what people don’t seem to understand is that the way the game works right now we’re not going to be able to minmax classes or try out new combos, why? because not everyone has 200+ spare hours that they can waste just so they can test IF something different works, sure we can test on paper, but with skills being so vagely described it’s imposible to really plan ahead, for example, I was planing on going wiz c3 > ele c3 > runecaster because of the rune of ice, in the decription it says it doesn’t affect deployment magic, which you would think means summons and deploy-able tourrets and whatnot, but guess what? that’s not it, frost cloud and hail are not affected by rune of ice because they’re gound targeted AoE, and aparently that counts as deployment magic for some reason, I work so I don’t have the time to invest in order to re-level a wizard just because that doesn’t work, the game’s been out for a month and just now I reached 140 hours because all I play is ToS, so I’m still at elementalist c3, which means I realized in time to prevent making the mistake of going runecaster, some people might not be as lucky, and tbh if I had realized this after becoming runecaster I would just quit entirely, because I’m not interested in starting from scratch with another character, having lost NOT only the month I spent leveling the character, but also all my premium items/silver that I can’t transfer to this new character because I was mislead by skill descriptions.
and I assure you there’s going to be literally thousands of people that are going to be in that same situation in the future, because you’re not supposed to read every guide and check every availeable resource to you before TRYING OUT a game you’re not even sure you’re going to play.
That means if IMC doesn’t include a failsafe option for situations like the one I mentiond, they’re going to scare off hundreds if not thousands of potential players/costumers