
Thatâs my favourite game of all time but I donât feel like theyâre similar aside from the rustic artstyle. For starters, Legend of Mana was extremely non-linear. I can see where you might think that though.
Amen to this. Itâs what gave it extreme replay value.
You have a point. I think some of us are a lil bit of disappointed because we have the wrong expectations or ToS is really compared hard to RO.
But then again we canât blame the players because this was advertised as the spiritual successor of RO.
And RO is good, since it is with the same creator, itâs just normal to expect it to be similar or close. like brothers/sisters/twins.
But again, moderation on comparison and a little bit of leeway in giving comments or criticisms. Some are already concluding the fate of the game and that pisses me off.
I just want to enjoy the game and help to pin point all the things that i think needs fixing or improvement. And request/suggest some additional features without flaming or hating the game which in the first place is still on the beta phase. 
Since this game is actually targeted for old RO players who have left blank for many years and no actual successor to fill the place.
I think is ok to compare with RO but with a constructive way, like what feature you like in RO that you wish to be in ToS as well.
Saying something like âit not same like RO.â is very abstract and doesnât help developer.
For example, I like hunt MvP in RO open map, which I also hope
there will random spawn in certain map as well.
There are âMvPsâ here.
They are Field Bosses.
