I’m fairly sure its caster only. Even Spiritual Chain doesn’t pass it to others.
Fade is in fact a party buff. Used it alot in lvl 90dungeon for boss rushes
Do you lose the effect of it once you use a skill?
Not sure why this is even a discussion hahah (The INT or STR pally one)
They are certainly Hybrids that could go either way or even manage a mix ((Think casting heal/cure/zaibas/turn undead from your barrier then entering the fray to smite)) But id go pure INT to get that GC sader nostalgia.
Here we go, Smite isn’t a Holy element attack. Smite actually has a hidden effect, it does +200% DMG to Demon and Mutant monsters, which means you’ll do 300% smite dmg. It also has really low cooldown, the skill shines once you get ~50% + on the Attribute because of it.
You go Paladin c3 because of Conviction, Barrier and Resist elements(increased duration/nullify chance)
Paladins are also basically 2 skills less comparing to other classes because of Turn Undead and Conversion(basically useless skills). Conviction is a good buff for you party, I wouldn’t argue that going for Pala c3 just for it because of Zaibas is a good idea.Rather have Possession and 1shot everything.
Is Palm Strike actually better AoE? Did you use Smite on your own? The AoE is actually pretty good, and also, I’ve seen alot of ppl saying that the AoE of Monk’s skills are a joke.
Welp, that Barrier video of yours just showed how pitfull the damage is. It’s mainly because it has 0 base damage while being affected by magic resist.
@The_Horn I hope you’re joking about that buid you posted. If you need help making a Pally build, I have another post about them(Since this post isn’t about Pallies, but turned out to be after ppl claiming INT Paladin and Turn Undead usefullness). https://forum.treeofsavior.com/t/paladin-c3-feedback-and-suggestions/123367/6
We all have our roles to play~
“ToS is not all about stat points. It is a game in which characters have roles.”
One could assume that the paladin in the video question is a STR build.
Level + INT + Weapon - defense isn’t exactly a high number when you’re full STR and use a mace.
From the look of things, the number is probably around 200 + 30 +100 -300.
Really, it was more to demonstrate that the skill is multi hit with no hard limit. Go to demon prison and collect 30 monsters, you’ll be hitting all of them every couple seconds with a spell that can be kept up permanently. With some party synergy and skills that drag enemies you could see much higher dps.
It ain’t a bad skill if you build for it. You just haven’t built for it.
The Conviction debuff works on all skills. It’ll have the same effect on Cure and Carnivory, as well as anything your other party members use.
As for AoE, that’s literally what AoE ratio means. Hand knife has the same maximum number of monsters hit, and Palm strike has 4 more. The animation size looks about the same to me, so I couldn’t tell you if they’'re easier to hit that max number with or not.
Can’t we have rolls instead? …I mean the sweet ones.
UH… Well then, back to the topic(surprisingly), do we all agree that Turn Undead is currently useless and need to be replaced? What skill do you guys suggest to take the place of Turn Undead?
@dmhamilt well, if you consider that the character was full str, he’d be doing 430 dmg if he was full INT. But, to be fair, his Barrier attribute probably wasn’t lv5. Let’s say it was lvl 1, which means he’d do 150 dmg if it was lv5. going up to 550 dmg everytime something hits the barrier(Full INT build). Which is still… super lame and basically 1/3 of a full str auto attack. I’d also rather use skills that drag enemies into 1 place to… being dragged into 1 place for them to be 1shot, not to get hit once more for 500 damage and stay split.
both rank 7 cleric classes, P.Doctor and Kabbalist, are INT based - incinerate and merkabah

…Your point? Paladin is a STR based cleric class, Monk is a STR based cleric class,Diev is a STR based cleric class. Army Chaplain is most likely also a STR based cleric class(Also, said to be rank 8)
Weapon. If you are full int you would use a rod, which is at least another hundred. More if you bother to upgrade it.
As for replacement, how about the same thing?
Turn Undead
Channeled skill, The paladin raises his weapon and it glows brightly, taunting and causing a stacking damage over time effect on all Demons and Undead. Is canceled on taking damage, with an attribute to resist a couple hits.
Damage over time effect does not stack on other types of monster, staying at one stack and causing normal aggro.
Damage is something like magic attack/2 +1/2 spr + 100 per second per stack?
Leveling it up would increase the radius and maximum stacks
I feel like that’s too good for c1 though
since going INT has more factor into rank7.
there is no point in replacing TU, i have requested before for IMC to give TU magical damage. that is why i am pleased with the new TU.
Wuh.
Okay, sure, Paladin has Smite which is an amazing strength skill in c1, and you can ignore what int synergy it has.
But how is Deiv a str class? Carve is terrible! Owl is a magic attack which is equally worthless.
If anything I’d call Diev a support class that cares not for what stats you pick. It isn’t like your statues care how you built your character.
I get it now!
His name is Iago!

It is a support class, but it could be done either way, anywho, Diev is in a terrible state atm and needs rebalancing. Carve does like… 4 hits? I guess it’s kind of not that terrible, just pretty bad,Carve Owl is unreliably bad. You could say it’s(Or atleast, supposed to be) a str/int hybrid, even tho both STR and INT aren’t in a great state so going for both could be considered a bad idea,
@Karjalainen Uh… even if you’re INT and have 0 str, Smite will always outdamage Turn Undead because of -cough- 11 times less cooldown -cough- and will always just be a better skiill overall at the current state of Turn Undead
TU is made for instakill and that alone warants it for long CD. the magical damage is just a bonus for non mutant/demon targets.
Support builds will have INT and SPR as their priority stats. A healer focused build would really go into paladin due to restoration healing bonus.
Smite already instakills Demon/Mutant monsters because it does 3* damage to Mutant/Demon type monsters(+200%)…
ps: you have no guarantee that TU will actually insta kill demon/mutant monsters because it’s a % value(Looks like 15% @lv15, scaling with SPR from the attribute(Don’t know the scaling))
true, but support builds are not making STR + DEX.
