Tree of Savior Forum

IMC Fail Again and Again and Again

To sum up, the message IMC is sending here is “There’s an exploig/bug/whatever? Take advantage of it, we’ll reward you later, and if you don’t, you´re a looooooooooooooser!”

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No, he got flagged because his post is offensive :

And what’s wrong with people always complaining ? True or not, people might not complain for nothing sometimes. Plus the forum is not made to only say positive things, it’s not how you improve a game. If your account is locked but you did nothing wrong, what’s the best ? Saying nothing forever or join the discussion on the forum ? (note that IMC is not reading tickets about this topic right now)

IMC should temporary block all DPK items to drop at the moment and investigate the causes.

Then follow by a 3 weeks half dpk drop event once the issue is solved.

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mmmm everything that has happened makes me doubt too much and it takes away much the desire to me to continue playing u.u…

they didn’t care about it, you know you stole the art assets and everyone on the forum knows, you have no right to cry about anything this game has to offer lol.

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There’s even a documentary about ToS Forums.

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The thing is that besides a few selective people that genuinely got caught in the middle of this bug while playing normally others are hiding behind that excuse because is popularly defended by onlookers reading the forum.

After the it was fixed maint on 30 may as per the news, some people found out the bug was still active and even bragged about it on the forums, letting more people know they should exploit . Not sure if the number are accurate but as per IMC 1640 accounts were found suspicious that quite a large number.

Taking into consideration that even if 50% of those are people were at the wrong place at the wrong time, that still 800+ account guilty. I still dont believe the actual victim to be more than 50-100 people if that.

You mean that people killed monsters, and loot dropped. This wasn’t some of the wall bug that required specific intent. If you killed anything with a DPK drop, you got the item.

Hell, the first step to even know there is a problem is to see if it can be reproduced. Guess what? People did just that. And then reported it.

Guess what else? You just had to play the game in a legitimate way and it happened. It’s not like you had to perform some obscure ritual to recreate it, you killed a monster, item dropped. Period.

Currently you are just blaming the victim. This was solely on IMC, and it was further worsened by trying to cover up the mistake. Server wide bugs warrant a rollback, especially when there is no effective way to pinpoint who abused, and who didn’t. You can always go back through the logs afterwords and attempt to determine guilt or whatever.

By doing temporary bans on accounts SUSPECTED of wrong doing, then bringing the servers back online, on top of failing to actually address the root cause (30May2017 patch) they further made the problem worse.

This whole approach even defies common logic. If you make a change and something breaks, you undo the change. You then analyze what went wrong. You don’t start it back up and try to fix a problem that the change caused while the server is running.

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Might want to fix those reading skill, not sure were the “Blame word” is on the above statement. I made an assumption based on the information that is public and nothing more. In order to illustrate my point i used the number provide by IMC.

Even though there was no obscure way to replicate the bug and it was just a matter of killing monster. Killing on areas were you know for a fact there is rare DKP items and getting 20 of them is abuse. I think in another thread i had told someone this “nobody playing this game can outright tell me they get 4 drops of rare items in a row and just says hurray im just lucky”. That is my opinion.

Is not IMC, bug are always the Dev team fault no matter what game it is, since duh players dont access the code unless is a hacker. Also, you dont say “Hey there is a bug here, btw im going to keep playing even though i know im going to get tons of items because of the bug, Im good because i already report it”.

That was what many people and I have implied that players with knowledge abused and are hiding behind the facade of “I was just playing normally and did not realize i had 30 cubes on my inventory”

yeah IMC, you forgot to delet itens in TEAM STORAGE :smiley: ppl win many prizes and stay with bugged itens! GOOD JOB

Back when they first changed the system to the new progressive percentages formula, people were getting 7 or 8 rare DPK drops in a row and nobody thought it was abuse. There were no bans and no outrage, it was accepted as the way the system was working at the time. After a little while, IMC changed the system to get rid of the streaks. Do you think there’s anything wrong with how people kept farming after getting loot streaks back then? Even if you do, it set a precedent.

