It will be togle skill so yes it will dran sp per sec
Any Falcon 3 here ? What is better Archer 2 or Rogue 1 and Werewolf Cards ?
It will be togle skill so yes it will dran sp per sec
Any Falcon 3 here ? What is better Archer 2 or Rogue 1 and Werewolf Cards ?
The reason I started nitpick at them is exactly that, they do sloppy translations, donât complete information properly and we have to figure out all until one of them decide to come here and confirm stuff.
But itâs good to see these kind of changes, I just wish they fix the current issues, I lost count how many times I got dced or the client froze due to Corsairâs flag + some other skill.
thanks,
Archer2 with 150 crit rate is cheaper, the crit chance increase is around 10% if you have a low crit rate and the enemy has around 160 crit resistance
With Rogue you need to invest more, 30% chance to give you a 50% crit chance could be better, but i have some doubts on it
Running shot 300 seconds, wow
Dumb question, why is conviction listed as multihit? I donât get it
EDIT: NVM LOL. Was thinking about Smite
The overhaul of the Scout Cls. is missing. You cannot talk about balancing of the archer tree and ignore the support class Scout but boost the well-performing Falconer cls.
Bruh, hunter AI is broken since very release of game. What makes you think it scout the only one.
TBH it seems by this that IMC claiming that they cannot fix hunter no matter and we have live with it.
As much as I like a balance patch news.
Why is archer getting gutted again while swordies are buffed?
Dagger rogues neglected, wugushis thrown to the sidelines, Archer3 never mentioned, Falconer gutted (the only strong archer class right now). Hunters that deal 2 sec stun 250% damage every 10 seconds, useless aside from growling, Mergen no escape skills. Scout3 is not even mentionable.
You guys keep buffing the damage of mobile heroes like swordies while not giving any counter play capability for the archer class. Archer is a joke right now.
The Falconer changes looks nice⊠the problem is that the Circling change is a huge nerf, Archers donât have natural AAR and their skills usually donât have too, Multi shot and Covering Fire are now useless under Circling per example, Mergen too will be a lot weaker.
I wonder if Hovering attribute is +100% like Agny or if it doublés the damage against bosses.
Running shot duration now is nice, but it will be unfair if Limacon still drains SP.
I have a big doubt on Circling.
It will depend on Hawk movement and therefore on Playerâs movements. If now Archer can cast it and then run around, i fear Falconers during circling wonât be able to do so, playing like a turret --> kinda bad since Archers wear Leather parts and CON isnât that rewarding for them
well I have werewolf cards already thats why I am asking if by going rogue I will not have to care about crit rate gear too much
â. The Mergenâs Circle 1 skill âHoming Arrowâ, which despite being designed as a single-target attack can be used to reach multiple enemies, is having its hit range and AoE attack ratio values readjusted in the same context.â
That means that they will give it AAR or that they will make it single target?
Because with the Circling change it already make the skill a lot less interesting anyway to justify a nerf.
it means, each arrow of homing is supposed to hit 1 target at max no matter what you do. But under AOE rules (Its IMCâs fault here), each arrow can hit multiple target if you stack you AOE AR or reduce the targets AOE DR.
if you aim for the best DPS possible you want to invest in crit rate too, not relying only on crit chance.
HEREâs a video of a Qs3R1Falc3Mergen, he does crits more than often
I just love that they hid the falconerâs use of SPâŠ
The changes seem interesting to me, I gues after zealoth they decided to make their supports also walking units?
I hope that when they bring rank 9 to us in 2020, they also bring those changes. I was hoping that they would delete âcallâ and just leave roost, but the new attribute makes it very clear, that call will be useless, but youâre required to waste 1 skill point for it at c3 to never call again.
I wonder what they mean with roost, if it increases 50% from the final damage, isnât that a little too good? which would be awesome, but it is too goodâŠ
-Edit-
Now that I think about it, sure we wonât have to call ever again, but, seems like roost will be taking that place.
@ReportofAusterity
Seems like youâll be getting what you wanted, for different reasons.
I guess Iâll start pumping spr.
[C2 Attribute] Pheasant: Heavy Impact NEW
- Enemies affected by âPheasantâ gather at the point where the skill was cast.
Seems like thatâd work well with Scaltter CaltropsâŠ
I mean, really, wouldnât you just be able to throw them, cast Pheasant and hit everything with both skills ?
So basically another nerf and making Falconer C1 a bad option for a lot of things, now itâs C3 or nothing.
Donât misundertand me, the changes make Falconer 3 alone stronger but made every interation with the other ranks and classes a lot weaker.
Ranger, Scout and Hunter are still missing in space and time without any hope to see the light.
Now would be a GREAT time to have growling work like the new circling (like I have been asking for the past eternity)
Yes basically. After changes, Facl1 is not so good as filler bcz most attributes are in higher circles.
But this makes falc2 a bit viable after these changes. Currently falc2 is utter trash.
In my opinion Falconer2 will still be useless, no circling expand, no aiming, no hawk hunter attribute, no Pheasant gather attribute.
Hovering hits one enemy at time, while Roost could be really good
Yeah.
make pet mobile while growling.