Tree of Savior Forum

IMC, let us repick jobs with TP

How about deal with it and live on with your char? Sure it’s weaker, but it’s not like the end of the world?

Take this specific case of OP for example, plague doctor sure has it tough nerf. But technically it stays the same, you still have your CC-immune skill, but it’s no longer permanent, you need to time it correctly now. How does that require a circle reset other than you don’t have #1 spotlight in PvP anymore?

Like I said before, a circle re-pick is only needed in 2 cases:

  • They release new classes that have synergy with lower classes that you didn’t pick (chaplain for example)
  • They change the class completely, and screw up many possible build (for example if they move hangman knot of linker from c1 to c2, and many people didn’t take c2 linker in their build)

Other than that, balance should never be a reason for circle reset. If something is too strong, it will be nerfed. If something is too weak, it will be buffed. That’s just common sense.

If you pick something and expect it to stay overpowered forever, it’s just so wrong.

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I don’t think he was implying that the changes on Plague Doctor was a huge change, but more of the fact of what you said about classes being nerfed into oblivion or being changed completely that you simply wouldn’t like it anymore.

I also agree with his point that people seem to underestimate how 300 hours can be such a big deal for some who play this game. 300 hours game time is probably average for around two months of playtime for people who play at 5~6 hours a day at most. What more if people only get to play 8~10 hours during weekends, or even less than that?

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The main issue with Full Circle reset is you trivialize the game so much it become pointless to even have choices in the first place.

Pick best leveling set of circles and level quickly.
Switch to best end-game class for the meta you want to play. (i.e Earth Tower, PVP, World Boss Farming, Ect.)

Rinse and repeat every balances patches.

If you think that’s fun…then I don’t know what to say.

Leveling Full Support, Tank, Alchemist, Pardoner, Squire demands dedication. What are you going to say to the peoples that took many times longer to level because they picked a combo of circles that was longer to level if anyone could switch to that set of circles in an instant.

That’s like a HUGE slap in the face.

Bottom line:

Allowing Full Circle change would trivialize the game in a way that people will find the best combo of circle to level and then everyone will just switch to the FOTM combo of circles for each respective class…

That’s a VERY boring MMO. Where 90% of the peoples you meet have cookies cutter builds.

11 Likes

Sorry I worded that incorrectly, I should not have said due to balance, more a long the lines of many companies have been known to completely over nerf a class and the fact that you spend so much time getting to certain points in this game, especially when we can get to lvl 600, getting over nerfed or changes your circles in any major impacting way is going to hurt.

This is what I meant.

Yes you are a spot on with what I was trying to say!

Incorrect.

You are placing the blame the players because they are choosing what is ‘best’.

But ask yourself why would there be a ‘best’ class that stands that far ahead of others?

The problem here is balance, the circles need to be balanced to be more in line with each other. That is choice.

The game is designed so that you need to be the best, if only the top 10 dps on a boss gets a reward (as far as I am aware this is how it works?) then you absolutely must be the best in dps to achieve this.

Everyone here who advocates circle reset around here have been implying restrictive or controlled circle resets so far. Even we wouldn’t like people switching from one complete build to another in an instant.

Also by having no form of circle resets, you also restrict people from experimenting builds and encouraging them to just sticking with cookie cutter builds. This is because people don’t get a fall back when their experimentation goes horribly wrong or they have different and disappointing results from what you’ve expected. Since the idea of wasting time and effort on a character you’re working on with a theorycrafted build is bothering, everyone will just copy everyone else’s builds to the point that there would be no class diversity anymore.

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Actually Ragnarok was pretty far down the list, given how pay to win those cash shops are. It’s not surprising they’d put a broken item like resets in their shop.

The two best examples I can think of are two of the biggest names in MMO history: Lineage 2 and Everquest 2. You couldn’t buy resets in either of those, though who knows now…the games are dying pretty steadily at this rate as there’s only so much you can do to keep updating a game.

Yes and with the proper restriction such a system could exist.

The main issue is that if they allow peoples to change circle, no matter how they implement this.

You will get peoples that change circle and make mistake or change into something they don’t really like, so they will ask to be able to change again and again until they tried everything.

I do agree however that when they implement new tier of Circles, something SHOULD be done. Because sadly, it change the game completely.

But until new rank are added to the game I don’t see why we would need circle reset.

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+1 for circle repick… I wanna go C3 Cataphract coz Raid is fun e.e

But MOBA people also pick the meta heros/champ very few pick meme just for fun. :slight_smile:

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Totally the point of MMOs right there.
Something being buffed/nerfed are part of the cycle of MMOs just so people won’t always stay by a bland meta all of the time and making the game very plain and no flavor at all.

Also, just like @thailehuy said, the only case where a circle reset becomes reasonable is when a class gets completely reworked or replaced by a new class and etc.

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The game will die with circle repick. Please note this, when you play another character from beginning, you can meet other newbie players, can share your experiences and can do enjoying stuff with them. That’s how the game makes ppl comunicate with each other. And the servers will live longer too.

Furthermore, you have team exp which will support you leveling faster when you have more characters. So replaying from beginning is not a big problem.

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this NEEDS to be a feature, balances and reworks are to be expected on any MMORPG, and specially one like ToS that is just barely starting, so let’s say for lvl 600, the +170 from blessing is completely useless, and they change the formula to something directly related to stats and leveling up the skill makes little to no effect, in that case monks that chose to go priest C3 because of the buffs will be obsolete since they could use those 2 circles for something more usefull to them, maybe NEW clases that might get introduced on lower circles, something that is completely plausible… and let’s say we’re ok leveling just 280 levels now, around 3~4 weeks of playtime, good, but when they are 600 levels that you’ve suffered through with 1 month leveling on EACH level cap raise, just saying screw this character I’ll spend the next 6 months leveling up a DUPLICATE, just to change something in the class pick from the first 100 levels???, that seems EXTREMELY unfair, to just throw the effort and time spent on that character… if it was me on that situation I would just quit on the spot…

I do agree this can’t be a restriction free process, re-rolling because of a whim makes the game stale and full of bandwagoners, but when balance patches, reworks, and new circles/clases get added, you should get an option to re-arrange your class pick

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If anyone wants to only be able to make 1 of each starting class and be able to switch up the classes how they want and try everything, your in the wrong game. I know not everyone is saying this, but I get that vibe from some people.

And my reply stays the same. Yes nerf hurts, but that is to be expected.

If your point is that the company doesn’t know crap about balancing classes then the game is doomed, and circle reset will not save it. If the company knows what it is doing in balancing, then all buff/nerf will be justified, thus no reason to abandon a class choice after a nerf.

I’m not saying you can’t complain, because complaining is actually the best way to get the company attention to balance classes. But instead of abandoning your class choice, maybe just keep pushing it until they balance it?

This is good.
If some one onlly want to change the 6 class he dont need to play from lvl one.
The repeatability of this game is not that good.

Not another one of these threads.

IMC, please don’t let us do this.

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What if someones version of fun is playing the most powerful class or most ppwerful tank or support and something changes. Why are people so against something that wouldnt even effect them unless they pvp? Not to mention with hpw maby levels there are, the amount of classes, the dofferent skill builds, and even then the stats tgat they choose too it is a big mess waiting to happen. So what if they use a easy level class to then sqitch to one that is it hard? they still did the leveling to make that happen and would you want to be bpred and annpyed leveling more than you need to be?

That’s the type of person that gets pay-to-win items in cash shops. They basically should get no vote on anything that goes into the cash shop. Kids like that ruin games very quickly.