Alright guys, I’m trying to make a new type of world boss killing archer that has not been seen before! No really, it looks good but I need some opinions and knowledge to make sure I’m not making a mistake.
Build is Archer 1 -> ranger 3 -> rogue 1 -> fletcher 2.
I have reasons to believe that the barrage into feint is going to be improving one’s dps by extraordinaey numbers, and since its a quick burst it will leave us plenty of time to do that fletcher damage. Basically a guildie of mine does easy 300k damage with a quick combo of that with 70 in barrage attribute and gear not made for crit damage but rather elemental atk, which means with a different equip and even more invested into it, one will be able to reach even higher numbers. Thats not even counting the fact that sneak hit will improve fletchers damage tremendously as well as capture will provide me the ability to negate some of warlock damage to ensure the cube falls into my hands.
The questions are:
Q: sneak hit critical chance does not add to crit rate, right? Is it as stated, critical chance?
A: sneak hit fixes the base critical at the rate that the skill states, does not add crit rate.
Q: other then magic arrow, which skills are best for world bossing? I was thinking of having bleed on there for additional tick damage that I wont have to spend time on but Im open to opinions.
Q: explosive arrow or the 3x hit on cloth one?
Any other knowledge about fletcher/rogue/ ranger welcome! Thanks im advance!

