Tree of Savior Forum

Inquisitor path?

only thing there is by skipping paladin you are missing out on conviction which doubles god smash damage. I did see the talk above earlier about zalciai and some spirit but crit res cannot go below 0. Diev i def think is mandatory cause yea god smash is 30 second CD and breaking wheel is is 50 seconds without it.

@Nekorin

you are forgetting monstrance. a 30% bonus to dex means that you should be able to crit consistently, which is much more than 800 damage on god smash (and the extra damage from the other skills at+1 rank)

@Wurmheart

Sorry I thought we could all be adults and have a nice, civil, constructive conversation. Clearly I see that you cannot. I will just ignore your posts then if that is how you feel.

Not quite how crit works. It scales down with level and enemy crit resists ranges usually between 75-150.
(Your crit rate - Monster crit resist) X 42 / Your level)

Dex is a 1 crit rate per point, 1.3 with monstrance. Spr is 0.8 as but only till crit res reaches 0. Which doesnā€™t take too long.

Dex has a solid advantage.


@matthias2479
Youā€™re overreacting over absolutely nothing. That only reflects badly on you, not me.

I see, if you are going for the 5th slot in the party then the build would work. If parties want the cleric for the healer position then the build might run into some problems of not having enough healing to go around.

As for divine might vs monstrance, it really boils down to how often you party up and the party composition. If your main party members are primarily physical attack classes, having monstrance will definitely be more worthwhile than divine might. If party is composed of mainly spell casters, divine might will contribute more dps overall.

What you intend to do for this build? Is it a soloist build or mainly for party?

Was going to be for a party build, I already know a QS that i party with frequently so monstrance would help 3/5 party members (all tanks can use the evasion/crit from dex imo). At this point im not in a rush to level it though since im still working on my falconer 3. I just wanted to theorycraft and discuss possible options to make a pure DPS inquisitor work

The qs3 will benefit from divine might way more than extra dex. Its like a 23% increase of damage for running shot per point invested. Its one of the reasons why the running shot gem is so expensive. It actually does something huge instead of something small like the 2% more defence aspersion gem.

There is really no such thing as a pure dps cleric circle in this game. Give up on that at least. Your best bet would be what i said up there or cleric2dievepaladin3 _ inq. You can jam a priest1 in there if you want but id honestly suggest something defensive so you can survive the higher level stuff without fear of that 30 second window when safety zone is on cooldown.

Wow people still arguing about taking Cleric 2 or not?
What year is it?
Trust me dude, I have
Cleric > Kriv 2 > Pal 3
Cleric > Priest 3
Cleric 2 > Diev > Pal (My future Inquisitor, running on DEX)

And guess what? The one that can provide best healing is the Cleric 2, even with DEX stat :wink:
Cleric > Priest 3 can sometime compete on Healing, but only if you have Mass Heal lvl 10 + Good Timing (Yes Priest 3 have better buff, but not healing)
And I SUFFER with the 1st Char, Cleric > Krivis 2 because no matter how good your DPS (mosly ranked 2nd DPS on boss), people will always ask for your heal, and my heal is mostly NEVER enough! You need Cleric 2 or Cleric > Priest 3 to get the job done. Go only Cleric 1 yourself and then reroll :slight_smile:

Btw, the according to this thread: Rank 8 Gameplay Videos from Korea - (closing soon)
The current meta in KToS for Physical Inquisitor from Paladin is
Cleric 2 > Diev > Paladin 3 > Monk > Inquisitor with DEX
Just suggesting based on video there, and its good IMO, though you can swap Monk for Kaba or PD I guess

And dont worry bout DPS, if there are 2 Cleric in your party, you can use heal lvl 10 to deal decent amount of damage when you have a good mace, or a good staff

1 Like

woah woahā€¦ selfish player detectad!!!

On a serious note, heal is 22 secons CD. you put heal tiles, and you DPS for 22 secondsā€¦ rinse - repeat

Why would you sacrifice you party ability to just say "I am dps, i will not heal"
That same logic makes people hate monks and any other DPS clericsā€¦

I play cler2-diev2-monk3, and i put heals on cooldown pretty much. Never had anyone complain about them, never had anyone say I am useless, and I can rock #1, #2 on some bosses that are weak to strike damage. and not come last on others.

and i have just base INT, so I only rely on the 5% heal from the tile.

