Tree of Savior Forum

IMC, let us repick jobs with TP

If you ever plays in a private server of Ragnarok in the past,
you’ll know why these nerfs are done.

Its to avoid logging in to the game and see everyone whos 250s are all dressed as PDs.
That way we have more variety of classes in the community.

But I do love the idea of having the possibility to change circles tho.

following this thread to see if staff bothers with it.

I am also one of those who are opposed to a circle reset because that makes the leveling beyond trivial (not that it is not trivial right now but if you take the laste aspect of choice away from it why even bother?).
I myself play necro a class that isnt over the top strong but also not that bad (I hope so :D) when it gets buffed I am happy and when it gets nerfed I wont stop playing it. Why? Because I enjoy the class either strong or weak, there are ups and downs everywhere. Maybe I cannot get into this mindset of “Oh my class got nerfed time to reroll!” that developed over the time in all games.

And yes I would just level a new character if I where to be really annoyed by my old one. No, I dont have unlimited free time and cannot play the game 24/7 but I would still do it. Why? Because I think choices matter and should matter later on too.

But if the circle reset is restricted to 3 times per character, and only for one circle that is, then I would be fine with it. I dont want to force my mindset on all the other players but it needs a heavy restriction like this.

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Are you talking about transcending? Are you aware that if you transcended you could not become anything other than ur original job? Lolz.

If you were a sage before rebirth/trascending, you could only become a professor.

PLEASE if there is any item on ragnarok online that allows u to go from, lets say, professor to high wizard, post the name here and ill stand corrected. Pre-renewal Ro btw, renewal isnt even RO anymore.

Let’s not pretend that resets didn’t also cut down on the variety in RO, just like it would here.

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I still think the problem with variety is balance, if you could go full int paladin or full str paladin but full str was better you’re going to go full str.

This is just a natural thing that will occur, no one wants to be useless, this is a game and people want to have fun.

An example like this only happens because of the lack of balance to different class/specs

the thing is, in ro you had 2 choices per class so you couldn’t really ■■■■ up, here we have 13 choices per base class that can be shuffled and combined in an outstandingly large number of combinations, and that number is just going to grow with each new circle they add, with this much amount of variety and the time it takes to level it just makes sense to give people a fail safe, so that they know they won’t waste 200+ hours of gameplay into a combination that either doesn’t work or is useless

Let’s say you’re completely new, you have no idea about any guides/wiki/forum cause your just a cassual player, and your character by lvl 280 looks like this:
Wiz c1 > cryo c1 > pyro c1 > linker c1> sorcerer c1 > necro c1 > warlock.
why? because you where leveling and thinking “oh crap why would I choose the same class if I’m only getting 1 new skill, when I can get this other one that gives me 4!” because you didn’t know getting a c2 would let you increase your skills 5 more levels, so you reach cap and realize your character sucks ass and you just wasted 300 hours of gameplay because your character was never powerfull enough and leveling was a nightmare, but you’re just casual and enjoyed the game’s atmosphere and gameplay, never cared for forums, patchnotes or guides, you see there’s no way to change the way to change your class picks and you thought there would be one, since there is an item like that in almost every other MMORPG out there, so you get discouraged and just decide to quit.

Now multiply that by thousands, that’s how most of new players interested in the game would feel, why? because you should NEVER underestimate the stupidity of people, and in games like this one where leveling takes so long (specially once we reach higher level caps) there NEEDS to be a failsafe for careless casual players, because those are going to be the majority of the player base and also those are the ones that are going to buy more TP, meaning those will keep the game going…

Wakfu’s classes are not like this, no. You pick a class at the beggining and then gain access to every single skill it has (about 20-25 or so), but those skills level up with use. You have a limited amount of skill exp to allocate, so people end up making “builds” around what skills you focus on. You can buy a reset scroll at any time and spend all your stat gains, passives and skills again.

In the past, it did not have such a respec system, and people built their characters carefully. It was restrictive, but your character had a distinct identity, and played to its strengths. Nowadays, it’s very much “just do whatever flavor of the month build is best”. And yes, people do spend stats for the best “leveling” specs, then once they reach high level, respec to a completely different build.

