Tree of Savior Forum

IMC, these skills are USELESS!

He’s just trolling, no reason to reply to him. He also didn’t play as a Paladin(obviously), and have no idea of what he’s talking about. He also(obviously) showed 0 counter argument as to why it’s INT based, besides saying “because of other classes, not Paladin itself”(which is a really bad argument to say the least to support that a specific class is INT based, you’re basic saying that it isn’t on your own) and stating that Zaibas will increase the damage per tick by 500…Even tho Conviction only reduces elemental defense by 100… . He’s also considering that Barrier is a good source of damage, it’s actually kind of funny, he completly ignores the Paladin’s Physical Skills.

So everyone you disagree with is a troll k.

Fade is extremely useful for questing though. IIRC, the interaction bar resets when hit even inside safety zone, so 1 point in Fade is awesome.

Safety Zone does not last forever and there is a cooldown after it. Fade is a nice skill to complement that. Also you can move with Fade while you can’t do that with Safety Zone. It has some different uses. I have a feeling it will be wonderful to resurrect others…

Also I’m not sure because I didn’t use my char with Cleric2 too much but once it seemed Fade is actually a party buff too what is a bit weird to me but it can be fun if it is…

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It is a troll when it starts to defend that C3 Paladin is an INT based class. And just never stops defending it is, even with no argument

@Greensburg I guess…? That doesn’t sound any usefull tho, in reality, it’s just… convinient, I guess?

Elemental defense goes negative. Check out this discussion:

Say you cast Zaibas, and have no other sources of elemental damage. You will deal 100 more damage, as the monster’s X lightning defense is now X-100.
It gets funky when you do something like add 9 poison damage. That tiny bit of poison damage is effected by the enemy’s poison resistance, which also becomes X-100.
If the enemy doesn’t have a built in resistance, as most enemies don’t, then adding +1 fire, +1 ice, +1 lightning and +1 poison damage will cause Conviction to add an additional 400 damage. This’ll work on physical skills and basic attacks as well, it’s just most noticeable on multihit skills because the window is so tiny.

As for the physical str-based side of it… is it that impressive? Smite is just a holy element attack that deals 50% extra damage to flying things, right? So like, it’ll stack up amazing if you crit on one of those low-hp flying desmond things,(600%ish damage? On up to 5 targets?)
Its the first big single hit you get, and it is bloody amazing for demon prison, but ultimately you’ll forget about it once you get all the fancy monk skills. Heck, Palm strike is basically the same skill without the holy element, and better AoE.

Found a video with a Barrier+Damage Atrribute. It hits every time an enemy tries to enter the area. Combo it with Frozen tree for shenanigans. You can see it most clearly at 35 seconds, when the single rhino walks into it twice.

But, does using a skill remove it’s effect tho? Or does the effect just lowers the chance of you being aggrod at? I didn’t really mess around with Cleric c2/c3 in the last CBT, because I found it really not worth it. Do you know of any1 that could help us out on that?

Fade completely drops any aggro currently on you, and stops new enemies from aggroing to you.

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No I don’t…:confused: So bad I didn’t test it more. I think if you attack something it goes away but I think you can buff while it’s on freely…not sure…

@dmhamilt can you confirm if it affected other party members? Because I think Í saw others get Fade too when I used it. That would be quite nice to save ppl…they could reach your heal tiles easily haha…

I’m fairly sure its caster only. Even Spiritual Chain doesn’t pass it to others.

Fade is in fact a party buff. Used it alot in lvl 90dungeon for boss rushes

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Do you lose the effect of it once you use a skill?

Not sure why this is even a discussion hahah (The INT or STR pally one)

They are certainly Hybrids that could go either way or even manage a mix ((Think casting heal/cure/zaibas/turn undead from your barrier then entering the fray to smite)) But id go pure INT to get that GC sader nostalgia.

Here we go, Smite isn’t a Holy element attack. Smite actually has a hidden effect, it does +200% DMG to Demon and Mutant monsters, which means you’ll do 300% smite dmg. It also has really low cooldown, the skill shines once you get ~50% + on the Attribute because of it.
You go Paladin c3 because of Conviction, Barrier and Resist elements(increased duration/nullify chance)
Paladins are also basically 2 skills less comparing to other classes because of Turn Undead and Conversion(basically useless skills). Conviction is a good buff for you party, I wouldn’t argue that going for Pala c3 just for it because of Zaibas is a good idea.Rather have Possession and 1shot everything.
Is Palm Strike actually better AoE? Did you use Smite on your own? The AoE is actually pretty good, and also, I’ve seen alot of ppl saying that the AoE of Monk’s skills are a joke.
Welp, that Barrier video of yours just showed how pitfull the damage is. It’s mainly because it has 0 base damage while being affected by magic resist.

@The_Horn I hope you’re joking about that buid you posted. If you need help making a Pally build, I have another post about them(Since this post isn’t about Pallies, but turned out to be after ppl claiming INT Paladin and Turn Undead usefullness). https://forum.treeofsavior.com/t/paladin-c3-feedback-and-suggestions/123367/6

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We all have our roles to play~

“ToS is not all about stat points. It is a game in which characters have roles.”

One could assume that the paladin in the video question is a STR build.
Level + INT + Weapon - defense isn’t exactly a high number when you’re full STR and use a mace.
From the look of things, the number is probably around 200 + 30 +100 -300.
Really, it was more to demonstrate that the skill is multi hit with no hard limit. Go to demon prison and collect 30 monsters, you’ll be hitting all of them every couple seconds with a spell that can be kept up permanently. With some party synergy and skills that drag enemies you could see much higher dps.
It ain’t a bad skill if you build for it. You just haven’t built for it.

The Conviction debuff works on all skills. It’ll have the same effect on Cure and Carnivory, as well as anything your other party members use.

As for AoE, that’s literally what AoE ratio means. Hand knife has the same maximum number of monsters hit, and Palm strike has 4 more. The animation size looks about the same to me, so I couldn’t tell you if they’'re easier to hit that max number with or not.

Can’t we have rolls instead? …I mean the sweet ones.:yum:

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UH… Well then, back to the topic(surprisingly), do we all agree that Turn Undead is currently useless and need to be replaced? What skill do you guys suggest to take the place of Turn Undead?

@dmhamilt well, if you consider that the character was full str, he’d be doing 430 dmg if he was full INT. But, to be fair, his Barrier attribute probably wasn’t lv5. Let’s say it was lvl 1, which means he’d do 150 dmg if it was lv5. going up to 550 dmg everytime something hits the barrier(Full INT build). Which is still… super lame and basically 1/3 of a full str auto attack. I’d also rather use skills that drag enemies into 1 place to… being dragged into 1 place for them to be 1shot, not to get hit once more for 500 damage and stay split.

both rank 7 cleric classes, P.Doctor and Kabbalist, are INT based - incinerate and merkabah