If you want to JUST dps, pick a different class, you need to be flexible.
Just like swordsmans, in order to be viable in party you need to offer something other classes canā€™t ( and that is peltastaā€™s swush buckling ) - taunt > DPS ā€¦ you donā€™t have to pick peltasta, but you will end up soloing

Same for clerics you donā€™t HAVE to heal, but if you donā€™t you will end up being a soloist for the most part

Hey, why do you think cleric c2>Diev2 is the best for monk>inquisitor? Just to hear your opinion, cause Iā€™m currently a Cleric 2>Diev 2>Monk 2 and planning to get to inquisitor.

My only doubt is my rank 7 choiceā€¦ donā€™t know if Iā€™m going for monk 3 or Plague doctor for utility. If rank 8 hadnā€™t come out I would definetely go for monk 3 for the damage increase, but since inquisitor seems to have lot of damage of his own, I think getting plague doctor for the utility would also be great. What do you think about it? I enjoy both PvE and PvP, my stats are currently 2str:1con:1dex.

I know you did not ask me. But that is what I main.
The reason o went monk 3 is for more levels in energy blast to be able to solo workshop and I just donā€™t like PD. But I know people who did go monk 2 pd 1 and they are happy.

I like the utility you get with c2 diev2
Which is: -20% cooldown, 10 heal tiles , silence, sp Regen, owls bring decent DPS. Fade, divine might help with that.

For Inquisitor best build would involve paladin 3, due to the conviction doubling the damage of God smash. But monk is not too terrible.

I personally think that there is place for diev3 at rank 8, but I am still calculating the benefits of it

Or may be rank 7 for diev3 and 8 for inquisitor

I can see Monk 2 - PD 1 working. But need some tests and information.
If Pandemic can spread any debuff and the attribute for that huge AoE increase can be purchased on PD 1 then some interesting things can happen. Like spreading Armor Break, Monkā€™s Bleedings, Debuff to strike damage from God Finger Flip. Basically it.

Because no one answered your question as far as i can tell.

Crit chance caps at 100%. Evasion caps at 80%.

1 Like

Thereā€™s a topic about what pandemic spreads here: [Plague Doctor] Pandemic Experiments

Most of monks debuffs are not spreadable from what i saw.

Yes it seems pandemic wonā€™t spread monk debuffsā€¦ But that would only be and extra, because the main reason for going PD is the status prevention.

Iā€™m currently more inclined to go monk2 and PD1, but who knows?

And thanks for the answer @kosxe21. What are your stats by the way? I also believe paladin would be great with inquisitor, but I canā€™t see my self giving up from my monk lol. But as the damage goes, donā€™t you think that inquisitor would greatly make up for the loss of damage from monk c3?

Itā€™s not ONLY about carpet 5 vs 11, is NOT only about divine might, is ABOUT safety zone ATTRIBUTE WITH +20 BLOCKS!!!

Iā€™m SICK of reading nabs suggesting cleric 1, srly

I start to hope that this ppl trashing the forum with the same retarded question all over again are gonna roll a cleric 1 and then be forced to reroll at lvl 200+, that would be karma.

3 Likes

Cleric 1 is fine in certain builds or certain build directions. Just a lot of the time, cleric 2 should be in there instead of something else.

Right now, 150 invested Dex, 100 invested in STR. Rest is in CON.

I believe that pure Dex or Dex/con would be the best with r8

I think if you go heavy spirit build c1 priest 3 might work, for the block with iron skin, but safety zone attribute is just too good

C2>Diev2>Monk3 ???

who doesnt put int on preist? full spr is the worst way to go. at end game that extra dmg from blessing isnt gonna help as much as it does once you get to chaplain, yur base dmg will already be high enough, you should atleast have some int. SPR scales too badly with blessing to stay super relevent when 330 comes around, 700 extra dmg on each hit wont do anything when monster have 300k hp, and int will give you like 700 extra dmg, without blessing buff on, and with blessing buff on, you will get like 400 extra dmg

Priest only has one damaging ability that no one uses. That may change when Chaplain gets the buffs but right now it is just not part of the meta.

Full SPR is one of the best builds for priest currently. Not sure what evidence you have to back up it not staying relevant in 330, considering there is no evidence.