Tree of Savior Forum

I'm pretty sure this game is called Tree of Savior

Not RO, even if the developer was the same. the game right now is at CLOSED BETA, meaning you should expect things to be Broken, Ex) class too OP/weak, boss’s dont pose a threat or don’t even move, skill error etc etc.
we are in this beta to test out the game and check for bugs and give feedback on what to do and what not to do.
FYI only 6/10 class circles are released ATM and there are many areas and levels to be explored on the official release.
but please for the love of god stop saying RO this and RO that and in RO you could do this.
This isn’t RO, its tree of savior

/Rant

8 Likes

You just said RO 5 times in the same post. Let it go, man.

31 Likes

I’m pretty sure this game is called Savior of Trees.

10 Likes

More like Tree of Barbarian

19 Likes

in the other way RO is the good example of gameplay and mechanical.
u should think that why RO is successful and i think it’s not bad to bring back what it’s already good.

8 Likes

How is helping develop a fun, interesting, beautiful, DIFFERENT FROM CURRENT MMORPGS game a automatically a bad thing just because we are doing so by comparing it to a successful example?

That’s like saying someone can’t compare a new platformer game to Mario because the game being developed isn’t Mario.

3 Likes

This made my day. Haha!

And the point of this thread is?

5 Likes
  1. It’s been called the spiritual successor to Ragnarok Online
  2. They should expect comparison’s to it since they marketed it as such and should expect a large fanbase of former players.
  3. It’s a closed beta but the korean version will be open beta soon that means crippling bugs must be dealt with.
  4. Classes are all designed just not release/finished yet but will be soon

I do agree there’s no point on talking balance. The funny thing is how useless highlander/barbarian should be at higher levels compared to peltesta1/hoplite1 into something else but players are narrow sighted. We could argue they are too op at low levels and that would be correct.

Wait what does balance have to do with comparisons to Ragnarok?

/UnRant :sunglasses:

4 Likes

I don’t understand some people who disappoint this game because the reason like [it doesn’t like RO.]
This game is ToS NOT the RO-like MMORPG.

1 Like

to be the millionth person to continue the annoying debate on whether or not this game is related to Ragnarok at all.

Does it really matter in the end? Good god, people.

My only disappointment is channels/instances/dungeons but that goes for pretty much every recent mmorpg. My disappointment is even greater here because it would be so easy for them just make 2-3 more maps for every current one with the same tilesets instead of resorting to channels/instances and since it’s not an endgame based mmorpg I was hoping there would be alot more field bosses and no dungeons/raiding.

I miss my immersion or even simple things like knowing my buddy is in a specific part of the world and being able to go there and see him. Now it’s like ohh he’s in some other channel or he’s in an instance.

Doesn’t feel like a real world to me but just like a game that had to cut it’s immersion to please casuals and complainers who couldn’t handle sharing the games world with others because it slowed them down a little from their grind which they complained about until they could do it in a week while in their instances away from people. In a multiplayer game.

/OknowitsaRant

3 Likes

There’s a thing they have in common - both don’t have it, at least i have hopes with ToS since it’s still in development and if they care enought things can change in the future as well (if something goes wrong).

@Nafff

It doesn’t matter, people will always compare no matter how different they are, it seems like most of the complainers (that only uses RO as a reference) are playing the game only for fun (there’s nothing wrong about being excited and have fun as long as you do your job).

@topic

Even so RO is an awful game (don’t throw rocks yet) at a game design perspective and i can prove it, still it was really fun (i love it, i’ve played at least for 5 years and don’t regret) but the truth is that it will die soon because they keep running away from the problems the game has. ToS isn’t perfect and propably never will, but we should be here to make it better, if you really care and belive in this game don’t let history repeat.

It’s time to move on.

I liked everything about RO’s game design more than ToS though but thats more a thing to do with current mmorpg’s in general.

I like:

  • Grinding for levels over grinding for non-tradable raid gear
  • Open world over Dungeons/Instances
  • A vast world over channels
  • Killing mobs in a party over Doing linear quest lines solo
  • Stat growth that slows as you level over exponential stat growth

I don’t compare ToS to RO. I compare any new mmo to how I prefer my mmo’s which just happens to be the oldschool style of mmo that RO/L2 were most popular for. Sadly ToS has disappointing me in all the above points. I still like the game as it’s currently the only one in the market that may provide me a grind to waste my time on but from what i’ve seen sofar it’s basically another themepark with a couple cute tricks (interesting classes, decent crafting/loot system that isn’t soulbound).

Im not sure if anyone can say RO was good or bad (opinion) as a game or in design but ToS’s design is highly uninspired at it’s core.

It’s salvageable but I have a feeling it will become even more like the generic themepark’s of today and less like the actual multiplayer worlds of the old era. I know there are people who even advocate for it becoming easier to level or to add more instances/channels/dungeons. It just won’t be for me or people like me and that’s fine. I sincerely hope there’s enough room in over-saturated casual themepark land for ToS to survive 3-4 months and make a profit before it loses it’s luster.

4 Likes

Oh lord stop that, only the mass media said that it was this spiritual thing, the devs said this:

Q: This game looks like that “certain old school game”, but even more simple. What are the features you(IMC) offer, especially to the people that used to play maniacally in that “certain old school game”? Will Tree of Savior become the answer for the fanbase of that “certain old school game” where they were extremely dissapointed in that “certain old school game 2”?

A: Mr. Kim Hak Kyu and Mr. Kim Se Yong are the creators of that “certain old school game” 13 years ago. Now, they create Tree of Savior with different team, which leads to different style and also different game, which is not in anyway connected to that “certain old school game”.

Get to Demon Prison.

In which case the game turns into another themepark without the cute tricks

1 Like

It’s the closest mindless RO grind that we have, but harder. And it takes like forever.

But it just needs more channels

a couple isolated cases of actual grinding doesn’t change that the majority of the game so far is a themepark.

And of course if someone asks you basically “is your company creating a product that may be considered similar to another product which you don’t hold the rights or license to?”. You have to be an idiot to say anything else in that situation xD

Our focus was to make the game which can give classical feelings

Either way Hak Kyu Kim creates an mmorpg with a simular graphical style as Ragnarok. I can’t blame anyone for comparing or expecting similarity, especially if their “focus was to make the game which can give classical feelings” (dat translation).

Id vastly prefer more maps and no/less channels but if they somehow can’t take the time to make some more maps (even just similar to current ones with same tileset/mobs) then I guess channels can bandaid it.

1 Like

Honestly feels like the developers got bored of making quests and just threw a zone for grinding in and said “Screw it, let these people grind in this one cramped zone that has as much room as a janitors closet for 25 or more levels.”
Maybe if the mobs actually dropped anything worth more than pebbels, I wouldn’t mind grinding there for 30 or so levels but at the moment there’s really 0 reason to do so.

I wish it was just an small “isolated case”.
I mean, part of me really hates the fact of how was so easy to get to lv110, or how I had to pass through Mage Tower as a Pyromancer and couldn’t go to another map with some muddy hands and grind solo mindlessly and without any difficulty from lv20 to 120, or how I had to do party dungeons, or how I had to spend more hours party grindind Demon Prison then I spent getting to lv80 because I messed up my cards and quests.

But another part of me does like the fact that this game says “this map counters you? well, too bad, do your best” or “wanna play solo up to 200? well, too bad, good luck”

I find that disrespectful

Korea is going open beta, a bit late for that.