IMC failed again with lagfest
I dont disagree that proving intent is hard w.o any hard evidence, which the logs of a game wont necessarily show, what they do show is patterns. If you are a player that hunts items constantly while you are online. Logs of 1 week will reflect that, while a players that only took to farming because he read the drop rates were bugged, will have no pattern showing he actively hunts for items.
At the same time, the intent of many players have been clear as there have been countless post of people bragging about taking advantage of the bug knowingly and keep/using their item to profit.
The hard work is for IMC to distinguish between accidental victims and people that actively attempted to profit after knowing the drop was broken.
Cool is that the money invested to open the box does not and will not be returned, if it was a mistake the irregular dpk besides the items being removed as they were being returned the opening money box and refinement, not everyone knew of the bug and They were just playing. Because the error came from you not from the players
You don’t spend silver to open hunting ground cubes, and you don’t have an option to “reroll” for silver.
identify items, u’re not smart
You’re trying to equate wrong in terms of game design with both wrong in terms of rules and wrong in terms of ethics. They’re different. It’s possible for something to be contrary to the game design but still allowed. In the case in question here, IMC explicitly said the blocked accounts were not banned and gave most of them compensation, which means their stance is compensated players weren’t abusing.
They haven’t explained exactly what they will count as abuse, but I expect players who get banned will be ones who sold items deceptively to people who didn’t know about the easy access since that action has a victim. I expect group C members who gave free items to friends and guildies to be set free.
Out of curiosity, can you clarify whether you think the following are abuse?
- By Player A’s standards, using hidden interactions between skills (For the sake of argument, let’s ignore interactions with their own animations and focus on ones like feint-barrage which some people have called bugged before)
- At one point, snow rolling casting was no longer interrupted by incoming damage. When the bug went in, many people thought it was a buff, but it got fixed shortly afterwards. Was using that to get an advantage in combat abuse?
- People who opened expired practonium cubes back when they didn’t actually expire
- Anyone who zones into a TBL match with fewer opponents on the other side would be abusing if they don’t leave the match.
I have no problem actually talking to you about all of that, in the sense that it literally serves no purpose as a discussion, PM if you really want to know about my opinion.
^ Im sorry to say that you have little idea of whats going on. TLDR IMC was ill prepared to deal with the current situation to the point they cant even figure out who abuse and who didn’t, in order to stop forum flaming Blocking account serve as a way to show something was being done.
-IMC defined abuse as farming the items and using them to profit (Is on the announcement page). AKA if you sold them on the market or craft more than 1 item with it.
-The community see all people that “KNOWINGLY” (I feel the that word means nothing to some people IMO) took advantage of the situation and follow to brag about it. Resulting on players feeling like IMC fail to deal with “Abusers” properly.
IMC unblocked and overly rewarded those player that even though they KNEW (again that word that seems to mean nothing) the drop were broken took to farming, but kept their items in case there would be a backlash. On top of the fact they get to keep 1 of each, they got a F ton of rewards.
^Many players myself included feel that was a mistake, as those players were not ignorant or got the items by accident. Those are the ones i call “ABUSERS” hiding behind a 'VICTIM" facade.(There is plenty of post by those players bragging how they knew about the bug, exploited it, and got to keep 1 item+ compensation. That support my statement).
PS: In case you find to much of a pain to have your rhetorical question answered in a manner of discussion the factor that changes what i think about all your scenarios is if the person “KNEW” or not.
Good heavens, are you still trying to put the fault on players? You’ve got an overdeveloped sense of vengeance, that’s going to get you nowhere. They did the update without even testing it, they allowed their mistake to stay online over than 12 hours. They tried to get the items and failed. Now they are holding a few accounts to make a few numbers to say they are competent to do something.
They can figure it out, and figuring it out is the purpose of the extended blocking. If they just wanted to show something was being done, they wouldn’t have used measures that warrant additional compensation.
This contradicts https://treeofsavior.com/page/news/view.php?n=1010
Crafting your stuff while keeping it in the account isn’t banned.
[quote]Also, please refrain from using or consuming the problematic items as this will extend the time needed for us to investigate and clear these accounts.
[/quote]
This clarifies that crafting just slows down investigations and isn’t a bannable offense itself.
This suggests that the issue with market postings is the effect on other players.
Then in my opinion, it would be impractical to play the game if we tried to follow your standards.
Your only mention of identification is in your reply to my comment.
Furthermore, I only wanted to let you know that hunting ground cubes aren’t like dungeon cubes. I wrongly assumed that you didn’t know the difference.
By the way, it’s “You’re not smart,” or “You are not smart.”
That literally a break down of what i said, in more detail. Are we even reading the same thing? They consider “abuse” when people used the item on the market(Profit). Not sure what was your point there.
Again crafting to use for yourself VS. Crafting more than one and selling or trading. This is pretty much written on that link you posted.
I rather play with people that dont exploit every little thing for their own benefit and then turn around QQ about P2W because they cant buy stuff(Not supporting P2W btw), but hey there plenty of those to go around and fill the ocean. Sarcasm btw.
Your opinion is very flawed in my opinion. Pretty sure I explain why i think that on my earlier posts.
yeah i get you guy, your one of those that think we should pardon the naxis that claimed they were just following orders, is not their fault killing people was wrong right it was Hittler’s fault. Same logic your using, look like sht in real life doesn’t it.
Stop stalking me. Different than when you attempted to counter my argument. this person is using well placed statements to have a discussion of conflicting ideas and not a whine fest like you, which was followed by reporting when you could not find words.
Added this later as and @ because the other reponse looks like huge Wall of text that can make eyes cringe if not interested. This person was found innocent from IMC.
While openly display he exploited purposely, that was his intention. This is not about what IMC think is exploit or not, but a player going for it regardless and IMC allowing that type of behavior. Perfect example of what i mean, even the tittle OP used is fitting.
Dude your arguments are the worse, you are trying to defend Hitler. By your own ■■■■ logic It’s not Hitlers fault it is from his people. You are your own counter argument. Just stop embarrassing yourself. Piff.
you obviously dont get it as proven by your response. Since im a nice person ill let you in on it, they were both at fault.
Google translator detected.
Yeah yeah whatever gif guy.
You listed crafting as an offense on its own. Crafting and then selling is no different than just selling so you’d have no reason to mention it separately if you were assuming selling.
IMC also said they’re looking at the amounts sold and effects on the market, so it’s not that simple.
I complain about p2w while having a couple thousand TP sitting around. If you can’t imagine reasons for complaining about it other than they can’t buy stuff, perhaps you have similar motives for complaining about the bugged drops. In both cases my arguments favor gameplay, which would be deterred by penalties for bugs that happen while playing normally, and bypassed and trivialized by p2w.
This was meant as a joke or sarcasm. Nothing more than that sorry if it confused you, since is not related to the previous discussion.
The idea was to illustrate that you have to play with players that have different views on in-game equality or as you have supported the views on what is ok to do. In other words, playing a game with your own standards seems impractical to me, that reason is not good enough to support a claim; since is bias towards our own personal preferences. TLDR is pure opinion.
Knowingly abusing normal gameplay by exploiting bug is what i said should be penalized harsher. That is my whole argument since the start. Your counter was, that what IMC considered exploiting and what other player myself included considered exploiting seem to differ, even though common sense supports IMC is the one being to lenient.
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