Tree of Savior Forum

Inital observations of W3E3warlock2 after patch

I agree with the fact FF2 feels better on certain bosses.

If the boss moves alot FF2 has the chance to do more dps because if you miss even once with wl skills your pretty stuck on low dps untill cds start coming up again.

It’s annoying to be the weakest dps b/c there’s no tanks.

Invocation still does better in high mob density’s though.

That coupled with mastema still puts wl2 up top on aoe dps, though.

FF2 has better soloing and bossing if you play close on the boss, and only if the wl2 misses with pole.

Yeah i’m just annoyed by WL though, everybody just goes for the standard wiz3-ele3-WL2 when to me it feels like WL2 just doesnt accomplish anything valuable besides more levels in circle 1 skills. The class is entirely built around the spirits thing but the mechanics are pretty bad atm. So having the chance to “reroll” to my favourite class which is FF was just fine to me, feels pretty solid.

Anyone decided if its worth max mastema and no point on invocation???

Max mastema for sure, invocation 9 and dt 1 is good

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whats the point to max invocation???

No need to max it. I think leaving it at 8 for 100% up time is enough. Yeah it doesn’t auto spawn new spirits from its kills anymore, but the burst dmg has increased considerably. You will find it extremely useful in crowded situations like Uphill (or ET, I think)

Think I should probably post this here as well


To calculate mastema’s 24 dot tick damage just replace matk in the original damage formula with int(matk/2)


Invocation damage seems to be as follows:
level 1 = 550%
level 2 = 580%
level 3 = 610%
level 4 = 640%
level 5 = 670%
level 6 = 701% (note the extra 1%)
level 7 = 731%
level 8 = 761%
level 9 = 791%
level 10 = 821%

invocation: demon spirit doesn’t seem to have any difference from regular spirit, dealing the same number of hits(3), damage, duration and doesn’t chain summon more spirit.

When testing with drain, it seems high-level spirits cannot be absorbed, and does not increase the buff duration. No idea about drain’s effect on dark theurge with high-level spirits

@ms.reishi so if u put invocation 8 are u geting point from dark theurge or mastema??? pole of agony should be 10

I’m currently distributing my skill points for WL like this (rank 8 max class level 15):

Pole 10 (still waiting for the day I could aim this skill lol)
Invo 8
Mastema 10
Dark Theurge 1 (duration and hit count are the same for all levels so I don’t add more point into this)

The rest I do not take as I barely use them. I still have 1 spare point just in case. You could spend 1 point on Evil Spirit for spirit navigating if you want. However it’s a lil bit too situational to me, and I’ve already had a lot of skills to deal with so I’d pass.

You want WL2 because of mastema’s attribute and thats just it.

@ms.reishi but the dmg provided by dark theurge at high levels is not worth?

Just curious if this is correct

dark theurge 10: 155%*15 = 2325%

magic missile 5 (on >5 enemies): 160%*18 = 2880%

Pole can aimed now! yay

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worth 1 point in prominence?

Yeah it seems lacking to me. I prefer Pole and Mastema over it.

Pyro 2 Ele 3 felt much better to me than the wiz 3 varient. More reliable, constant, damage. The special attribute and synergy with agni is great too.

Well I’ve tried it and it’s a nice filler. Along with that frozen orb thingy.

What I’m not sure about is it worth to make 14 Electrecute and 1 rain?

The atribute its OP AF O: meteor+that thing its just orgasmic

Probably best to focus on the Elementalist attributes over Featherfoot, just for the simple reason that it’s cheaper.

I"d place Frost Cloud and Hail as my top choices for attribute maxing first. Hail for its boss-killing ability, and Frost Cloud for how quickly it can clear out a cluster of monsters. Electrocute is also up there for usefulness.

Honestly, I’d only say to maybe save Meteor for later, because of its longer cooldown and lower ease of use.

So, after reset event tests…
What we need? Good aoe dmg, good aoe CC and good single target dmg (vs bosses).
What we can get?

  1. Elememe - still all good (little lack aoe CC), but… something not good =/ Warlock now its all about Mastema and nothing else, PoA after buff not bad, but 2 big cd,2 little zone and 2 long animation. Wiz3 - 2 circle only for Electro, Hail and Meteor and only for cast them, not buff. I wanna not just qiuck cast from QC but quick animations too T_T
  2. Flying elem (wiz3 elem3 ff2) - something new and fun, but still lack aoe CC and single target dmg. But! Have a lot surv, what is important right now, coz no more 1dmg from mobs.
  3. Frost elem (wiz2 cryo3 elem3) - have good aoe dmg, good aoe CC, some single target dmg (elem + ice wall+electro combo). Good for pve, hard mobbing (et), some pvp, but… i need QC for elem so bad T_T.
  4. Frost warlock (wiz1 cryo3 xx2 wl2) - good aoe dmg and CC, lack single target dmg, even more then ff.
    U can take link2 for light mobbing and dungeons, invo+pillar+mastema kill all mobs inside, if not - use link before mastema for sure. Link+ice pike+blast for killing usual mobs. But no single target dmg in this build =(
    U can take psy2 for more cc and icewall combo vs bosses, but u havnt surespell and this combo have big cd.

Soooo… i dont know =(

PS
Meteor not so good compare other clesses dmg in good gear. But pretty good for mages. And now freezing sphere not so bad and u can choose - meteor for more aoe and FS for single target burst or pvp. Finaly elem have some choice in skill build xD

and yeah, my english sucks (