Increase mamp doesnât mean hitting closer to 100%. With 0 mamp, you are ALWAYS hitting 100%. With 30 mamp, you hit anywhere from 100%+0 to 100%+30 at random. It is literally max magic attack damage. Nothing more, nothing less. Itâs comparable to max physical attack damage, like the thing you see on bows, blunts, swords.
Mamp is NOT comparable to crit. Mamp is random additive damage. Crit is multiplicative, x1.5. Plus crit also adds your crit atk damage. Go see the damage formula thread if you donât believe me. Increase in rank has no effect to mamp, crit rate, crit damage, or whatever this ârange attackâ you claim exists.
What? Order? Efficiency? Double angle brackets means nothing mathematically.
âShould beâ is a very strong and opinionated statement. I believe what you are trying to say is SPR should be the counterpart to CON like how INT is the counterpart to STR. Right now, con>spr and str>int, which hurts magic classes. Having heal scale with spr would only be useful if clerics do not have the passive 1.5x sp recovery compared to other classes. For the same reason that swordsmen should not have 3.3x more base hp than all the other classes. It enables them to use their intended stat, sp for clerics and hp for swordies, without any investment into their stats. Also, thatâs just one skill. Not even remotely enough to offset the balance between stats.