Tree of Savior Forum

INT vs Every other stat

please consider that wizard spells actually deal more dmg thus having int +1 magic attack is kinda fair, i can one shot most monsters with ice pike lv 3 with 50 int while others have 50 str and cant one hit the same monsters

They shoulda went dex

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and cast time reduction? or both? maybe is too OP and will create unbalance?

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idk it was just a suggestion, if its to op make a cap at 25% cdr ?

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As mentioned quite a couple of times in this thread. It’d be nice if INT gave a minuscule increase to cooldown reduction. Let’s say it decreases cooldowns by 0.1% per INT and have it capped at 25%? It’s not much but it does help Clerics and Wizards with their long cooldown spells. This would make Wizards fare better against the warriors/archers that have stronger/better autoattacks.

I think INT and SPR should just be merged if they’re not adding anything else to INT. All the other stats have at least 1 boost that is useful to all characters. Is there any real harm to adding magic damage and block pen. on top of SP?

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I can’t tell if you’re joking or not because then INT would become very VERY OP. From what I’ve played, read, and chatted about on the forums, Magic Attacks can neither be blocked nor evaded so… if that’s already a factor, then increasing their SP would let them spam without really ever needing to use an SP pot.

Not sure what Block Penetration would do for magic though :confused:

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You could already spam your magic if you just went full SPR for the regen ticks

Yeah but if you went full SPR, you’d be doing way less damage which is why I said that if you made it so that INT also increased SP, then it would be too OP. It’s like having STR with all of the CON benefits.

Considering full CON Wizards are doing just fine damage wise, I don’t think that’s much concern.

Int is only a portion of your damage total which is just added to your magic attack. Putting 200 points into Int is the same as wearing a rod with 200 magic attack, they’re just added to the skill’s damage potential that you’re using. None of our skills are % besides meteor so none of their damages will increase or decrease all that much, and being much more viable with survivability and more SP and better ticks will likely be far more valuable down the line than an extra 100 damage per hit after defenses are applied.

I guess it’s just a clash of opinions then. I mean CON Wizards are still good because magic doesn’t miss and apparently you can’t block it. I however, prefer that I do 50% more damage from adding INT as stat points. The reason why I say 50% is because MATH…

Level gives you 1 Magic Attack per level, Item Level also generally follows this by going to a 1 to 1 ratio magic damage to item level (rounded) and INT gives you 1 Magic Attack per as well. So all of that is 33% of each other (really really bad math because I’m lazy) but if you go Full CON, you’d be losing out on that 33% which is a 50% increase from just item and levels.

TL;DR: I like a mix of stats better than a full on extreme build even if they are viable.

It’s not 50% because you aren’t including the actual damage of the skills. Think about level 10 fireball, it’s something like 200 damage per hit. If you have 200 int that’s another 200, and a staff or rod with 200 magic. So sure, there it’s 33%, ignoring what you get just from leveling up.

But then you go to something like electrocute which has about 600 damage per hit at 15. 200 from weapon, 200 from int brings it to 1000 and you’re only missing 20% by ignoring int. Unless that difference is what’s stopping you from killing something in one skill vs two it’s not really worth aiming for over the benefits of other stats.

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I think that I am too focused on multi hit skills where the increase is significant like Fire Ball or Fire Pillar since I was a Pyro :confused: but yeah I understand where you’re coming from if you get skills where you hit only once the damage increase from INT is mitigated.

And yeah, I totally forgot about the skill damage by themselves :grimacing:

aghhh. I didn’t do any math or research before I posted lol. (although I’m talking from a 100% PvE perspective here, never even touched PvP yet.)

I remember 1 point in SPR adding around 50-100 SP (??? correct if wrong lol), so at level 200 that’s like 15k SP we’re talking about, which does sound wildly OP considering skills at level 15 only take ~100 SP to cast. it also kind of makes me wonder what a full SPR wiz would be like, haha.

but…I still believe INT needs some sort of tweaking. the fact that full CON wizards are even an option (PvE or PvP) is kind of ridiculous. I have no idea what the skill damage formulas are like and how they interact with stats but they seem weird. I’m just dying for numbers right now.

Naw SPR increases SP by 13 per level, SP recovery by 1 per level, Block Penetration by 1 per level, and Magic Defense by 1 per 3-4? levels.

But yeah CON is pretty much an OP stat considering it gives 34 HP per level and Critical Resistance by 1 per level. :neutral_face:

yeah I just found the stat calc lol @_@ INT and SPR merge would still be pretty OP, and full CON is even more OP than i thought.

no cd reduction, just no. it will ruin the whole game since you get more skills and you will just use the most powerful skill and forgetting the old skills which are useful… thus ruining the whole point of the intended gameplay by Devs

That’s the juice boyz

And yes Int and Spr merge is a bad bad bad Idea. Why? Some classes don’t wanna have Spr - i don’t wanna have Spr reduce my SP to 350 max forever and i would be the happiest man alive. Please boyz no int + spr together

KK now that that’s said let’s focus on this - as already mentioned above Dex is countered by OP Con - Dex is not OP like people claim it’s all but NOT OP it’s okay vs trash mobs - if you want to hunt trash mobs forever go for Dex and feel OP - if you wanna do some endcontent stuff like PvP dont go for pure Dex unless your class magically demands you to go for Dex cause your Skills gonna be OP - that’s a different story.

Yeah! Let’s make classes generic and only focus on 1 stat. Might as well just make stats automated by class/rank/level instead of manual distribution. Right?

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following up on stayhumble’s comments to your comparison to FF… THIS IS TOS not FF~ if you want to compare and use FF as examples for ToS mechanics, ur no better than those saying ToS is RO and asking why isin’t the features and mechanics same

Every game has different stats and if every game alive were to follow one good example instead of making their own, MMO would lose meaning completely