Tree of Savior Forum

IMC, these skills are USELESS!

Do you have any source to back this up? I haven’t found anything saying that INT increases the healing effectiveness increase of Heal that Restoration gives. Any screen shots or testing to back this up? I’d love to know. BTW, The bonus only affects the skill Heal(currently). I tested it with Mass Heal, and there was no increase of Healing.

This is also off-topic, so I’ll try to not answer these questions, if you feel like discussing about Paladins and their builds, feel free to go to my other post : https://forum.treeofsavior.com/t/paladin-c3-feedback-and-suggestions/123367/6

Paladin isn’t a STR based class, it is both STR and INT.

Smite, Conversion and Conviction scale with STR.
Turn Undead and Barrier scale with INT, and Conviction buffs most other INT based skills.
I mean, stack a few tiny values of various elemental types and you can have conviction adding 500-600 damage per hit of Zaibas or Cure.

[quote=“nwc6706, post:17, topic:125207”]
For every Level there is a 2% chance to evade all Patk and 2% damage reduction on all Matk so fade lv10 will have 20% chance evade on Patk and 20% damage reduction on Matk.So fade is also useful for boss fight when lv 50 dungeon boss cast Aoe that deal 1000+dmg that can instant kill low hp player
[/quote]Poor example. You can jump over that AoE and receive no damage at all.

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You could argue that Fade is currently useless because of Safety Zone. Currently, whenever a Cleric draws aggro, all he has to do is use Safety Zone and never have to worry about it. Just like what I said regarding Turn Undead, there’s no need to use it because Smite already does its job, and more.
You could follow the topic’s guidelines so we can understand better the skill you’re suggesting.
I do think that Fade is pointless, good point.

Okay buddy, I think that you’re just trolling at this point.

Your arguments as to why Paladin is also a INT based class :

  1. Conviction gives 100 flat damage increase to Elemental based skills for 5seconds afters it’s used. 26sec Cooldown.
    2.Turn Undead. Skill has 100 seconds cooldown, 1INT Scaling(damage lower than Smite by 200 @lv15, 11x more Cooldown comparing to Smite).
    3.Barrier. Skill has 1
    INT Scaling, monsters only get hit by this skill when they touch the barrier itself for a 1*MATK damage. A monster after being hit by Barrier resets aggro and, if you’re the only one around, it’ll reaggro to you in ~2seconds.Elite Monsters completly ignore the Skill. LINK: https://forum.treeofsavior.com/t/bug-barrier-not-working-properly/123840

At lv 178, I got up to 400 STR going FULL STR, which means if you’re going INT, you’ll end up doing 400 more dmg twice every 100 seconds with Turn Undead(Note, you’d have TU @lv15, which means you won’t have Smite lv15, unless you’re going to take away points from Resist Elements or Conviction. Haha, I know right?) comparing to STR, You’ll also be doing 400 more dmg everytime a monster hits the barrier(You’d also be forced to use Maces only, since Swords have 0 MATK). That’s how irrelevant INT is for Paladins.

If this is what you’re basing off of to say that it’s a INT/STR class, you’re just wrong.

Probelm is you aren’t lock on to 1 class only u can use previous class int scaling ability like zaibas from krivis to play around int for smite yes u do miss it out as its optional to take and the auras from the paladin branch is enough op to consider taking the class. Lastly, Swords do have magic attack have u seen wizard blade? If u ask me if Pala is int viable yes it is

So, your reasoning is : INT Paladin is viable because of other classes, not Paladin itself. Losing 3 circles only for Elemental Resist and Barrier is also worth it. ps: it is not
The discussion brought up was whether or not Paladin is a STR/INT class, I explained why it isn’t. If you have any arguments to counter-argument me, feel free to do so(Except that you have none).
Lastly, I give up on arguing with you/the other guy, it looks like it doesn’t matter the logical reasoning I give you, you’ll just say that it’s viable no matter what with 0 arguments to sustain your opinion, even tho there’s 0 reason why you should go Paladin while building a INT based Cleric because Paladins gain 0 benefit from INT.
I don’t hate build diversity.I hate people trying to defend horrible builds just to lure other people into their own trolling. If you want to use horrible builds, you’re free to do so, just try not to defend it because you have nothing to stand up for.

lol I didn’t know about it and all my party member never jump…

I’m glad u like build diversity and noone luring anyone to their own personal ( horrible builds) they are free to choose anything they want. Finally I’m only stating it is possible to make a build like that not defending as good build.

