Tree of Savior Forum

Knowledge on rogues and fletchers needed!

How you came up with the idea that I’m still implying a single Lv10 Magic Arrow does 40 ticks over 10s is amazing even though I already took the time to explain how the skill exactly works.

I think you should direct this to yourself. There’s nothing on my explanation that can mislead yet you actually misunderstood it.

@Sealion As far as I understand his explanation, it doesn’t do 40 hits. It’s more of an understanding we come to, to count the actual damage. Maximum amount of hits on a single target it can do as I understand it IS 40 hits in 10 seconds, because as soon as it dissapears ( which for a boss fight will be 6s more or less ), you refresh it. Meaning in 10 seconds it will hit 40 times, well it won’t in a realistic scenario but this way it’s much easier to count and compare dps.

@Dream any idea what properties of captured skills does the capture actually keep? Is it a 100% copy of the skill you capture? Including the previous owner’s passives and attributes, or is it going to be tied to your attributes after meaning you will get a blank skill with mostly damage to it?

I understand already, and it doesn’t even matter if it’s a single magic arrow or not because you can simply refresh it. Ultimately, the skill provides ~40 ticks over 10 seconds. All you had to do was explain, nicely. Also the snide remark insinuating that I was incapable of comprehending information was unneccesary. Thank you and good bye

[quote=“lajkonikes, post:22, topic:275984”]-snip-
[/quote]
No. That’s not what I wanted to say.

Sealion assumes that Magic Arrow refreshes upon re-cast. So even if you spam every 5 seconds, it should not have the DPS I gave here,

He thinks that the proper calculation for this is,

[quote=“Sealion, post:15, topic:275984”]
you should divide it by 10 seconds instead of 5 because casting another while one is active does not stack, it simply refreshes it.
[/quote]That’s 250%+2848 raw dps which is wrong.

Since the skill ticks at .25s intervals meaning it will always have 400%+4556 dps. Just that due to it’s shorter cooldown compared to it’s needed duration to do its full 25 hits, the real DPS becomes 500%+5695.

With Magic Arrow refreshing itself per re-cast in mind, the hit limit also becomes irrelevant since you’re just spamming it every 5s. Not being able to do it’s full 25 hits per arrow is why I said the 25 hit limit becomes irrelevant.

I hope that is clear enough. My intention was just to clear up that dividing the total damage by 10s is wrong. The hit limit becoming irrelevant was just considering if the skill actually does refreshes.

You literally cast the same skill with the same skill level as the owner’s. Just that it uses your own stats and attributes instead.

Uhm. Like I said, it doesn’t refresh. It stacks with each other as seen on the video.

[quote=“Sealion, post:23, topic:275984”]
Ultimately, the skill provides ~40 ticks over 10 seconds.
[/quote]It’s more proper to say that it does 25 hits over 6.25s instead due to the hit limit. I seriously don’t know where both of you got this 40 ticks over 10s when it’s not possible on a single cast. I already explained how the skill actually works, don’t add anything that makes it complicated because its not complicated.

Its 5k per barrage damage on a criticical hit + feint = 10 barrges hits = 50k dmg. Use barrage 3x = 150k damage. Against flying mob using bow = 300k. I can see that.

@lajkonikes

broadhead is good but it dont stack. So if other Fletcher uses it on boss your broadhead will be over.

Explosive…? huh, crossfire? 3x cloth is barbed arrow, anyway, note that the damage is not 3x. first hit does 100%, after that is 75% and 50% (or 33%, around that)

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You must also take into account that since you can only take your own party member’s ground AoE/Traps with capture, that it’s unlikely going to be as huge of a DPS increase ( as say a thaumaturge using reversi would get ). You’d be far better off with a party that gave you DPS buffs ( chaplain, chrono3, etc ) than a party that let you capture damaging AoEs. Especially when you notice that the skills that you capture/recast are using your own stats to deal damage, making magic do far less ( however, as an interesting note, captured magic or magic used from a scroll seems to be able to crit ).

Also this kind of play is easily countered by an opposing team, they only have to have a chronomancer cast stop when you pull out your captured AoEs, or a thauma cast reversi, or even an oracle cast counterspell. Fletcher’s magic arrow alone is hard to counter with any of these, since while you may steal one, it’s recast in 5 seconds anyways.

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?

lol?

Steals the enemy’s trap and magic circle. You may use it later when you need it.

Steals the enemy’s trap

Steals the enemy’s trap

Steals the enemy’s trap

enemy’s…

lol.

Nonsense.

What “enemy” trap are you going to steal at a world boss that is going to do you any good? Tell me.

