Lethargy increases damage from “tiles” whut?
Magic circles?
Heavy Gravity is a new skill that inflicts Fire type damage by enhancing the gravitational force of an area, changing aerial type enemies to ground type and inflicting 50% additional damage to Mutant type enemies.
Why on earth Kino’s Heavy Gravity a Fire type damage?
Wow, you guys are really thinking stuff through?
Remove Gust, which is one of the most useful skills from Cryo to leave Ice Bolt, which barely I see people picking.
You guys got a good idea on the linker’s new skill to use on the other skills and remove Unbind since it’s useless unless to remove Phys Link.
Could had make all the skills unlink by using it again, use a skills, for example, Phys Link, there’s a small CD after using it like 5 secs, use the skill again to unlink and the real CD roll in, 20 secs or whatever it is actually.
Dear IMC, can we get change like this?
Swordsman
Concentrate
Buff duration increased to 5 minutes and most important damage applies to every line of damage(autoattacks).
Rank 3 added new attribute
Removed hit count.
They should put up another rank reset event for these changes.
Otherwise whats the point?
In the korean version blog post they mentioned a pseudo reset event for accounts with a wizard in it (reset kit mailed daily for 2 weeks I assume). I wonder why they didn’t translate that part lol
Pyro is saved!
/20characters
don’t ignore the chemists please …
@STAFF_Han
Requesting to crosscheck the elemental type again in kino and linker part.
Those were supposed to be “psychokinesis” instead of “Fire”. (By our google translations).
I apologise in advance if I am wrong.
the pressure ignites oxygen
My CorShi is saved! Now gimme more rank reset vouchers, IMC!
Hey IMC, we’re still waiting on the last balance update you know…
Alchemist fixes
Nice
I think they mixed up psychokinesis with pyrokinesis 
Are you guys going to give reset for the for the wizards? Your rebalancing pretty much destroyed 3 of my wizard build.
poor Wizard supports … IMC teh hell!? ahaha
I was always reading consumes … it’s obtainable from-- for Silver. 

Ok I just read the announcement and most of the changes sound nice… There’s one thing though that is gonna piss me off and the following will probably sounds very gross, but…
Enchant Lightning [C1 Skill]
Casting Enchant Lightning consumes 1 Enchant Round (can be crafted with attribute Craft Enchant Round, and requires Magic Powder to craft. The price of Magic Powder is changed to 100 Silver. 10 Magic Powder are needed to craft one Enchant Round).
SERIOUSLY WHAT THE F##K??? I want to play an Enchanter… NOT A BL##DY CARPENTER!!! I’m fine with buying and using runes with a Rune Caster or Holy Powder with a Priest… but THIS BS CRAFTING???
Seriously… Enchanter has a truckload of pointless skills, and the few ones that are remotely useful will become tedious to use. Okay the OP Lightning Hands is untouched, but what the point of choosing two circles of a class just for one skill?
excited for these changes even though my main dies LMAO
BUT UHHH
wat
I guess the same reason Sadhu spirit does fire dmg too 
is the quickest thing to type 
