Tree of Savior Forum

Is STR becoming too weak?

You expect every player on ITOS to instantly get max everything? What’s the point of an MMO then? Work for your ■■■■.

Which is why strength is still relevant as of right now. Obviously at max ■■■■ dex is better, but when you don’t have max ■■■■, strength is equally as good.

str was always ■■■■, but people loved parroting but but but you get 10% each rank, and clueless people got sheep’d into it.
glad they all got screwed

Speak for yourself. I’m not screwed at all. I hardly ever get blocked in pve and pvp. I have huge burst when I activate my glass mole cards. I still have over 80% crit from my gears and I highly doubt IMC will ever implement mobs that have high crit resistance. I’m still #1 in almost every single boss fight only because the DRG2, Doppel3, and Fencer3 on our server aren’t very geared for DPS.

The best DRG2 on our server is defensively gear and he can tank just about anything in the game.

Another absurd idea, makes STR and INT give you (Rank / 2) Damage Each point
So it will scale with your rank, and @rank 8 will give you 4 damage each point

Hardly absurd and more proper. max strength at 330 rank 8 is roughly 800, that would make it 3.5k base physical attack.

3.5k physical attack isn’t making snipe crit for another 50k-70k damage. If anything its carrying multi hit skills properly in late levels now and its also causing players to think… oh wow… finally thinking… maybe finally splitting stats… oh much think, such finally

but lowkey, that may be too strong for int. I’d be okay giving int double what it is, but int has way too many multi hit skills. Like carnoviory and zaibas. The second their damage gets out of control (in the 3.5k range for free) is when they just become freelo bossers.

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That would be a much better system than the % bonus from high ranks which encourages you to stack all points into STR or ignore it entirely.

If you were right then there is no reason why IMC is saying that Int, Spr and Str are not feeling right… so they are considering some balance (Int and spr as a priority then str)

But seriously dude, the point should be restore the “balance” between Burst Damage vs Multihit Damage

Burst Damage Will always need DEX
Multihit Damage SHOULD BE BETTER if you raise STR/INT

The real problem now is Multihitter are better with DEX than STR (Physical)
And Mages doesnt care with INT and Choose CON

They Already Addresed the INT vs CON problem by raising Monster M.Def to the point where full CON Wiz wont deal any damage with lowDamage-multihit skills in wizard Tree (a bit too harsh but thats good IMO)
By the same logic, raising Monster P.Def to The point that DEX ppl will deal 1 Damage or Low Damage when using auto attack IS THE QUICKEST solution atm
So Burst ppl will always use skill because most of them are DEX
And Multihitter will get their effectiveness from STR as they should have

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So I guess it’s confirmed that IMC also thinks STR/INT/SPR is too weak.

Thank you IMC for listening!

Now let’s discuss on HOW we should revamp those stats.

I was thinking of making STR give some PDEF for every couple of points, something like 3 STR for 1 PDEF. But I think that alone would not make STR great.

They buffed green gems in ktos.

Yea, but they’re not stopping there.

God its so easy to fix this ■■■■…

Raise monsters defense up 150%
Raise Monster Block up 75%-100%
Raise the ammount of physical attack strength gives by x3 in later levels(4x seems excessive)
Make critical attack scale properly 50%(current) + (1% per 100 crit attack(maybe 75)) (trust me this is the best scaling because people will get in the 3k+ soon just from gems and its such a pathetic stat right now)
And make crit attack x2 of strength so essentially if you went full strength you’d have like 1600 base crit attack which is 16%(or more depending on the scaling choice) more crit damage alone.

For int

Make int give 3x the INT to amplification so

800 magic attack from int = 2400 amp

that 2400 acts like 1200 most of the time.

for full con, they still get screwed, for full int, Its not excessive

for half int half con its like 400 magic attack + 1200 amp where the amp is like adding 600 extra magic attack. Once again MUCH better than what it is now, but not as excessive as adding 3x the amount of magic attack at all times.

Obviously this opens the floor for full int wiz and cleric to do a lot of damage. Well with the change to crit damage i proposed, the pure strength swordies who gem for crit chance can keep up with full int, and the full dex swordies can gem for crit attack for more bonus which will reach into the 3.5k-5k range which would mean their crits would do a true 2x damage.

TLDR.

Fix strength to x3 and crit attack to x2, make crit attack scale % wise like most games making it add to the 50% crit damage(51%, 52%, etc) per 100 or so crit attack. Also raise monsters block and defense to force some sort of strength need.

Fix int so they get x3 their int in magic amp. Not making them consistently strong, but much stronger than int is now. Pure con still gets heavily punished. half int/half con is happier. High int/low con is also happier. pure int is no longer required(but still gets one shot)

EDIT: These numbers are all based off of rank8 values, you will not have this kind of scaling in low levels. no lvl 60 mages with 100 int and 300 magic amp lol (but even thats not bad imo)

Change critical attack to % based and lower the number from STR and gear. Voila STR is viable again.

@Volpone is right. Not sure exactly the numbers needed but STR needs to scale properly (just like skills should but that’s another problem.) The issue I continue to see though is the survivability granted by DEX. I’d still go for a DEX build even if I did less damage. As a Swordsman you’re always going to be hit, whether you’re being targeted or it’s an AOE, Swordsmen always take large amounts of damage.

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this thread is so full of half baked knowledge that i could fkn just puuuuuuuke rainbows <3

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The STR - DEX debate war turns into a bloody lawless wasteland.


You forgot to add this to it.

Unless STR becomes a 1 STR = 3 or 4 physical for Swordsmen, no one is going to bother with it.

Well good players anyway.

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Make str give 1def for every 2-3 points and give 3-4 physical attack per point. There fixed.