I am, and it worked super fine up untill lvl180. Yet again, Heal scales more off of HP than anythingelse(Not saying that the INT scaling is bad tho).
I think you can play most of the Clerics with INT or STR builds. You shouldnāt say Paladin is a STR based class imoā¦you should say Smite is STR based and TU is INT/SPR based. Priest is quite easier too with STR builds for solo but they still have Aspersion/Exorcise(/Resurrection XD) what is a magic skill.
In cbt after a lot of thinking I decided to make my Krivis-Priest to DEX/SPR and it was quite good for my taste. It just depends on what skills you choose from a class. Iām not even sure why you want to get another skill for STR builds for Paladin. Paladins have enough skills that can help you.
But⦠I still donāt know how useful is TU itself for any build. I donāt think they should totally delete or change it but maybe they should still work on it a bit.
ā¦and about Diev⦠I tried to be a caster with it firstā¦but I guess I made a wrong choice when I chose Priestā¦but I thought I could have lvl 5 Resurrection⦠XD I donāt say it was totally awful butā¦close to it. Then I tried it with full STRā¦still wasnt the best⦠then I went for DEX and maybe a little STRā¦and it suddenly became usableā¦
Cmon man, now it just looks like you didnāt even read the Topic. I didnāt suggest a skill for STR build Paladin, itās a general supporting skill that doesnāt relate to str/int.
**ps:**Paladins have this skill called Conviction⦠which is great and is also str based.
STR based skill that buff magical skills by lowering enemy elemental resistance
Itās not restricted to Magical Skills, any physical skill that does elemental damage also benefits from it(Like archers)
ps:The Conviction effect also triggers with auto attacks if you have some sort of Elemental damage into it. Like Arde Daggers.
Repostinā since I was ignored.
Turn Undead
Channeled skill, The paladin raises his weapon and it glows brightly, taunting and causing a stacking damage over time effect on all Demons and Undead. Is canceled on taking damage, with an attribute to resist a couple hits.
Damage over time effect does not stack on other types of monster, staying at one stack and causing normal aggro.
Damage is something like magic attack/2 +1/2 spr + 100 per second per stack?
Leveling it up would increase the radius and maximum stacks, or maybe the range is huge and leveling increases max targets.
Itās okay ( I guess? ) but I donāt think that adding another damaging skill would be a good choice, mainly because itād increase the DPS aspect of Paladins, rather than the Supportive side of them(which is what we actually need)
Then
JOIN ME IN QUEST FOR IMC TO IMPLEMETN
#PROVOKE SKILL FOR PALADIN
old ancient @Karjalainen threads on paladin rants
https://forum.treeofsavior.com/t/rework-paladin-skill-sets-suggestion/37455
Fair point, I was trying to mimic the AoE anti-demon thing turn undead had going for it. That and keep an Int skill.
also, channeled skills work with barrier, but it isnāt actually possible to get any by circle 7 at the moment. Having a channeled skill that also taunts would make c3 pally pretty tempting.
It would still help you with a STR buildā¦
ā¦and maybe because TU is INT/SPR based we should replace it with a skill like that shouldnāt we? But as I said I wouldnāt rly replace it⦠Just make it better in a way.
Hello,
Thanks for suggestions regarding on the skills.
It will be sent to our devs team.
Thanks.
Well, the video is really old, idk if itās valid or not at the patch weāre going to be in.
Apparently, with the numbers shown, 300 INT = +10% Healing effectiveness with Restoration activated, which is interesting.
Lets go to the maths!
According to your data, with no int investment, Restoration seemed to increase Healing Effectiveness by +25%. 15/12 = 1,25.
WIth 300 INT investment, the % increase that Restoration gave was 27/20 = 1,35 or +35%
Which means that 1 INT ~= +0.033% Healing effectiveness for Restoration
I wish I tested more with Restoration, but I spent most of my time testing builds rather than skills themselves, itād be nice if any1 discovered how the Hidden Ability of Restoration actually works
While I have not seen confirmation elsewhere the very post you are quoting, that the hidden bonus is duplication of the int-based part. That would mean each point of INT adds flat 1.65 - 1.95 healing per title to the aura bonus. This is similar to how other hidden buffs work, like the Sadhu one, so I find this believable.
Iām also very sad to hear, that restoration aura bonus does not work with Mass Heal. The initial reports were that it increases all heal skills. That is also why some people wanted to include paladin in their support (non-str) builds. If it is basic heal only, the value of Paladin class diminishes once again.
I think thereās still alot to discover about Restoration, currently, I guess we can agree that the bonus from Restoration have somewhat of a base +(25% +X*(INT Something)) or +(25%+(0.033*INT))
I just think that ppl donāt understand the Paladin class itself, the value of Paladins stays the same. Paladins just need some tweaks because theyāre basically 2 skills- , because of Turn Undead and Conversion. Hopefully the dev team finds any use out of my suggestion, Paladins do need somewhat of a change, a Rank 4 class that only has 3 skills @c2(Rank 5) is pretty sad 
It would probably be nice if they just reworked Turn undead into a cc skill. Thematically it makes sense, and this is the type of skills I would expect blue classes to have.
A long cooldown aoe stun like this would be fairly useful.
For example:
LVL1 Turn Undead
15% chance for a 1 second stun
Demon and mutants have a 100% chance to get stunned
LVL15 Turn Undead
50% chance for a 8 second stun
Demon and mutants have a 100% chance to get stunned
Skill name: Ice Blast and Fire Blast.
Class and Circle: Pyro C1 , Cryo C1 And above.
Why is this skills useless: They have the same reason why they are Bad skills , they have the same mechanic.
You must use this skills while the target has some required debuff ( Frozen / Burn )
But this skill is so hard to use , and so hard to hit , and it deal crappy damage
Sometimes i used these in some monster in front of me that was burning/freezing and when i used my skill it simply didnāt work , and when they work it just do a little damage (and sometimes it removed the status effect in the target)
they are the worst skills in the entire pyro / cryo circle.
Sugestion for the skill: Just make it easier to use , increase the damage a bit , make it have some good scaling too , and make it spread the debuff (Burn / Freeze) to nearby targets
man i could list useless skills or broken skills all day long
(Especially some Dievdirby and Cleric skills , like you guys said before in this thread , itās kind of sad because dievdirby was such a cool class to play)
Diev really needs a āthrow statueā skill. 1 point, and its effect is based on the level/kind of statue thrown.
Different elements, different effects, mix some goddess lore in thereā¦
I Agree , iām just concerned about some Diev throwing a āAustra Koksā Right in my face in pvp. Hahaha
but it would be nice if we could move the statues somehow , carrying them or something.
Or the buffs could last longer outside the Statue Area , Like you could get away from the statue area to pull some monster and when you leave the area the buff would have a 20 secs active timer before it expires , and when you come back to the statue area the buff would renew and the buff timer wonāt go down while you are inside the statue area.
U mean a statue turret?