Smite uses AoE ratio. Both Barrier and Turn Undead don’t, and can hit a theoretically infinite amount of damage. This is INT’s thing, doing AoE damage. Look at wizards.
Also, you’re saying that barrier only does 1*matk damage, but I clearly see monsters bounce off of it repeatedly. When does the damage take place, exactly? Going by the descriptions of this skill I have never used, I feel like it would tick every time the trash mob tried to walk into it, or at least hit 4-5 times while the circle expands.

There is one physical+elemental attack in this game, it is called earth wave, and doesn’t get a benefit from Conviction.
On the other hand, Zaibas has 2 casts on a 30 second cool down, and can be buffed up to 500 damage per hit by Conviction.

Turn Undead is a pretty useless skill whatever your build. A 100 second cooldown makes it worth maybe 1 skillpoint, but you may as well just use Aspersion.

C3 paladin is an INT based class, C1 paladin is a str based class. I see very little reason for a STR paladin to bother going past C1,when the other option is Monk.

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I think that guy we are arguing with has a problem with the word (viable) probably in his sense it means state of the ark godly damage or very high deeps. Not counting utility. Good or bad viable in sense always means playable to me

He’s just trolling, no reason to reply to him. He also didn’t play as a Paladin(obviously), and have no idea of what he’s talking about. He also(obviously) showed 0 counter argument as to why it’s INT based, besides saying “because of other classes, not Paladin itself”(which is a really bad argument to say the least to support that a specific class is INT based, you’re basic saying that it isn’t on your own) and stating that Zaibas will increase the damage per tick by 500…Even tho Conviction only reduces elemental defense by 100… . He’s also considering that Barrier is a good source of damage, it’s actually kind of funny, he completly ignores the Paladin’s Physical Skills.

So everyone you disagree with is a troll k.

Fade is extremely useful for questing though. IIRC, the interaction bar resets when hit even inside safety zone, so 1 point in Fade is awesome.

Safety Zone does not last forever and there is a cooldown after it. Fade is a nice skill to complement that. Also you can move with Fade while you can’t do that with Safety Zone. It has some different uses. I have a feeling it will be wonderful to resurrect others…

Also I’m not sure because I didn’t use my char with Cleric2 too much but once it seemed Fade is actually a party buff too what is a bit weird to me but it can be fun if it is…

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It is a troll when it starts to defend that C3 Paladin is an INT based class. And just never stops defending it is, even with no argument

@Greensburg I guess…? That doesn’t sound any usefull tho, in reality, it’s just… convinient, I guess?

Elemental defense goes negative. Check out this discussion:

Say you cast Zaibas, and have no other sources of elemental damage. You will deal 100 more damage, as the monster’s X lightning defense is now X-100.
It gets funky when you do something like add 9 poison damage. That tiny bit of poison damage is effected by the enemy’s poison resistance, which also becomes X-100.
If the enemy doesn’t have a built in resistance, as most enemies don’t, then adding +1 fire, +1 ice, +1 lightning and +1 poison damage will cause Conviction to add an additional 400 damage. This’ll work on physical skills and basic attacks as well, it’s just most noticeable on multihit skills because the window is so tiny.

As for the physical str-based side of it… is it that impressive? Smite is just a holy element attack that deals 50% extra damage to flying things, right? So like, it’ll stack up amazing if you crit on one of those low-hp flying desmond things,(600%ish damage? On up to 5 targets?)
Its the first big single hit you get, and it is bloody amazing for demon prison, but ultimately you’ll forget about it once you get all the fancy monk skills. Heck, Palm strike is basically the same skill without the holy element, and better AoE.

Found a video with a Barrier+Damage Atrribute. It hits every time an enemy tries to enter the area. Combo it with Frozen tree for shenanigans. You can see it most clearly at 35 seconds, when the single rhino walks into it twice.

But, does using a skill remove it’s effect tho? Or does the effect just lowers the chance of you being aggrod at? I didn’t really mess around with Cleric c2/c3 in the last CBT, because I found it really not worth it. Do you know of any1 that could help us out on that?

Fade completely drops any aggro currently on you, and stops new enemies from aggroing to you.

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No I don’t…:confused: So bad I didn’t test it more. I think if you attack something it goes away but I think you can buff while it’s on freely…not sure…

@dmhamilt can you confirm if it affected other party members? Because I think Í saw others get Fade too when I used it. That would be quite nice to save ppl…they could reach your heal tiles easily haha…