Yup the things that really matter in the end is at least you enjoy or have fun out of building a character. (it just become extreme funding now) so prettymuch.
you can choose to wait out through transcend
Yup the things that really matter in the end is at least you enjoy or have fun out of building a character. (it just become extreme funding now) so prettymuch.
you can choose to wait out through transcend
I donât really know much about transcendence and all that, you think itâll give my Necro the damage he needs to at least chunk those high resist mobs? Meh probably not but itâs worth a shot, I currently got no hope for my character, kinda been demotivated to play lately.
;< well rip.
I just runs saalus and et (1-10) this day to farm et equipment to sell while keeping bless shards waiting for 315
I need to start doing Saalus missions myself and Iâm nearly at the lvl to do ET (256 is my lvl atm) guess I can do some of that hope for the best.
with a high dex build, is red gem better or yellow gem? Does the max attack affects crit attack at all?
At 100% critrate, yellow gems are better (in primary weapons). The lower your critrate the better red gems become. Red gems are always better in secondary weapons because IMC is bad at math.
The issue there is there isnât that much critical gear in the game. People still use Sissels. Have always used Sissels and will keep using Sissels until IMC implements better gear.
Look at it this way. If youâre a qs3
new cross bow that gives run shot + 3 and run shot gem makes you do 360% autos(maybe add a cleric buff to that for 400%)
So let me math you (900 strength vs 500 dex) using level 10 run shot
2k physical attack full strength guy
vs
1.1k physical attack full dex guy
Numbers are whatever they obviously change
10k physical attacks
vs
5.5k + 2.7k critting = 8.2k
thats just to put that into perspective now we can always bump things around a bit
3k physical attack
vs
2.1k full dex
15k dmg
10.5k x 1.5 = roughly 16k
As you see, the more physical attack you get from your equips, the better dex is, but the less physical attack you have the better strength is + you naturally get dex from being an archer so if You have no crit equipment you crit 10-20% of the time anyways. so you can add another 1-1.5k which still basically makes it as good as dex.
This is just a run shot model because run shot is what it is. Iâd say this also applies to super multi hit skills
Multi shot
2k physical attack
vs
1.1k physical attack
2.224 x 16 x 2(from attribute max) = 71k
1.324 x 16 x 2(from max attribute) x 1.5 = 63k
making multi hit builds significantly better with strength unless you have a + 10 trancended weapon which at that point, why the hell would you be doing strength
You forget one vital flaw in your assumption about QS.
They have no damage % attributes for auto attacking. Which means they will never reach the potential of classes who do.
When R7 was the last, QS were nothing more than rapid fire shooting, dollar driven classes. You didnât compete for world bosses. You werenât looked for to grind parties. You werenât needed for ET. This will still stay the same as long as people who roll QS rely on their Rank 2 circles for their damage.
QS might just be the only class out there that still heavily favors STR instead of DEX for sustained rapid firing. However the damage output of a QS is just used for fast and efficient high cost farming.
Itâs all balanced too. You canât expect a Rank 2 to 5 class to be end game relevant. Thatâs like expecting a Swords Highlander to be the be all, end all circle. QS in my eyes are spoiled from the moment they get their Didels and expect IMC to â â â â out a new Grand Cross for them every patch because otherwise their precious machine gun builds become irrelevant.
If you have tons of silver to waste on % chance to upgrade a Grand Cross, then QS for you. STR might be the best option too. Just my 2 cents on that class.
My point being if it isnât clear: DEX is still meta, except for a few beautiful unique snowflake classes like QS.
Which is why I included multi hit skills. Being pure strength my self on an archer3/wugu2/X I find the fact that being pure strength makes my multi hit damage ridiculous. Especially against flying mobs. Iâm literally the anti flying build of TOS which is apparently needed really badly in new dungeon.
Alt+F4 is the new meta.
At this point IMC needs to increase the PATK contribution of STR by a multiplier of 3 at least and have it increase critical attack damage by a percentage if they really want to buff PATK contribution of GEAR to such absurd levels but still have STR as a relevant stat.
The ridiculous inflation of PATK on gear coupled with absolutely miserable STR scaling on many of the new Rank 8 skills (800 PATK from STR added to a skill with 16,000 base damage is what, a 5% increase?) is going to turn STR into the physical equivalent of INT for damage-dealing classes.
Itâs absolutely un-intuitive, but apparently IMC still hasnât learned from its mistake with wizards and INT and wants to send another primary damage-dealing stat straight into the talt bin.
Not only we have insane flat damage from some rank 8, they even add some imbalanced damage max gems 250+ on top of transcendanceâŚ
Notice you have to use skills from rank 1-2 classes to justify strength at this point, though. âThe more damage you get from equips the better DEX becomesâ - yes, and the more base damage your skills do as well, if you look beyond running shot and multishot. The argument isnât âwas STR ever relevant?â itâs âis it now?â and with enormous skill damage AND enormous equip damage from level 280+ weapons and transcendence and now substantial attack from gems even, Iâd say itâs an easy no. At best, itâs something you calculate into a min/maxed build and say âwith this gear I can put 40 points into STR and do .01% more damageâ, but unless youâre a Rogue or something itâs safe to say youâll never go full or even majority STR.
This. I can sound repetitive, but IMC HAS TO REVAMP STATS BECAUSE THEY ARE NOTHING COMPARED TO THE GEAR, GEMS, TRANSCENDENCE, AND BASE DAMAGE OF THE SKILLS
Notice how you need to spend X amount of time to get Y value through Transcendence, Gemming, Equips, etc. In short term, strength is vastly superior, in long term dex is. I hope you understand most players Do not play 15 hours a day.
No, you actually just need to hit rank 8 and hit something with your 16,000 damage nuke. 16,000 x 1.5 > 16,000 + 800.
I mean, sure use that 1 minute CD nuke
where 90% of your skills that you abandon are still viable and if anything, do more damage in their cdâs by the time your nuke comes off cd.
Itâs a 16 second cooldown, but nice try.
Yeah what skill. tell me?