You don’t need an elemental physical skill.
Using a normal physical skill while conviction is up and you have some Fire or Ice attack will still make the modifier for elements apply to that elemental attack. It just wont be applied to the entire attack, as you can see if you go through the formula.
That’s already enough to determine if the resist debuff goes before crit or not. If the formula works out, it’s after it, next to the actual Fire Attack. If it doesn’t, it’s somewhere else.
Also, if you want accurate physical attacks, just take off your weapon and any Maximum Attack increases. There wont be a range then.
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Example:
100 Attack, 12 Fire Attack, 200 Damage Physical Skill with no Element
50 Defense, Ice Enemy
((100 + 200) - 50) + (12 * 1.5) = 268 Damage
((((100 + 200) - 50) * 1.5) + 0 Crit Attack) + (12 * 1.5) = 393 Critical Damage
That is how it works not counting Conviction. If the resist goes where I’m fairly sure at this point it goes then the result is :
((100 + 200) - 50) + ((12 - (0 - 100)) * 1.5) = 418 Damage
((((100 + 200) - 50) * 1.5) + 0 Crit Attack) + ((12 - (0 - 100)) * 1.5) = 588 Damage
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Added Piercing from Hoplite to the list. Amazingly enough, it’s a T3 modifier! Now I need to rename the tier…qq
+100% on Medium, +200% on Large, (And +300% on Bosses if you have the C2 attribute)
Yes that’s right. C2 Pierce is basically Meteor (albeit a different tier) without a cast time. Hoplite please.