There is a game doing this,gw2.
Its not in 5he to 5 mmorpgs so companys will not take from it.
not district ā¦ i mean demon prison 2. The ones with the trees.
And Demon Prison 1; District 2. I sonly enough for one party too.
Wipe the mobsā¦ go to the next.
Wipe the mobs.
Go to the next.
You can do that on spawntimes there ā¦ 30 seconds per room and movement.
ā
And tos doesnt spawn like that.
The preset spawnpoints are ā¦ spawned simultaneusly.
And they are CHAINED down to that.
The leash the have is about 1 1/2 screens. They cant move further away then thatā¦
After extensive grinding in demon prison 2F I can confirm that it does work like that to an extend.
Every time the amount of mobs spawned dropped by a large factor, there would be a huge mass of mobs in another place. Its likely that theres a mapwide āāmonster capāā limitating how many mobs there can be at the same time.
show me how you out damage a lv 70 bot at tenet when he is using that long range crap on a 2h higherlander/barb when you are mid 40s
sacrament + blessing at that level range xDā¦
instant kills everythign with autos.
Just buy the buffsā¦
So I now have to buy buffs just to win a āks warā against botsā¦ no thanks I aināt that tryhard. Besides that isnāt even the point anymore.
Ive seen very few bots use the range exploit.
I mentioned this. Obviously you cant prevent ksing against those, however theres very few bots that use them.
Very few? I see them everywhere. Must mean thereās many more bots that donāt use itā¦
No idea why you happen to [quote=āforgotten_dreams, post:87, topic:197195ā]
seen very few bots use the range exploit
[/quote]
when I see them almost everywhere. Itās a part of the same bot script, itās not like there is any individual hack that they can use
Exactly.
The only times kill-stealing is an issue is either:
-kill count required for quest or otherwise (which can be solved by making kills count regardless if your hit was the final blow or not, as long as you did hit it one way or another)
-there is not enough of a specific mob
the latter is currently amplified by the terrible spawn-system-change where the whole map has a shared spawn-timer rather than inidivual ones (the game even has individual spawn timers set, and they were used in all previous betas, but in the current game they are only used for the less common spontaneous group of aggro mobs I believe), that still has everyone clueless as to why it was done in the first place. but thatās a whole topic of its own.
I think the whole map shared spawn timer is there to limit bots. They tend to grind on one spot so this system limits how efficiently they can keep botting there. For prolonged grinding on same spot, soon there will spawn only two or so mobs instead of the whole 8 or even more at each spawn. This means one bot will generate around 25% of the silver it would otherwise. This in turn would mean increased costs for botters, and this might finally translate as less gold sellers are interested in competing within this gameās market.
Or so I have speculated the situation. Best served with a pinch of salt, there might be other reasons too
While mob credit goes to the person who did the most damage, I would suggest that the mob ābelongsā to whoever pulled the mob. Damage varies between a lot of builds and some kill much more slowly than others. But the first person to pull a mob is the first to engage with them with the intention of killing said mob. If someone else comes by later and does more damage, then me as a Cleric with lower dps will be screwed. That is simply not fair.
So a killstealer is someone who attacks a mob that another person has aggroed. I would imagine itās fairly easy for them to code something that looks for anybody doing damage to a mob other than a)the person listed as aggroing said mob first or b) anyone in person Aās party. Anybody else would be categorized as a killstealer and thus subject to punishment.
Even better than that is if you could change mob credit to give it to the first to aggro. Also include some sort of visual indication that someone else aggroed the mob and other players wonāt get credit. That would prevent accidental KSing as well as intentional KSing if itās literally impossible to steal a mob after itās been aggroed.
That doesnāt work at all though, because bots move (read: teleport) all over the map.
And even if they didnāt, killing 1 mob every 10 seconds is the same as 10 mobs every 100 seconds which is the same as 100 every 1000 when youāre botting 24/7, but having to wait so long is incredibly frustrating as an active player who shouldnāt need 30 minutes to do a single quest before moving on.
But then āKill Stealingā becomes tagging the whole room and then not actually fighting anything, letting other people deal with them for you. Taunt becomes OP.
The diffence is on the amount of silver they are able to generate though. And with less silver to sell, they canāt make as lucrative offers for scumbag players, meaning less business. They are going to bot 24/7 and with maximal amount of bots anyways. They canāt just simply snap their fingers and run 4 times more computers to operate 4 times more bots to compensate if their silver income drops to 25%.
Uh? They still make just as much silver killing just as many mobs in the same amount of time using the same number of bots/computers.
Thereās still the same total number of mobs in the map spawning throughout the day, just theyāre clumped up in 5 minute batches rather than trickling in one at a time āto prevent bots.ā
Not sure if I should reply or notā¦ The point was that local spawn rate on the bot infected map will decrease around the bot unless itās so heavily populated that all the mobs will get killed anyways. And this will work on those bots that operate only part of the map, most of them seem to be programmed to stay on rather limited areas.
Also with bigger simultaneous spawns more players are able kill some of them instead of large areas of maps getting dominated by few higher level players/bots farming on that area.
I think thereās an aggro cap on mobs isnāt there? And if there isnāt then itās pretty easy to just implement one.
So it doesnāt work, thatās what Iām saying.
Iād personally prefer the time of the staff to be put to other uses. Like stabilizing the servers, bots, exploits, marketing, updates etc.