Happen to found this fella’s guide
http://www.tosgame.net/my-painful-journey-the-swordmanrodelero-c3-path/
And his description is pretty much on point :
[quote]Class pathing, IMO can be broken down into three different factors.Types, Styles, and Core:
Types – The three primary types of damage available to swordsmen. Pierce, Slash, and Strike. Deciding which you want to focus on is a start to building your character. Pierce (Hoplite = Bossing), Slash (Highlander, Barbarian,Swordsmen) and Strike (Peltasta, Rodelero). However the exceptions here is Catapharact, which focuses on mobility and large aoe, disruptive attacks, Squire which focuses on out of battle utility, and Corsair which adds the Auto-Attack Style.
Style – You’ve figured out how you wanna hurt ’em the most, now you just need to figure out how you wanna do it, with Auto-attacks between powerful high cd skills, or with a good rotation of skills to keep damage high and consistent. How you want your payload delivered is what Style is all about. If you can figure this out your one step closer to making/build your character how you want, while making it viable.
Core – This really just means the circles between Rank 2 and 5. The Core of your build is basically what will sustain you IMO throughout any point in the game to come. Missed/Relevant circles to your build should be taken at this point or at rank 7 (Starting a guild or 2H spear skills), however by rank 6 your build should be complete or at the least, you managed to fill the roll/position you want.
[/quote]
Logic works for every class imo. Just sharing. End of the day, what you are playing/building for? To enjoy the different classes and theorycraft? To be tryhard and be known to the community for achieving something?