My suggestion
- INT adjustment should based on amplification, no change is needed until end game amplification balance is known.
- DEX to reduce magical status effect duration/resistance, such as sleep, hex, froze, death sentence, etc. You can hit hard by magic without sustain, but you will not be standing still for being killed.
- Skills scale with MP usage. Every 10 STR/INT increase mana usage by 1.
Melee classes in DEX can survive with monsters doing physical/auto attack, but when against magical, they are pretty much dead.
And I disagree making INT class a single stats class when every stats needs another one to support. The STR vs CON vs DEX is more balance, because it is a triangle relationship. They should also make INT vs SPR vs DEX (RO works with DEX being cast time, but they opt for scaling unlimited level).
The current best stats as follow (PvP consideration included):
CON - defense against physical, and increase HP will help against magic. The most effective stats. Diminish return on putting too much, which makes it balance.
INT/STR - both are offensive stats, and you need this to increase damage. The effectiveness cannot be shown until higher level (~100 points difference for damage). May need slightly boost, but higher level may see bigger difference. INT has the advantage with SPR being less useful and amplification .
DEX - dodge against physical, and increase crit chance slightly. The effectiveness cannot be shown until higher level (~100 points difference for dodge, ~200 points difference for crit). Until they add some synergy against magic, as I believe higher level will have more range magic.
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SPR - magic defense and MP. Diminish return in putting more than half. MP usage does not increase, and defense against one type.
INT vs STR vs Crit
Corrected:
- I think offensive stats are pretty much at the same level. You need ~200 points difference to see the effectiveness.
- INT has cast time, but with high amplification at higher level, it can be much stronger due to multiplication.
- STR attacks maybe stronger for now, but they also risk for being close range. Their multiplication is size, and the ratio will not be increased
- Crit being strong, but only limit to melee.
SPR vs CON vs DEX
Corrected:
- The scale of CON is crazy, most feedback from PvP are CON being very important.
- DEX is not effective against magic, but since it has offensive stats to balance itself, so it should be the least to consider
- SPR is very ineffective, particularly when amplification is not strong. There is diminish return in putting more for MP, and diminish return on limited skills. Magic defense is very strong, but being single purpose.