Explain what is nonsense about this? I myself have composed a group with a Chronomancer/Oracle to deal with heavy AoE competition, and cast stop right at the beginning of a world boss fight to counter the big dps drops, and then used counterspell later in the fight to clear away competitors AoE, securing my group a box, even though we had far less effective DPS. I’ve also gone into a crowded world boss fight with a Thaumaturge in my group so that we could cast reversi and steal everyone’s AoE DPS. No nonsense, just good tactics that worked out.

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I’m really low on time due to work, thank you for all the input guys I will try to ask questions here and there to confirm some theory in my head.

Thanks for all the input until now, opening my eyes to the fletcher reality alright :grin:

You have to be insanely geared but the highest potential damage you can do is 150k+ to normal mobs.

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Normal cough flying mobs.

That boss has 337k hp, so if you divide that by half it’s a 170k burst on ground mobs, 340k burst on flying mobs.

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I have read through the topic, it really does seem like fletcher 3 is going to be the winner by quite a bit, its actually quite worrying. I’m thinking I’ll try the rogue build regardless, since I’m interested in seeing and experiencing it first hand. I might not get a box everytime but there’s a good chance I and my party will, plus I don’t like threading already known paths. At the end of the day I can just take fletcher 3 at rank 8 if no better option appears and top off current rank 7 fletchers by 35% dps :wink: * disclaimer: if we don’t count dps gained by the current fletcher 3’s rank 8 choice :grin: *

When it comes to fletcher’s skills I guess taking the bleed arrow at level 1 to disable a portion of other fletcher’s damage by updating it with mine the moment they use theirs is a point well spent. The armor reducing arrow seems brilliant, as depending on the boss I’m fighting it can have quite a big influence on my dps and I’d prefer spamming crossfire anyways for possible burn ( or other fletcher’s burn replacement, same as bleed ).

So my current build is something like this:

The unspent points in fletcher are there for the potential of being spent on fletcher c3 when that happens. Or I could put them into bleeding and just reset skills later on when class 8 comes in. I guess I’d just invest them. The points into vendetta in rogue is just an overflow from capture which doesnt need to be levelled past level one. Im not actually planning to actively use it, because sadly the skill is bad.

That being finalized, do you guys think there is any other class rank 6-7 combo that if added to the ranger/ rogue can rival the fletcher 3 in dps?

You did it.

You’re going to lose out in dps every time to a Fletcher3 with magic arrow 10.

Magic arrow 10 does 2.8x more base damage than Magic Arrow 5. No amount of crit rate or STR gain from rogue’s sneak hit or capture can ever make up for that.

Never bank on rank8 coming out. If a rank8 does come out and a new class with skills that do 10x more damage, your build is going to always be 1 rank behind in dps.

Lol this theory crafting right here. Ranger 2 Rogue 2 here. 5-10k per arrow in barrage so thats 25-50k per non feint barrage. 50-100k w/Feint. So a full barrage rotation is 150-300k and this is vs non-flying monsters. Barrage 10 with 70% damage attribute, xbow + mana-mana + full physical atk+crit atk headgears w/full str. Sneak hit adds 70% crit chance not a flat 70% so you still need some dex for that 100%. That video of a two hand bow only doing 6300 to flying is just no, that must have been a full dex archer. I have a crap 2handbow and do consistent 8k’s to flying.

Solo theoretical barrage? 150k under self buffs to non-flying is reasonable and doable.

Full party buff barrage? 300k+ is doable especially with barrage 15/17 and maxed attribute.

each magic arrow 10 cast does around 150-200k+ on a 5 second cd, probably 300k with full party buffs. You can probably get around 5 magic arrow casts in 25 seconds so thats 1.5 mill damage from magic arrow alone before your second feint barrage comes off cd.

so good luck

Sadly, no. We need some balance changes so one single c3 class isn’t the end-all for bossing, but I haven’t seen anything like that yet. I myself was going to make a Fletcher, but couldn’t really stomach the game forcing me to play something and ended up making a Wugushi. You might want to consider making your archer for Earth Tower instead ( where Fletchers aren’t so amazing ).

It definitely can stack.

Sure, if you put it that way, it’s definitely possible. But that’s not what OP said. I don’t think he understands how ridiculous his statement is.

I wouldn’t call that EASILY. He’s hitting 12k-15k per arrow on a flying mobs with probably max attribute. He also has the unnerfed Steady AIm, which is a flat 45% increase compared to our version of 20%. That 25% might not seem much, but it stack multiplicatively with attributes.

Barrage hits 10 times if the enemy is affected by feint also ignoring crit attack values is ridiculous and skews the whole calculation way in favor or the build with higher skill lvls by default.