There were people arguing that it is, though. Both explicitly calling it P2W, or buying an unfair advantage over free players.
Yeah, but by then it’s too late because you already screwed up your build the first time. So… you can’t make any more decisions about your character’s classes. But you can reset stats and skill points.
Which means you can live with your mistakes, hide those mistakes by making a new character, or quit the game. Adding a reset option just means there’s one more thing to pick. All of these have pros and cons to them, and I don’t think any should be the obvious best choice.
While I agree many people will want a reset after their main class got nerfed, I’m not convinced the majority would be flavor of the month types.
Unless you think it’s not “fun” to weigh two viable options based on your perceived pros and cons of each, then ultimately committing to a choice you think you might like better. Is it wrong to want to undo that choice if you find out you didn’t actually like what you picked as much as you thought, or one or the other got a buff/nerf after you made your choice?
I don’t think it’s very fun to end up as something I never expected to be. All the research in the world won’t give you active experience playing as the class. You could imagine it might be fun, but then it isn’t really. Or it could be fun to play until it changes suddenly. Doesn’t even have to be about raw power, maybe you thought a skill sounded really cool, but you ended up relying on something else more often and now you don’t need both. You can calculate cooldown rotations and SP management all day, but if it doesn’t feel smooth in actual combat then you’re stuck looking over where the grass is greener.
Not everyone who picks an OP class did so solely because it’s OP. Sure the ones who just happened to like it for something other than power might not want a reset after a nerf, but a significant change could still change their minds. There’s also people who just follow guides for a safe pick because there are no resets. What classes are most wanted in endgame dungeon parties? What’s a safe build that I can’t possibly mess up? To avoid the worst case scenario of being stuck with a worthless experimental build, they research beforehand to find the best one for their role. And all that effort could be for nothing after any given patch.
Not having to spend TP? Easier dungeon runs? More experience with the circles themselves? More money from an economy class?
And if there’s some additional drawback to resets, then there’s that too. If you leveled as a harder class the first time, you get EXP cards and lower level scaling. If you have to grind back up after switching then it could be just as hard or harder. Plus the more drastic your new build is from your old one, the harder or more expensive it is to switch.
I agree that simply feeding in a filled out skill simulator at the click of a button and poof you’re capped again is excessive baby mode. Unless people are paying like $100 a pop with some reasonable alternative for much cheaper then I’m strictly against it. Even still I’d feel obligated to ridicule anyone who used it. It should save how many resets a player’s bought in their info page and give them a permanent title so everyone knows they paid to avoid playing the game.
I think that would appease quite a few people, actually. Everyone who thinks “I wish I took Pelt C1 way back when!” or “I never knew Cleric C2 was mandatory for real content!” would get everything they ever wanted. Or if some patch takes a C1 skill and dumps it into a C2 you never had, breaking your entire build.
You could swap rank 7 every month, or switch your C2s and C3s around to slightly alter your build, or rotate out that C1 you picked up for a single skill that wasn’t really worth it in the end.
Limiting it to one class per month would also be pretty interesting. You could drop up to 3 circles as long as it’s the same class, although it should still be more expensive for 2 and 3. You’d still be more than half of what you were before (or would be by endgame), but with a different base kit with the same core skill, or vice versa.
Out-of-combat classes are fair game, though. Just Templars present a problem with active guilds, but if there’s clear warning that you can’t reset without disbanding the guild then it should be fine. Anything else wouldn’t really be viable since you obviously can’t use the OoC skills once you reset them away, and switching back and forth quickly becomes worse than having an alt or reselling tokens. A reset would only be desirable to switch to/from such classes once and never again (or a very long time after a much thought).