Not sure why you’re asking the dps ranking of Lv5 Lv10 and Lv15 Flare Shot, shouldn’t that be obvious enough? Or you’re trying to figure out if Boom Trap can actually compete with a lower level Flare Shot?
I’m not exactly sure on how Boom Trap works on XL monsters but I think each swipe of a blade does damage? Which makes more sense seeing it’s attribute.
Hey Dream just for general advice what lv for attributes would you say is a good “stopping” point. As in where do you feel the cost to upgrade becomes to costly for the 1 % of dmg you get in return?
Well I ask becuase higher ranking skills just class wise can cost up to 4-5 mill just getting to 40. Like covering fire from 40-60 is 6 mill alone for muskI don’t have to focus on as many skills are your build does with mine so I focus on lving things up more as musk has high base dmg starting off and teh attributes really beef it up.
Well if an upgraded rifle and uped covering fire attributes the skill can do over 10k dmg on a 15 sec cd. Snipe at attibute lv 30 is already doing constant 50k crits even headshot can do a really good dmg. Yah it cost a lot but haveing skill that are a small cd compared to most big dmg skills that can be made to do around 100k per uses so it does pay for itself over time I would say. I mean if covering fire is can get up to 10k at lv 5 … just imagine lv 10 for r8 and 15 down the road that could be easily over 200k a uses and it is an aoe. I mean falcon with covering fire is crazy enough as is. mabey it’s just my play style but it works nice in my mind.
Okay, if you’re happy with that, why not. I do suggest you re-watch that QSC3 vids you always post because I’m not sure if it’s obvious enough but he could’ve done alot more damage if he just starts always with Running Shot instead but of course, that would be extremely boring so he just spams Musketeer skills just to make the build look like it works.
I could still point alot of fatal flaws on a Musketeer but my thread is getting derailed and hi-jacked so I’ll stop here.
Usually people are investing until lvl40 attributes as the cost efficiency is very good (you get 40% damage increase for investing 1.3m).
unlike paying another 1.3m for 10% damage increase (lvl40->lvl50) or 3.6m~4.3m for 20% more increase (lvl40 -> 60) well if you are really rich enough and it really depends if this is the bread and butter of your build (for Dream, this is the Split Arrow)
So you should control your self with your attributes enhance.
comes out
Could you show it to us by video but on other threads maybe here:
So, my personal question to Dream is, what level do you plan to stop at your Split Arrow Enhance? As its very very hard/expesive to max it to lvl100 or already stop at lvl50?
Just bumped onto a thread with list of possible skills to use Reversi on. Apparently, the reason why I don’t get cubes from WBs as long as there’s a Thauma C2+ around is because my Flare Shots are getting flipped. Such a bad game design.
That implies that players outside your party are enemies even on PVE though which is not the case since you can’t even hit each other yet the ground spells are considered as enemy’s. Seems like another IMCompetent coding again from IMC.
First, I need a critical information. How long does it take before it makes a full revolution. Is there a hit cap betwen specific intervals to act as a balance or does it really tick per blade swipe?
Sadly, I don’t know the answer to these because I don’t own a Sapper.