Maybe you should take a step away from your computer and take a deep breath. You’re taking this way too seriously for a particularly petty argument. 
First off, exp cards in the cash shop. I think it takes half a brain that free exp being sold in the cash shop is p2w, that’s so painfully obvious I’m kind of questioning your sanity as to why you would imagine that sort of thing at all, when it’s completely unrelated to circle resets.
And now I ask you… Why would you quit over circle reset? Now that’s one thing I’m concerned about. You aren’t reading my posts at all if you can’t get the gist of the whole point as to why a person would most likely quit without a circle reset than that of a person who would quit because there is a circle reset. Re-read again, keyword there is “individual gameplay”.
I want the whole picture as to why a person would quit in this case if there is a circle reset. I’ve made my point across, it’s time for the people at the other side to provide their points as well, besides leaving the “I’m gonna quit if that happens” statement without even relaying the reason why you’re against it in the first place.
No, you have not repeatedly said it’s not pay to win. At the same time, I give you credit that you didn’t say it’s pay to win. But then you suddenly mention the grounds of pay to win in the midst of our argument. You imply that P2W elements exist in failing games. Now tell me, why does this need to be mentioned in this argument when, as you have stated just now, that circle reset isn’t P2W? That IS the topic at hand, isn’t it? In context you meant it when we were comparing between multiple games, but the specific comparison between games we were making were concerns about reset/respec systems, not about P2W things and stuff like that.
What’s funny is that you’re fuming over a silly argument. Take a chill pill. And the irony of it all is that you go over a lot of my points without reading it yet you accuse me of not reading your points. I address every single point you’ve made but you’ve missed a bunch that I’ve made. I just didn’t mention anything about it because I assume you conceded on those points. Now how’s that for not reading?
Alright, well you think everyone should be able to reset nonstop for free with no cooldown, even to other classes. That’s so silly! Why do you think that? See how stupid it is when someone else tells you your own argument? This is literally all you can do.
And now you even prove yourself that you don’t read. I’ve been talking time and time again about a restricted and controlled circle reset system and it went completely over your head even though I mentioned it in each and every post. What you mentioned is the exact opposite of what I’ve said. Not to mention the complete irony leaping bounds from this statement.
At this point I’m not sure if you can’t read what I say, don’t understand it, or don’t care what I say since you just tell me what I say anyways. I really am at a loss with you.
You don’t get the context of it?
You said that viewpoints are skewed because the topic aims to invite people who are interested in the existence of a TP reset. Yet here we don’t see a vast majority in favor of circle reset, it’s a bunch of mixed opinions. That’s why I disagreed at your point that viewpoints on this matter are skewed because the results talk differently.
And now suddenly you go about, saying circle resets are P2W when you said this statement in the same post:
I have said repeatedly it is not Pay-To-Win.
It’s funny because you just completely contradicted yourself in the very same post you’ve made. Then you proceed to not consider it not pay-to-win? I mean, really? Make up your mind already. And you only mention bad mechanics now, but not in any of your posts, and just kept mentioning or implying P2W at any chance you get.
And there’s a big difference between P2W and abuse. No, changing from a support class to DPS class doesn’t suddenly make you stronger against every other class. You would have just copied another build that everyone else’s using. So where’s the advantage at that, besides saving time and effort? However I also consider this as a particularly bad form of abuse as it lets people bandwagon from one class to another or whatever’s trendy or hot, which is why I’ve stated multiple times that there should be restrictions in place against it.
And again you did not read the multiple points I’ve made about controlled circle resets that should prevent something like those to happen.
Here’s my statement that I’ve been trying to make over and over, because apparently you haven’t been reading my posts enough and it’s not clear to you:
- Circle resets aren’t pay to win where you get a distinct advantage.
- Circle resets however are abusable where you can bandwagon from one whole build to another. No, this is not a P2W trait, you don’t get any advantages over anyone else just because you bandwagon to a popular class that everyone else is using. This is the other side that proves that it can kill class variety should there be a circle reset. Circle resets do both - they kill class variety if not implemented right, but they also promote experimentation because it provides a fallback after experimentation.
- To prevent this and ensure that circle resets cannot kill class variety in that form, restrictions should be in place so that this cannot be done instantly or quickly, or in just a short amount of time.
You might as well be a mascot for irony at this point. Telling other people that I don’t read posts when you clearly didn’t read most of my posts at all stages of this argument.