllevel; up to 150], which is clearly useful if we consider how low the critboni from the current equiment is; level 315 weapons grant around 40-50 critrate at most if they’re not twohanded, Leather set bonus via attribute is 50, Leather 315 HG armor set grants 60 critrate.
This means that Zalciai ± can grant up to as much additional critrate as your complete gear (if we exempt the green gems and accessories). I don’t know how that’s a bad thing honestly.
About Aukuras: Stop belittling Aukuras. Aukuras isn’t just for Fire property resistance or HP recovery, the most interesting properties are the debuff duration decrease and the accuracy debuff that Aukuras grants.
With Aukuras set up, your evasion will become worth much more as you can dodge attacks you wouldn’t have otherwise.
It seems you are the one who doesn’t know what to think of Krivis/what to do with him. There are several Classes worse off in the Cleric tree [mainly Pardoner, Oracle and Kabbalist] and yet you complain about nothing.
Krivis has many useful skills and provides decent utility for many builds.
He could be better, but I don’t see a reason why IMC should rework & buff a Class that’s already better than a similar Class at Rank 5 (Pardoner), Rank 6 (Oracle) or Rank 7 (Kabbalist) if they don’t boost the utility& damage of these Classes first.
Ahhh, btw: If you have trash-tier gear, it doesn’t matter which skill you are using, honestly. I have trash gear so I know what I talk about. It doesn’t really matter if the skill has 1k% or 2k% or 4k% if your attack sucks like no tomorrow, you will still take forever to kill a single monster.
However, if your gear is decent, your skills will melt down the monsters, even if they are at the level of Zaibas or Cure.
Imc really should check this topic
Oh staph smite is mobile and it’s cooldown is much shorter than zaibas and it’s sp consumption smaller while zaibas is stationary. There are many situations when mobs just move away. If you’re fine with 82% then you’re laughable. Even with storm calling zaibas is weaker than heal and you’re still saying that it’s damage is okay? If you wan’t to compare skills do not choose merkabah or smite which are different in it’s mechanics but choose similiar one instead like possesion. It have 213% at lvl 10 and can attack way more mobs than zaibas, not to mention that it’s binding them into one place. Zaibas should have at least 160% or 200%. Also zaibas is bugged right now and do not attack at all. You’re saying that bugged skill is strong?
These balancee changes should have make every class similar not nerfing some into oblivion. Krivis wasn’t that op before anyway, I sincerely don’t know why they nerfed it in the first place.
As for aukuras it’s stationary and has very long cooldown. So what that it decreases accuracy? How long you would be attacking mobs in the one place? You will move fast but aukuras cooldown will still be loading.
Melstis is bad since you have to use it in very specific moment. It would be better if it just added +20 duration to all buffs regardless of their duration.
Krivis is in bad shape since some of it’s skills are scaled with spr while other are scaled with int. Most of it’s skills except daino or zaibas (which is in very bad shape now and also doesn’t work because of bug) are practically never used except some special circumstances.
As for playing krivis I have krivis c1 for year and I changed it for krivis c3 in the december so I’m playing krivis very long. ; )
lolll u did the math wrong it’s value = 82.5 + ([Skill Level] - 1)
meaning at level 15 the skil does 98% damage
yeah super strong… (not)
also y r u complaining about Kabbalist its rlly strong
zaibas is one of the weakest skills in tree of savior
if u have 5k matk, which is very high and gooood gear, zaibas will deal ~4.9k a hit, not even enough to completely kill a monster in the 290 dungeon
now compare this to literally any other class with a magic circle skill or a skill that does a lot of hits., you will see that krivis does â– â– â– â– damage
even Taoist has horrible damage skills for a rank 8 class the multiplier on creeping death is really low
u r so biased and idiotic that u fail to see how HORRIBLE krivis and taoist are just because they may have been a little strong before
Yeah why should a skill be weaker than a normal attack in the first place? Right now it’s just better to use auto attack thanks to imc “balance”…
You can get the attribute to +40% damage and you’ll have ~115% per hit.
Also, let’s say you’ve got ~4k matk (which is ± very good gear but still nowhere god tier). Level 16 Zaibas (DM) has 20 hits per overheat = 40 hits.
Now you proc your 8 10* Chapparition cards, followed by melstis before casting Zaibas.
Your matk will increase to 7,2k, so every Zaibas hit will deal around 6-7k damage (depending on the defence). 40*6,5k = 260k, which is ± enough to burst down the HG monsters in the level 315 HG, who have around 250-270k HP.
If you throw in a Storm Calling, you’ll deal around 500k+ damage instead.
That’s not counting in the possible 1500-2000 additional damage from Blessing per hit.
That’s not bad at all. If you have Storm Calling you don’t even need the Chapparition cards to kill the monsters…
About Taoist: What about Creeping Death Charm is so bad that it makes the whole Class bad? It already deals 3072% at level 6 and has 3 overheats with 31 seconds CD time.
The only downside I currently see is that it totally lacks an attack enhancement attribute.
With Blessing&Transmit Prana damage enhancement per hit, you will be able to deal high amounts of addtional damage in the future,though.
Imagine TP adding 3-4k additional damage and Blessing 2k, that’s 5-6k bonus damage per hit. 120-144k additional damage on top of the 92-122k the skill deals per overheat at level 6 with 3-4k matk currently. ~600-750k damage every 31 seconds doesn’t sound so bad for a single skill that has the potential to triple its damage at level 15 in contrast to most other skills.