Tree of Savior Forum

INT for Magic Defense

Increase magical amplification means you are hitting closer to 100% all the time, which is better than crit. And I suppose higher rank will have more range attack.

It is more than the order, it is the efficiency that I included within. Regardless, SPR should be a stats between CON and DEX, and it should be closer to CON, as it does not do damage. Perhaps they can make Heal scales with it.

Increase mamp doesn’t mean hitting closer to 100%. With 0 mamp, you are ALWAYS hitting 100%. With 30 mamp, you hit anywhere from 100%+0 to 100%+30 at random. It is literally max magic attack damage. Nothing more, nothing less. It’s comparable to max physical attack damage, like the thing you see on bows, blunts, swords.

Mamp is NOT comparable to crit. Mamp is random additive damage. Crit is multiplicative, x1.5. Plus crit also adds your crit atk damage. Go see the damage formula thread if you don’t believe me. Increase in rank has no effect to mamp, crit rate, crit damage, or whatever this “range attack” you claim exists.

What? Order? Efficiency? Double angle brackets means nothing mathematically.

“Should be” is a very strong and opinionated statement. I believe what you are trying to say is SPR should be the counterpart to CON like how INT is the counterpart to STR. Right now, con>spr and str>int, which hurts magic classes. Having heal scale with spr would only be useful if clerics do not have the passive 1.5x sp recovery compared to other classes. For the same reason that swordsmen should not have 3.3x more base hp than all the other classes. It enables them to use their intended stat, sp for clerics and hp for swordies, without any investment into their stats. Also, that’s just one skill. Not even remotely enough to offset the balance between stats.

That is not true, you are hitting 0% with 0 mamp.

That would mean you’d never do any damage with 0 amp. 0% of anything is 0.

exdarklight is right. with 100 magic attack and 30 amp you’ll hit anywhere from 100 to 130 damage.

Read the link I post. It explains amplification.
It adds to the damage.

There is no mathematical term for that purpose, but you can assume:
CON > v1 > DEX > ve2 > SPR
v1 is an integer, where it represents the effectiveness between CON and DEX
v2 is an integer, where it represents the effectiveness between DEX and SPR

The difference between CON > DEX > SPR and CON > v1 > DEX > v2 > SPR is the minimum case being bigger.

You’re talking to the guy that helped reverse-calculate the damage formula for the entire game (give or take a few rare modifiers I still need to take into account like Defense Ignore properties)

That thread you linked is correct. That is how magic amp works. But you seem to have misinterpreted it, or are at the very least wording your standpoint incredibly badly.

Say you have 100 attack. According to your reply, with 0 amp, you’d hit 0 on everything, because 0% of 100 is 0. Which is obviously not how amp works. It’s 0 to 100% of the AMP stat, and makes no percentual modifications to your attack power. Exdarklight had it right and is not contradicting the link you posted.

See my full suggestion from my original post. That was just a quick response if you really like to pick on individual thing. It is very unfortunate that I have no time to write a 100 page of comprehensive suggestion. I can only try to make people understand my point of view, but I am not trying to go into detail.

Perhaps I see his point, but he is combining both STR and DEX to compare with INT. The additional of amplification would make the comparison of STR and INT more in line, unless you are adding crit rate with STR. I think the amplification will be enough to balance between STR and INT.

I do agree with that. Adding Magic Amplification to the INT stat would indeed make it equal in a sense to STR which grants Critical Attack.

Int should not give magic defense to answer the original question: SPR does that, and should be its main draw, but isnt because it gives only 0.25 MDEF per SPR. That’s a horrendously low amount and should really be a lot higher to be worth anything.

Another problem with SPR is that, skill does not scale on MP usage. This means you can have low SPR with cloth to compensate, and make SPR only useful to buff/debuff class (not even all buff are SPR based).

However, I tried pure SPR, it seems I am not getting any magical status effect at low level (up to level 70). I wish either this goes to DEX, or magic amplification defense goes to DEX, so that DEX has some synergy with magic for a triangle relationship (INT vs SPR vs DEX).