I don’t think you understood my point. There are 2 modifiers in the whole wizard class, one of them is quickcast, other one is Rune Of Ice. Both of them are Circle dependent not stat dependent. Rune Of Ice is only useful with cryokino combo so its a very limited build.
Each Int Gives 1 matk. Nothing else.
On the other hand, physical classes have A LOT OF damage modifiers, most basic one is Critical. Yes it requires you to allocate points in to dex but when you crit you deal 1.5 of your damage so:
Each Str gives 1 physical damage and 1 crit damage.
For Each of your crits 1 Str adds 2.5 damage.
In the end magic damage is bound to falloff lategame.
I do accept magic classes have great CC potential, but taking the CC path already leaves you with very low damage. Take cryo3 crono3 for example, I haven’t seen even one of them not struggling soloing things. They already lack damage.
Going DPS or Burst mage path, usually wiz3ele3warlock, you will have only one reliable CC which will be Sleep. I don’t see this class being CC heavy.
There is a reason why most Mage players go Con heavy builds, its because they find int useless.
I know you will come up with things like Flame Ground does 30 hits so each int=30 damage but yeh, like physical classes don’t have multi hit abilities.
That will be all, please tell me if you don’t agree with me, I am open for discussions.