Tree of Savior Forum

IMC, these skills are USELESS!

This post has the intention to put all of the useless skills in one place, with organization, in order to tell the Dev team what skills are currently pointless and urgently need a rework for better balance of the game. Let’s try to keep suggested skills balanced, for that, try researching abit and compare the skill’s strenght to the others within the same Circle/Rank range.

In order to keep things organized, I’ll suggest an example of what a post should look like :

Example
Skill Name: Kappacino
Class Circle and Rank obtained : Kappa c2 Rank 5
Why is ths skill useless : -Your arguments on why it’s useless-
Suggestion for replacement of said skill : -New skill details. This should also be presented the same in an organized way, presented just like this skill was, with the only difference of having Skills Details instead of “Why is this skill useless”-

NOTE: This post is for skills that are currently completly useless, not for skills that are “bad” or that need a buff. I.E, Restoration is a weak skill and it needs buffing(imo) but it’s not USELESS

Skill Name : Turn Undead
Class Circle and Rank obtained : Paladin c1 Rank 4
Why is this skill useless : This skill is useless because its effects are completly overshadowed by the skill Smite, from Paladin c1. Smite deals +200% damage on Mutant and Demon type monsters, which is enough to 1shot all of the no-reason OP’d monsters(Like Wendigo Searchers), have 11x less cooldown and good AoE. A Paladin will never ever use the skill Turn Undead because there’s simply NO reason to use it or to spend points in it. The problem behind this skill isn’t because of Smite’s extra dmg on Demon/Mutant type monsters, it’s that it’s such a situational skill that can only be used against specific kind of monsters for a huge cooldown offering a really bad effect. It causes 0 impact in Paladin’s gameplay and it’s just an irrelevant skill in the Paladin’s kit.

Suggestion for replacement of said skill :
Skill Name : Credo
Class Circle and Rank obtained : Paladin c1 Rank 4
Skill Details : Aura skill, can be toggled ON and OFF.
Skill Effects : Decreases the duration of Debuffs and Status Ailments applied to nearby Allies.
…Lvl 1 : -2% Debuff Duration
…SP: 1Sp/sec.
…Lvl 2 : -4% Debuff Duration
…Sp: 1Sp/sec.
…Lvl 3 : -6% Debuff Duration
…Sp: 1Sp/sec.
…Lvl 4 : -8% Debuff Duration
…Sp: 2Sp/sec.
…Lvl 5 : -10% Debuff Duration
…Sp: 2Sp/sec.

I will add more skills to this list as I remember them, for now, that’s about it.

2 Likes

@iago_l
read the patch notes/updates threads; Turn Undead now deals magic damage with its original effect to chance to instakill mutant and demons

1 Like

It remains useless tho, 400 magic damage @lvl 5 for a Physical-centred class, No reason to use it over Smite, Cooldown of 100 seconds.

unless your making a Barrier based INT pally like me. the new TU is god send.

2 Likes

What the… Ppl make up the most stupid builds these days, I bet you’re also one of those Krivis>Paladin guys,I mean… thinking that a 400 base dmg skill with 100sec cooldown is a godsend, doing INT Paladin because of Barrier’s attribute… BTW, did you even get to Pala c3? Because imo, you obviously didn’t cause you have 0 idea of what you’re doing.

Why shouldn’t INT paladin be allowed to be a semi-viable build?

yes im those krivis paladin, yeah i didnt get to c3. and im not taking barrier for damage i like to get barrier coz its pretty looking skill. im choosing my characters to play based on aesthetics more than combat value.

unless you educate me on how useless barrier is aswell

2 Likes

Damn you went from “here’s a reasonable argument” to “you’re not as smart as I am, don’t insult me pleb” quick. Calm down man.

Besides, what’s wrong with an INT paladin build? I’m glad the TU change made that more viable. Your STR paladin isn’t affected in any way.

7 Likes

We already have Pledge Doctor, Oracle why suggestion more Status Ailments thingy.
And if i go full INT Smite still better?

