Tree of Savior Forum

Known Issues - July 5th

@STAFF_John The first thing that I’d like to do is to save every day till eternity passes away. Just to spend them with you…

:wink:

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Noted. Will forward it to our QA team. And is the problem still persisting after today’s patch?

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You got me singing the whole song :smiley:

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Sadly, it is, I keep trying all the method over and over a day gap or so and after every patch or immanence. Still the same.

been wondering around in the forum and seems like this is one issues since the 1st CBT that is not taken care of.

Im just weird as to why I suddenly get it out of the blue since the last update.

Just a question, why didnt you guys include channel reduction in patch notes? I think it’s actually important to put them there because ninja’ing important things like this several times over just makes players even more mad

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Regarding the decrease in the number of channels.
We have reorganized the number of channels in certain areas to enhance the server efficiency. The rearrangement should not have negative effects on normal gameplay.

If that’s the case, I think there are far better areas to have channels reduced.

Even places like Klaipeda and orsha, outside of the first 5 channels most of them are usually empty or filled with random afks.

It’s really a major pain to have some channels reduced, like tenet church where we’re already fighting with bots in mob competition and now we even have less channels

The effect is big unless you guys doubled the monster spawn.

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You reduced channels but didn’t increase monster spawns. This means the players now need to fight more with other players and bots. It also reduces resources driving up the price while making it harder for players to acquire the material.

You can reduce spawns to every hour and really make this game more difficult but 95% will leave it entirely. Fighting against players and bots for quest monsters isn’t fun. Increase monster spawn or expect an exodus of players when they feel the very real effects which are only negative.

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@STAFF_John

Why is the cutscene bug not even addressed despite the fact that its been here for a week?

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I’m just going to remind you:

kTOS has:
x3 more silver (people farm 130 dungeon for silver)
5 dungeon runs instead of 3.

And yet the whole International ToS community gets twice as less channels to play the game.

No negative effects you say?
Let me tell you:

  1. Grind parties (Truffles, Evac, Storage, Abby) will suffer. Because they will have to compete the farm on the same map with another party. And we don’t have quests up to 280 like kToS. We have to manually grind it for hours and hours and hours.

  2. Prices on rare items like battle bracelets, mithril, pincers (for grynas set) and others will skyrocket. We will have to pay absurd amount of silver to buy it from market. AND WE HAVE FAR LESS SILVER INCOME THAN KTOS. How are we going to get this silver? How are we going to invest into our attributes and buy gear?

  3. Reduced channels will only make world boss hunting even more effective. Because Cerberus, Ella and other valuable bosses spawn on Channel 1. Just a reminder that we still have no daily cube limitations you can get from WBs.
    BUT even if world boss mafia will continue to get every boss with their fletchers and organized groups (normal players have no chance to compete), WHO IS GOING TO BUY THEIR GLADIATOR BAND RECIPES for 5+ millions? We have no silver to buy it because iToS droprate is so much lower than kToS.

  4. Gimmicks on maps. Reduced amount of channels only means that you will get twice as less cubes every day with pendulum chest hunting.
    Twice as less Rasvoy Lake SP potions. Twice as less Thauma HP potions. Etc.

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and about Silute???

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Of course it has negative effects…
The monster spawn rate and amount of monsters on the map(in some cases at least) were bad enough because you never actually changed them, they still respawn every two minutes (middle) and every five minutes(large).

This is NOT fun!!
We have to switch channels because it’s usually faster than waiting for the monsters to respawn and now you’ve reduced the channels on important grinding maps, so yes, it DOES affect normal gameplay.

Please, if you’re going to reduce the channels do something about the monster spawn rates.

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This post was flagged by the community and is temporarily hidden.

Earth tower 7Floor is bugged in that the portal only has 1 hp.
Should be an easy but important fix and therefore top priority.

Whose normal gameplay? Bots? Because we have barely space to do quests there when there are 4-10 bots running wild there killing everything before we can even do, at least on melee chars.

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This would not be a big deal if the maps were open and not designed like ■■■■■■■ corridors but no, this IS a big deal. Only TWO channels in Evac now, the one only map to grind from 228 to 248 there is NO ROOM for two parties per channels. What is your problem? Cut channels and not compensate with better spawns, way to go men!

Farming anything is a real pain now, was still a pain before with the bots now it’s just impossible. Dina Bee farm is one of the two maps that could give decent amount of silver, now what can you do there?

How is this ‘not have negative effects on normal gameplay’. What is this logic? Stability? Please…

I STILL lose connection when trying to return to the character screen, being forced to quit the game, have to reopen the launcher 4-5 times in a row because it does ■■■■ all.

Step the ■■■■ up. You’ve been shitting at us for so long if you didn’t realize.

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I second this.
Evac works only if your party is alone on the map.

Right now, a single grinding party can occupy an entire channel and still not be killing at max efficiency due to the lack of things to even kill (lol). Likewise, a single person can occupy an entire channel at popular farming spots. Instead of increasing spawn rates or adding channels though, you decrease the number of channels. There is literally not enough room for players now. And don’t even get me started on bots, who are already slowing player progress by killing everything in sight (less monsters mean slower exp and slower questing). You don’t ban them fast enough to begin with, and now you’re funneling bots previously spread over 5 channels into 2? What the hell?

The icing on the cake: Empty noob zones that you can go through in 10 minutes or skip altogether still have like 20 channels. Lol. If you used an algorithm instead of common sense, your algorithm sucks. If it’s the latter, it’s severely lacking.