ok the my bad.
Hiya,
Regarding Kill Stealing, well, for normal monsters, it is not about who hit it last but how much damage you have caused. So, it is not that clear what actually constitute Kill Stealing.
However, as for the quest or boss mobs, we will look into this.
I personally think that we cannot ban or punish the KSers (I somehow pronounced it ākissersā, weird.) but we will see what we could do.
Thanks for the reply!
make more grinding spot or spawn more monster will be great , this will slove the problem ā¦ for low dps character like us , not enough quest , not enough dmg . how to survive ?
Glad to help out Kuro Usagi.
Should get who caused more damage and not the last hit.
The ones who suffer the most are clerics FS which donāt have any STR on em to get enough damage to compete with like, archers and swordmans. Sad but well, we just have to ādeal with itā and see the same player asking por healing on dungeons.
actually partying is the only way to deal withā¦ but againā¦ sometimes I myself as cleric > priest felt it especially when bot suddenly hit my targetā¦
clerics are healers so why do they solo in the first place?
party up
Sometimes the party already have a cleric or the ppl on that map donāt want any party, which makes it kinda hard for a healer to party up.
xD.
Yes pleaes do so.
I was hard grinding at Demon Prison 2 today. With a full group.
We said āDonāt killsteal solo players in here, even if thereās a big mob!ā ā¦
And people after finding that we could only swap between Channel 4 and 1 for mobs. As the others where grind camped already after about 2 hours of us having a monopol on all 4ā¦ started killstealing left and rightā¦
People feel PRESSED to killsteal.
As the spawnrate is so abssysal ā¦ that when going trough 4 chanels (!!) NONSTOP and kill EVERyTHING. We still end up on the first chanel we started ā¦ before the ACTUAL mobs respawn (or sometimes exactly on it).
Around 23 confined trees in that chanel. With two linkers we need 120 seconds for one completed chanel wipe at most times.
We got around 10~20 trees per chanel at most times. Duo respawns and some solo people here and there that didnt do so well solo.
We ended up on around 3,8 mio Exp/hour most of the time. 2,6 mio Exp/hour at the end, when america woke up and people started to go in there in a bigger number. Then one or two soloists.
The spawntime in there is around 2~4 minutes ā¦ i didnāt ever test it. But seeing, that at times we ran trough a complete 4 channel run in less then 4 minutes. We ended up with nothing in the chanel we switched into ā¦
(and no ā¦ there wasnt a soul around. Except the people in chanels we saw before)
Pleaes. Reconsider askign the devs ā¦ to increase spawn rate further.
Itās fun running trough the map killing stuff and seeing exp meter go up.
And it feels good when your cleric actually shouts āIM ON CD! RUN! RUN GROOT RUN!!ā as thereās to much mobs on someone. But chanel swapingā¦ canāt be the solution to that.
It makes ONE FULL AREA only be good for ONE party.
As soon as theres more peopleā¦ you will find an empty map so often.
Deal with the bots first pleaseā¦ they are the one doing the most ksing seriously -.-
How does it feel when the freaking bot kill a silver/purple mob that you are eyeing for from a miles away. FeelsSHITman
Iād rather them just make āKill Sharingā or āEveryone gets their own lootā a thing, the latter would be better in all honesty. The only drawback isā¦ GASP some rare loot might not be so rare anymoreā¦ but is that really a drawback?
No need to make it reportable. Just fix it and add more spawns.
KS = cancer
-I totally agree with the creator of the post.Most games included ragnarok online have a ks protection, why tos not have it yet?
-A simple measure can be implemented : if you have hit the mob 1st have aggro and continually dps, if a guy come and ks he get 0 xp or miss.
You can prevent bots from ksing pretty easily most of the time. Ive seen very few bots use the range exploit.
I noticed that in demon prison 2F the spawnrate per room is quite high if every area is being camped. Other then the low spawnrates in most places, it seems ToS suffers from the same thing RO did: mobs spawning all across the map. You end up with this huge pack of mobs hidden away in some corner noone ever goes through, and all the other spawns spawn less mobs.
Becouse imc want you to party up and not play solo
The momebt they do what you want i can just 1 attack all the minsters i see and then i get 10 monsters and you 0. Looks like a good system.
Itās not even an issue of groups stealing packs of mobs from solo players, grinding groups kill steal each other all the time. Tagging mobs to an individual is probably not the best idea, but perhaps shared tagging (and allowing support skills to tag mobs) would be a step in the right direction.
Iām sorry but in this EA, Wiz 3 is the highest of the food chain due to the buff in their skill.
You clear map with one click, there is no need to ks others because they canāt even mark the mobs. Others canāt ks you because the mobs are dead.