Dude don’t wuss at us Krivis>Paladins, people love us in party play as far as we aren’t idiots, although my build is centered in physical damage that’s just me and my own bullshit.

Except that it didn’t make it any more viable by adding a single hit spell with 400 base damage and 100 secs cooldown.

@Lycoris_Virens Ofc it could be, but currently, Paladin is not designed to it, there’s basically 0 support to INT based Pally, and basically 0 build paths that synergizes well with it.

I suggested it because it seemed like a good choice, even tho we have 2 classes that “kinda” do that(this aura would also affect ticking/stuns and whatnot, i’m not so sure what’s the actual difference between lv1,2 and 3 abnormal status effects). If you don’t like the skill I suggested, feel free to create your own, unless you don’t think that Turn Undead is useless, or if you’re just not interested in the topic

this is the only alternate to RO nostalgists, in loving memory of GC paladin builds.

http://i1.2pcdn.com/node14/image/article/201412/09/20141209005458a0dyoc83fu9rhbq8.jpg

5 Likes

cleric 3, pally?

The Heal change is going to make higher levels of cleric much more tempting, as it now heals 5%+80+INT per square, and adds a square every time you level the skill.

Really, you should be complaining about there being no support for STR based pally builds. At least INT builds have some skills that scale of magic attack, STR doesn’t get any of those until Paladin, Deiv if you’re desperate.

Also restoration hidden healing bonus to things like heal tiles scales on int. So that build would have even stronger heal tiles due to that.

Edit: Adding this here since I don’t think its worth another post
Only tested this on a whim would give screenshots if the beta was still going. Wrote down approximate values on it from a 9.5k hp character.

1200~ Base no int investment
1500~ Base no int investment with restoration
2000~ Base 300 int investment without restoration
2700~ Base 300 int investment with restoration

What it is doing is doubling the non percentage healing portion of healing tiles. Which in turn doubles the bonus you get from heal tiles with Int.

Here was an example some one did in the korean beta before they added the %healing to heal tiles. It would double the value of the heal tiles when active.

Conviction, though a physical attack, buffs up Zaibas lightning damage.

Can you change topic to "IMC>Suggestion for Skill that are lack of usefulness.

Cleric c2 skill : Fade

Leveling fade only increase the duration so my suggestion is adding damage reduction for MATK and evasion for PATK when in fade mode.About the duration will still be the same.

For every Level there is a 2% chance to evade all Patk and 2% damage reduction on all Matk so fade lv10 will have 20% chance evade on Patk and 20% damage reduction on Matk.So fade is also useful for boss fight when lv 50 dungeon boss cast Aoe that deal 1000+dmg that can instant kill low hp player and in pvp it can also help party member to reduce dmg when all skill are on cooldown.I think my suggestion isnt too OP because it only effective on fade mode only but if u deal direct dmg,you will go unfade.

2 Likes

I bet hes one of those guys that hates build diversity like oh no Pala has smite phys I must go str and dex only for it to be viable -_-

If tos is stupid wait till u play path of exile

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I don’t feel like that’s a good build path, not going Priest for Paladins(Or any Healer-oriented build) hurts alot.

I’m not complaining about INT Pally, idk where you got that from, I just stated the obvious about it(0support to INT Pally bc of Pally’s skills…), I don’t care about INT Paladin either, if you want to go an INT based build and do 3 Circles of a STR based class, so be it, no1 is stoping you. I’ll be getting Cleric c2-> Priest c2 -> Pala c3 -> Chaplain on the upcoming versions of the game because of the new Heal, I actually like it, it gave us more scaling even tho I don’t feel like going STR is going to make me a much weaker healer/not. With the Heal tiles @ the current state(comparable to new Heal lv10), I could heal every1 up to full very easily so, I don’t think I’ll have trouble being a Healer in parties mainly because Heals just scale better with HP more than anythingelse.

This is also off-topic, so I’ll try to not answer these questions, if you feel like discussing about Paladins and their builds, feel free to go to my other post : https://forum.treeofsavior.com/t/paladin-c3-feedback-and-suggestions/123367/6