That not what i was getting at, my point was that plain and simple Veteran player of any MMO would realize the different between a streak of drops and amount that is obv excessive. Maybe the number i used as a reference was to small would it make more sense if i said 20?

Your point was

and my point is that regardless of the numbers, the established precedent in this game is players aren’t responsible for the loot system as long as their actions are within the scope of normal gameplay and they cooperate with IMC’s investigations. If the event girl NPC in Klaipeda gave out 1,000 practoniums to anyone who clicked on her tomorrow, the players are free to click and it would be IMC’s responsibility to delete the practoniums. However, players should hold onto their practoniums until IMC checks the situation instead of selling them at full price to people who are unaware of the easy source.

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This is the core arguement I try to make about all this. It’s not directly about the items gained, it’s about the policy of punishing players playing in an intended way and being punished for “intent”.

Proving intent conclusively is impossible. Furthermore, the “bug” was also outside the players control. They could not directly influence drop rate outside of skills that explicitly did so as part of normal game mechanics. By judging " intent" of a player from game logs, the GM’s (who represent IMC) are performing a witch hunt where guilt is assumed and they are trying to justify after the fact. This is especially troubling as all actions taken by players are within the rules of the game.

If drops were not “bugged”, a player who obtained items they didn’t directly need would trade or sell them on the market to obtain others items they did need.

This is important because that’s what action is being punished. This establishes a prescedent that you can be punished regardless of your intent. If you don’t take advantage of a “bug”, you are only putting yourself at a disadvantage since you will likely still be punished regardless. This is what I mean by rewarding unfavorable behavior.

Those to quotes literally say the same thing with different words, so you highlighting them separate makes me wonder if you even got it all.

On that note:

I have disagree with you that pretty much it. You can have your moral opinion and i have mine that pretty much it, I do not think you are right at all.

Precedence or not abusing the system while KNOWING the drop rate is broken is the player choice. That has nothing to do with the developer causing a bug while doing and update.

The following statement made by you reflects absolutely the difference between not knowing a bug is happening and getting items by accident and those that know and abuse thinking is the dev fault for screwing up. Then instead of facing the music hide by saying i did not know it was a bug. Hence why i said they are hiding behind a facade.

Player A: I read the girl is bugged and giving items, His choice i wont click it as that was not the intent of the dev im going to wait for a fix

Player B: O well suck to be you IMC im going to be rish.

In a nutshell you support player B while i support player A. In both instances is the player choice to abuse or not, it has nothing to do with the Dev team at all. Is not like they used your character to click the girl NPC in the above example.

We all learned a valuable lesson from this bug, next time a bug occurs just exploit it and profit. We are gona get rich anyways, maybe because the bug or maybe because IMC <3 so there’s that, and dont ever forget it. Just remember to be smart on how you exploit the bug.

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+10, +20character and 100% the truth considering how this one was handled. You sir deserve an

Actually it’s not impossible. If you farm HG with a party, sometimes you are not the one who drops the cube but someone else, but you are the one to get it in your inventory. Because when it does this, it doesn’t show you received a cube. It happened a lot of time for me, I didn’t see my mates dropped something for me lol.

What? You seem to be misusing “abuse” and “facade” just as much as you’re misusing “literally.”

Player A has no way of knowing the dev’s intent. By Player A’s standards, using hidden interactions between skills is abuse. People who opened expired practonium cubes back when they didn’t actually expire were abusing. Anyone who zones into a TBL match with fewer opponents on the other side would be abusing if they don’t leave the match. The game is unplayable if you’re that paranoid. Dev intentions are often hidden, and often bizarre and counterintuitive. Bugs happen constantly.

But best of all, the devs declared most of the “abusers” in this case to be innocent, so you can’t base your idea of “abuse” on their intentions. Is your “abuse” is the same as when someone calls it cheap to spam a move in a fighting game?

It’s pretty funny how some people were promoting the idea of deleting or vendoring the easy dpk items only to end up in group C as a result. Nobody could predict what IMC wanted. Our only option is to just play the game as-is while avoiding directly harming other players (lowering market prices isn’t direct).