To Ankama’s credit, they did give free spec resets when they changed some classes a lot. I think this is fair. If a certain class is completely overhauled, I think a free reset is alright. But I’m talking major changes, not minor balance tweaking.

It’s not just balance though. This game has a variety of classes that are meant for a variety of things. If resets occur, what’s going to happen with classes like alchemist and squire? People will spec a good class to grind with, reset to squire for a week to make some cash, then reset to a good PvP class. There are classes and skills that have out of combat benefits and resets would just kill these class’s identity entirely.

I support this. I made a c2 swordsman -> c3 hoplite. Had to reroll as I missed paltesta :frowning: would love this feature.

Wouldn’t you make, like, WAY more money simply reselling tokens instead of repeatedly switching back and forth just to AFK craft every night?

There’s an obvious benefit to having that as an alt… well besides not being able to directly use any silver it gains on your other characters.

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That literally does nothing to no one, stop thinking people have to stick to one class for the rest of their life and more switch to this class to have some fun and benefits instead to enjoy the game more and not have to make an alt if they dont wont to. GAMES ARE MENT TO BE ENJOYED PEOPLE not restricted to balarky just cause “variety”. Having a mindset of “I dont wanna see the same class” is selfish

I looked it up. Everquest 2 has a respec system. Lineage 2 doesn’t, but from what I’ve seen, the difference of that game than this one is that Lineage 2 allows you to get an unlimited amount of skills so long as you gain SP. Not sure how the game overall works since I didn’t play it but if that’s the case, it’s understandable that skill reset wouldn’t be needed at all.

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Regardless of the existence of circle reset, there will be no class variety anyways. Everyone that’s going to start F2P will learn about the cookie cutter builds and get a lot of input from EA users on what kind of builds are popular.

Major game design flaw stipulates the need to go on certain cookie cutter builds for a player to be able to tackle a lot of endgame content like Earth Tower, GvG/PvP, and World Boss hunting, which means deviating from the normal, assured powerful builds have barely any point but to just be gimmicky. You’ll have to blame IMC for that.

Nobody would want to experiment or stick with unique, unorthodox builds because the off-chance that their tests of class choices fail, they have nothing to fall back to as there is no form of circle reset, even highly restricitve ones, to mitigate it.

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woah, this is the reason diablo 2 is better then diablo 3 you had to build a character. i play this game because its fun to make builds its not about getting to max lvl theres tons of other mmos for that.

i would stop playing and request a refund if repicking classes was a thing.

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That’s a shame that they’ve added one in finally.

Don’t talk about things you don’t know about. You clearly heaven’t played the game.

Another great example.

Yes, which is why I’d never suggest anything so absurd.

I wouldn’t ask for a refund, as I legally got what they promised me, access to the game. I would, however, DEFINITELY stump dumping money into it and stop playing as well. They’d also lose a lot by not having to ever sell more character slots for the lodges.

Thats the stupidest logic i’ve heard in a while.

If you’re going to allow circle resets, create job xp cards but the loss will be at least 50% of the total job levels lost.

Eg. If you wanted to scale back 4 ranks, at most 50% of the job xp from those 4 ranks will be reimbursed.

I leave the 50% there as a way to remind players that with tough decisions, comes with consequences. This game allows you to grind/farm, so use that method of leveling to get back your job xp. The fact that there is a team level system that will net you bonus xp gives plenty of incentive to run an alt and not feel that you’re going through a tedious grind.

You just made an argument against resets entirely in a pro-reset post…

I did, but that doesn’t stop me from suggesting an option that could work out. I’m still against the idea of circle resets, but if you’re going to allow a circle reset to work out, it has to come with some heavy consequences. Do note that at the end of my post, it does mention a team level system and how that helps alleviate some of the losses that come with bad decision making with class builds.

The build I’m running, I’m quite sure enough players will consider it suicide, but I’m quite happy with how it’s working out, because I know very few will even consider going down that path.

I’m not even a fan of my current build, and I’m still against resets. Team level already massively helps you level alts. Plus you can level with other players, which speeds up the process like tenfold.